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empty storage


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Since we can already empty with unselecting all items and then selecting them again, we really should have an empty button, which doesn't require dupe interaction. It would be a nice QoL addition, which I can quickly imagine decent use cases for. In fact I tend to miss it in most early games.

1 hour ago, metallichydra said:

there's some kind of storage-building that drops its contents when given a logic signal. (automaton).

I forgot of this building ! :D

 

Thanks. :) 

 

 

1 minute ago, Nightinggale said:

Since we can already empty with unselecting all items and then selecting them again, we really should have an empty button, which doesn't require dupe interaction. It would be a nice QoL addition, which I can quickly imagine decent use cases for. In fact I tend to miss it in most early games.

That's what I though of.

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