Last_epilogue

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About Last_epilogue

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  1. Iron Hulk Error

    After I defeated the iron hulk, some error happened while I don't know why. Any programmers could show me what this means?
  2. I have seen a lot of bugs about stucking outside the Mant Hill, Mant overpopulation and too many Mant Warriors. Why wouldn't Klei just change these problems quickly in the next hotfix?
  3. When I was exploring the Mant Hill, I died and waterdrop resurrected me. When I went back, the rooms were not connected. On the map the rooms are connected , but actually there is no entrance. So I try to use code to teleport me to "c_gonext("pigman_royalguard")", but I appeared outside the room.
  4. Now Pugalisk's Wand only lasts for a day. I think that's too short for a boss's drop. Anyone has good ideas to make a change to it? For example, refuel it by using nightmare fuel or purple gem?
  5. Mant Population Boom

    I always went to the Apocalypse calendar right before it happened and turn it ahead when just reached the Aporkapypse. So I believe there are not problems regarding Aporkalypse. Well, I could do another experiment on it... Actually I think maybe the real problem is their attacking mode like spiders. When one is attacked, new ones will spawn from the nest and join the battle. However, the spiders would go back to their nest while mants don't have that movement code.
  6. Reading lots of posts about Mant/Mant Warrior Population Boom, I decided to try to make a fence around the Mant Hill. And this happened. I believe there's a wrong data calculation on the number of Mants: should limit the number of them on ground and delete the overpopulation.
  7. Mant Overpopulation

    I have the same problem with you. You could report it as a bug.
  8. If you just tried to kill the shopkeeper and steal everything, guards will have aggro on you. However, the new bank has a seriously bug that enables us to steal everything. If you enter the bank, hit the pigman banker only once and exit the bank, enter again and kill him, you could steal everything without aggro or even summon the pigman guards. Note: It only worked in the Bank.
  9. Since the start of a new world we need various resources, some are critical to our survival, like logs, grasses, twigs, flint and stone. When we gradually improve our qualities of living, we got other resources like pigskins, gold nuggets, nightmare souls--which are also important and we could farm them to get a better life. However Klei always doesn't want to see one kind of resource stacking in countless chests (The bee sting in RoG was an example that sucks) not do they want to see the end of those(Earthquake made nitre renewable). So was the invention of Pig King, the Yaarctopus in SW, the Night Light, and other trading centers. However, in Hamlet I believe certain resources were useless if you don't make the world compatible. I could farm countless pig skins after bats attacks. I could get countless halberd and torches by hiring guards self-fighting. There are tons of poops, Hippopotamoose antlers and Platapine Quills. Vines are pretty useless after making a pith hat. The updated idea of End's Well basically turned purple gems garbage. I have certain ideas to fix the issues: 1, Pig Hunters could accept Hippopotamoose antlers and Platapine Quills. 2, The pig guards only drop items with 15% durability. 3, The Pugalisk's Skull only drops once, But the Pugalisk's Wand drops 20% durability each use and could be fueled again with purple gem! ( So Cool ! ! ! ) What do you guys think? Leave your comment below if you like my ideas!
  10. Infested Rainforest Tree Bug

    Moreover, if you try to cut it by using an axe aand press space key, you will get one charcoal and the tree will be removed. I believe this is because Klei hasn't done the bruned infested tree animation yet.
  11. When BFB coming after 100 days, it will crash and try to kill you.
  12. After you kill the spider monkeys, if you cut down and dig the infested tree, the spdier turf will disappear. However, if you burn it, an invinsible tree will exist and cannot be removed or bunrt. The folowing code won't work: c_find("spider_monkey_tree"):Remove() TheInput:GetWorldEntityUnderMouse():Remove()
  13. I have the same problem, but it seems that you could reload the game.
  14. BFB freezing animation

    Hi @SpotnickDoge, welcome to the forums. This has been reported a handful of times but the devs needs more info to be able to fully fix this bug. The next time this happens for you, do the following: Save and Exit Go To Options Click Report Bug Edit Description with "Stuck Under BFB in World Save #" Submit Once submitted, this will send the devs the necessary information to be able to properly investigate the issue. (Since it occurs very randomly and difficult to replicate) After that, go into your world save that has the stuck under BFB issue Open console with tilde sign "~" Move cursor into a safe spot on land then enter the command c_move(GetPlayer()) Press Enter Cheers.
  15. BFB animation freezing character

    Hello @By Renicus, welcome to the forums. This has been reported a handful of times but the devs needs more info to be able to fully fix this bug. The next time this happens for you, do the following: Save and Exit Go To Options Click Report Bug Edit Description with "Stuck Under BFB in World Save #" Submit Once submitted, this will send the devs the necessary information to be able to properly investigate the issue. (Since it occurs very randomly and difficult to replicate) After that, go into your world save that has the stuck under BFB issue Open console with tilde sign "~" Move cursor into a safe spot on land then enter the command c_move(GetPlayer()) Press Enter Cheers.