trinket_4 Posted May 15, 2019 Share Posted May 15, 2019 On singleplayer the Ruins are separated from Caves via a sinkhole, but this couldn't be made on DST because it would require running a third server, so the caves are just connected to the ruins like it was another biome. Ok. This is my suggestion: separate them on the same level,(to avoid running a third server) like two big islands (one for caves, other for ruins), and connect them by wormholes. Link to comment Share on other sites More sharing options...
reverentsatyr Posted May 15, 2019 Share Posted May 15, 2019 That already happens with the Atrium. I don't really see why the rest of the ruins need to be separate. Link to comment Share on other sites More sharing options...
Shinjikro Posted May 27, 2019 Share Posted May 27, 2019 What would be the point in that? If you dont like the ruins then just dont go there all that would do is make the ruins more annoying to access Link to comment Share on other sites More sharing options...
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