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Resources Should Be Sustainable in One World


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Since the start of a new world we need various resources, some are critical to our survival, like logs, grasses, twigs, flint and stone. When we gradually improve our qualities of living, we got other resources like pigskins, gold nuggets, nightmare souls--which are also important and we could farm them to get a better life.

However Klei always doesn't want to see one kind of resource stacking in countless chests (The bee sting in RoG was an example that sucks) not do they want to see the end of those(Earthquake made nitre renewable). So was the invention of Pig King, the Yaarctopus in SW, the Night Light, and other trading centers.  

However, in Hamlet I believe certain resources were useless if you don't make the world compatible. I could farm countless pig skins after bats attacks. I could get countless halberd and torches by hiring guards self-fighting. There are tons of poops, Hippopotamoose antlers and Platapine Quills. Vines are pretty useless after making a pith hat. The updated idea of End's Well basically turned purple gems garbage.

I have certain ideas to fix the issues:

1, Pig Hunters could accept Hippopotamoose antlers and Platapine Quills.

2, The pig guards only drop items with 15% durability.

3, The Pugalisk's Skull only drops once, But the  Pugalisk's Wand drops 20% durability each use and could be fueled again with purple gem!  ( So Cool ! ! ! )

 

What do you guys think? Leave your comment below if you like my ideas!

I agree on platapine quills and antlers

Pig guards imo should have a low chance to drop halberd instead of dropping damaged ones 

I have so many vines that i started to use them for fire since day 10

Currently day 204 and i still didn't run out of vines : ^) 

#JustWormwoodThings

 

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