SomeoneStrange Posted March 11, 2019 Share Posted March 11, 2019 Question about the anim folder. I am trying to make custom items, but without the animations when I drop them, you cannot see them. I was wonder how to format and change these images to make the complied into their own animations. I only need an animation for when they drop on the ground. I tried to copy another items anim file, but since they shared the same internal name somewhere so it couldn't run. I heard talk about an scml file, however I do not know how to format it. Link to comment Share on other sites More sharing options...
IronHunter Posted March 12, 2019 Share Posted March 12, 2019 If all you are doing is making a basic idle animation you can easily just make your own spriter animation. 1) you want to name your folders the names you want your symbols to be. 2) make a new spriter file in the root location where your symbol folders are located. (Not inside those folders, out side them) 3) name your animation bank and animation name to what you want. A lot of the ingame idle animations use "idle" or "anim" for their animation names and the prefab's name for their bank. 4) Assign pivot points to your symbols then drag your symbols into the timeline. Adjust their position/size/rotation etc until. 5) add keyframes and extend your animation length to the desired length. 6) place the entire animation folder into your mod's exported folder and compile it. 7) test in game and tweak until satisfied. 8) if you get stuck or have questions ask on the forums. 1 Link to comment Share on other sites More sharing options...
SomeoneStrange Posted March 13, 2019 Author Share Posted March 13, 2019 Thank you @IronHunter That was the push in the right direction I needed! The files auto complied with the names I assigned. However, I cannot test them in game cause of error spawning my character in. But thank you for the help! Link to comment Share on other sites More sharing options...
Earthyburt Posted March 30, 2021 Share Posted March 30, 2021 (edited) I am adding this as a note to anybody who needs to use this thread: all you need to do is follow the steps of IronHunter, the autocompiler should create the other files needed for your animation Edited March 30, 2021 by Earthyburt 1 Link to comment Share on other sites More sharing options...
Alchemeeck Posted June 30, 2023 Share Posted June 30, 2023 Help! I did exactly what IronHunter told and instead of bins and tex files it compiles into xml and png! Maybe there is some detail i am missing? Link to comment Share on other sites More sharing options...
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