Bagenholt Posted February 25, 2019 Share Posted February 25, 2019 Apologies if this has been suggested before, but I've just encountered a raging situation where I have a neural device and a AETN just barely overlapping. I'd restarted this seed because I wanted to implement a different base design. Anyhow, previously I had exchanged the tiles it was resting on with metal plates so thought nothing of it when I came to the new base of removing the old tiles and dealing with it later. Fast forward 200 cycles where I come to deal with it and I can no longer use the device because I can't build tiles under it -_- fuming lol any suggestion apart from restarting or going into sandbox? Link to comment Share on other sites More sharing options...
AndreyKl Posted February 25, 2019 Share Posted February 25, 2019 A shame, but we can't deconstruct (or blow up) neural devices, lockers e t c... Some furniture might be meltable, some tiles are now deconstructable, but otherwise it is a long standing issue. Along with some POIs overwriting volcanoes. Link to comment Share on other sites More sharing options...
goboking Posted March 2, 2019 Share Posted March 2, 2019 Being able to deconstruct POI features is atop my list of wanted changes for the next update. Link to comment Share on other sites More sharing options...
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