lunazone Posted February 20, 2019 Share Posted February 20, 2019 Wondering what the community opinion on this was Link to comment https://forums.kleientertainment.com/forums/topic/103074-poll-should-oil-refineries-keep-deleting-massive-amounts-of-heat/ Share on other sites More sharing options...
tzionut Posted February 20, 2019 Share Posted February 20, 2019 If kley make this change you will have steel for preventing overheating and a steam turbine for deleting the excess amount of heat, if not you will use as until now aquatuners for steam heating's, so.. I don't care. Same for water sieve what i care is the insane amount of abyssalite in the asteroid. MAKE ABBYSALITE CRASH-ABLE AGAIN. My future abys bugs farm can't handle that much abbysalite Link to comment https://forums.kleientertainment.com/forums/topic/103074-poll-should-oil-refineries-keep-deleting-massive-amounts-of-heat/#findComment-1157368 Share on other sites More sharing options...
KittenIsAGeek Posted February 20, 2019 Share Posted February 20, 2019 Because this is a simplified simulation environment and not the real world, certain methods exist in ONI that aren't elsewhere. Most buildings that produce a product emit it at a given temperature, regardless of the input temperatures. A list of some of them are as follows: Electrolyzer Water Sieve Oil Refinery Oil Well Algae Terrarium Steam Turbine ...and others If you so desire, you can use any of these to delete heat. Why are you singling out the oil refinery? This behavior is somewhat necessary because of problems that arise when a material is close to its phase change point when it is produced from the machine. A good example of this is how the old plastic presses used to operate. If they got warm enough, they would produce naptha instead of plastic. There was a posting on the bug log a while back showing that it didn't produce plastic that melted after it dropped, it became naptha immediately as it was produced. If Klei removed the fixed temperature outputs of various devices, you would run into problems like a sieve producing steam. I'm not completely against such a change, but I think it would create a huge amount of stress for new players. Your closed-loop shower/latrine/sink/sieve system? Eventually you'd start breaking pipes and cook your base unless you stuck an aquatuner on the loop (Or some other method of heat control). The point is, I don't think there's a problem with this mechanic, and I think it even solves several bigger problems in the process. If you WANT to delete heat, there are a multitude of methods to do so. If you don't, then don't use them. Unless you're all like my mom and unable to make rational decisions. I can't buy ice-cream because if its in the fridge, she'll eat it until its gone, then complain that its my fault she ate all the ice-cream.... Link to comment https://forums.kleientertainment.com/forums/topic/103074-poll-should-oil-refineries-keep-deleting-massive-amounts-of-heat/#findComment-1157378 Share on other sites More sharing options...
lunazone Posted February 20, 2019 Author Share Posted February 20, 2019 1 hour ago, KittenIsAGeek said: If you so desire, you can use any of these to delete heat. Why are you singling out the oil refinery? I'm not singling it out for any real reason, I was just curious about what the communities opinion was for this building Link to comment https://forums.kleientertainment.com/forums/topic/103074-poll-should-oil-refineries-keep-deleting-massive-amounts-of-heat/#findComment-1157381 Share on other sites More sharing options...
Gamma17 Posted February 20, 2019 Share Posted February 20, 2019 Recently i was trying to build a system which would produce liquid oxygen/hydrogen/methane without any "heat deletion" including worts, and while i kind of succeeded the process itself made me understand one interesting thing. Lets say my system produces 400C petroleum as output, doing two useful things - getting rid of unneeded heat energy in the system and producing petroleum out of crude without using refinery. I then burn this 400C petroleum in rocket engines, jet suites etc. Am i "deleting heat"? Because curious part about this is - a lot of real world engines use fuel this way - to cool things before burning it. This kind of changed my attitude towards fixed outputs. In some cases it actually makes sense. For example in any case when fuel is burnt, because initial fuel temp will not really affect things in any noticeable way. Another cases though, like water sieve, make no sense and should be addressed IMO. Link to comment https://forums.kleientertainment.com/forums/topic/103074-poll-should-oil-refineries-keep-deleting-massive-amounts-of-heat/#findComment-1157457 Share on other sites More sharing options...
Sasza22 Posted February 20, 2019 Share Posted February 20, 2019 I`m ok with the refinery having a fixed output. It has to heat the oil inside itself up to phase transfer point so it intaking oil close to phase transfer temperature should have the same output temperature as using much colder intake oil. I can live with the game not simulating the power consuption differences of the two scenarios. Also the 75oC output is to ensure the refinery won`t break from overheat based on the output as well as the machines using the petroleum. That said i`d be ok if base overheat temperature of the refinery was rised to 125oC and the output petroleum had the same temperature. Link to comment https://forums.kleientertainment.com/forums/topic/103074-poll-should-oil-refineries-keep-deleting-massive-amounts-of-heat/#findComment-1157487 Share on other sites More sharing options...
DreamApart Posted February 21, 2019 Share Posted February 21, 2019 This also includes Water Sieve, Carbon Skimmer, Electrolyzer, and some other devices I missed. Link to comment https://forums.kleientertainment.com/forums/topic/103074-poll-should-oil-refineries-keep-deleting-massive-amounts-of-heat/#findComment-1157857 Share on other sites More sharing options...
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