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The 2% light bonus...


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8 minutes ago, Coolthulhu said:

For movement speed, the bonus would have to be in range of +20% to even be noticeable. And it still would lose hard to +50% from having plastic/metal tiles, which also cost no power.

For work speed, in most cases even +50% wouldn't be huge, since dupes spend most "work" time "preparing" and not actually working:

  • Moving to workplace (by far the biggest time sink)
  • Waiting for the critter to come to grooming station (often a really long time due to how AI works with lag)
  • Grabbing ingredients
  • Running away from the forge because it wasn't full of coolant after 2nd/3rd craft in a row

The exceptions are molecular forge, glass forge and maybe kitchen, where the light bonus would be a no-brainer above +10% because you can chain many jobs without breaks.

Overall it sounds like someone though "how can we make light give a bonus?" instead of the much better question "should we make light give a bonus?". And even if the answer is "yes", it's the kind of "yes" that goes "have buildings like kitchen and forge come with an integrated light to avoid pointless tedium of setting up a motion sensor/weight plate light". Just imagine the dupe flipping the light on when starting work.

Considering the main reason why we don’t want lights turned on all the time is the heat buildup... if the devs want to encourage us to light our base, another solution would be to just remove or reduce the heat production of lamps.

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12 minutes ago, pacovf said:

Considering the main reason why we don’t want lights turned on all the time is the heat buildup... if the devs want to encourage us to light our base, another solution would be to just remove or reduce the heat production of lamps.

Or they make frigid maps where the heat buildup is welcome~

 

Well, indeed, few tasks really benefit from increased work speed but too much would basically imbalance the times between different tasks, forcing the devs-designers to basically slow down tasks that do benefit.

But there are also other tasks which take a while and would benefit from lightning. Building and Art. Both can take quite a while so that a lamp in advance could do wonders, if it was not just a 2% increase and 25% would be overkill. Tending to plants and harvesting them can also take more time doing than travelling to.

By the by, still waiting for a new piece of clothing which is basically a functioning helmet light.

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