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Make pipes more visible


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Sometimes when you make complex pipe layouts with lots of bridges within a small area, the pipes becomes nearly invisible. When you can't see the pipes themselves, the risk of not actually building the pipe layout you planned grows significantly, which is quite annoying.

 

Luckily the solution isn't that difficult. Just change the order of which ObjectLayer are drawn on the screen.

 

Say for instance the liquid overlay is in use. If the user hold down a hotkey like control, ObjectLayer. LiquidConduit moves to be drawn after all other layers. The same for the other overlays (gas&solid conduits, power, automation).

 

An example of how hard it can be with the current system. It isn't very clear if there is a pipe too much or too little.

20190506180405_1.thumb.jpg.4139ef0d41436a5c09c133904933d3b0.jpg

 

 

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Just now, SharraShimada said:

If you want to build complex layouts, use normal and insulated for the process. You have 2 colors to seperate them. 

I think you are missing the point. Apart from the difference in cost and thermal properties, the issue is that the pipes are drawn behind bridges and ports. Not only that, your advice doesn't help with non-pipes like automation wires hidden behind gates.

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8 minutes ago, Nightinggale said:

the issue is that the pipes are drawn behind bridges and ports.

If they were drawn in front then you wouldn`t see if the port is there.

I agree that too many ports just obscure the picture. Maybe if ports with a pipe connected looked differently or if there was a button to make them invisible it would be better.

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6 minutes ago, Sasza22 said:

If they were drawn in front then you wouldn`t see if the port is there.

Only for gas piles, but yeah that would happen. Luckily the solution is easy: let go of the hotkey and it will revert to the current system. It should only trigger while holding down the hotkey. If it's that easy to switch, it doesn't matter (much) if ports can be hidden. It will still be better than the current system.

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