Gwido Posted June 24, 2019 Share Posted June 24, 2019 Maybe it was already asked, but I just wonder why there's no option to ask duplicants to empty storage. Currently, the only way is to unchecked all material stored. And then re-checked what we want. Link to comment https://forums.kleientertainment.com/forums/topic/107869-empty-storage/ Share on other sites More sharing options...
metallichydra Posted June 24, 2019 Share Posted June 24, 2019 maybe setting max. kg to 0? havent tried, but might work. Link to comment https://forums.kleientertainment.com/forums/topic/107869-empty-storage/#findComment-1213428 Share on other sites More sharing options...
Gwido Posted June 24, 2019 Author Share Posted June 24, 2019 4 hours ago, metallichydra said: maybe setting max. kg to 0? havent tried, but might work. No. It's just prevent dupes from storing more material. Link to comment https://forums.kleientertainment.com/forums/topic/107869-empty-storage/#findComment-1213489 Share on other sites More sharing options...
metallichydra Posted June 24, 2019 Share Posted June 24, 2019 there's some kind of storage-building that drops its contents when given a logic signal. (automaton). Link to comment https://forums.kleientertainment.com/forums/topic/107869-empty-storage/#findComment-1213536 Share on other sites More sharing options...
Sasza22 Posted June 24, 2019 Share Posted June 24, 2019 32 minutes ago, metallichydra said: there's some kind of storage-building that drops its contents when given a logic signal. (automaton). And with no wire connected it just keeps dropping it on the ground. Link to comment https://forums.kleientertainment.com/forums/topic/107869-empty-storage/#findComment-1213543 Share on other sites More sharing options...
metallichydra Posted June 24, 2019 Share Posted June 24, 2019 20 minutes ago, Sasza22 said: And with no wire connected it just keeps dropping it on the ground. then connect a wire Link to comment https://forums.kleientertainment.com/forums/topic/107869-empty-storage/#findComment-1213553 Share on other sites More sharing options...
Nightinggale Posted June 24, 2019 Share Posted June 24, 2019 Since we can already empty with unselecting all items and then selecting them again, we really should have an empty button, which doesn't require dupe interaction. It would be a nice QoL addition, which I can quickly imagine decent use cases for. In fact I tend to miss it in most early games. Link to comment https://forums.kleientertainment.com/forums/topic/107869-empty-storage/#findComment-1213565 Share on other sites More sharing options...
Gwido Posted June 24, 2019 Author Share Posted June 24, 2019 1 hour ago, metallichydra said: there's some kind of storage-building that drops its contents when given a logic signal. (automaton). I forgot of this building ! Thanks. 1 minute ago, Nightinggale said: Since we can already empty with unselecting all items and then selecting them again, we really should have an empty button, which doesn't require dupe interaction. It would be a nice QoL addition, which I can quickly imagine decent use cases for. In fact I tend to miss it in most early games. That's what I though of. Link to comment https://forums.kleientertainment.com/forums/topic/107869-empty-storage/#findComment-1213566 Share on other sites More sharing options...
Sasza22 Posted June 24, 2019 Share Posted June 24, 2019 2 hours ago, metallichydra said: then connect a wire I mean, sometimes you want it to drop stuff on the ground. It`s useful for that. Also drops one tile from the building so you can use it to drop ice into a water pool. Link to comment https://forums.kleientertainment.com/forums/topic/107869-empty-storage/#findComment-1213589 Share on other sites More sharing options...
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