Jump to content

Recommended Posts

Hi all,

I'm converting my mod from DST, trying to make it compatible with Hamlet and RoG. There are some things that make me confused, please help me understand :

1. I'm using the extended sample character for DS. I have different shapes for head with and without hat. When I enter the game, both shapes are showed, I have to add code to hide and show "HEAD_HAT" when equip and unequip hat. As in DST code for hats, they hide and show symbol "HEAD" and "HEAD_HAT", but in DS code, they are "HEAD" and "HEAD_HAIR". What is the difference ? Is there anyway to make the sample template works without adding code to handle hide/show "HEAD_HAT" ?

2. After adding the code for handling hats, for Hamlet it works fine. However for RoG, after I call GetPlayer().AnimState:Hide("HEAD"), the head is still showed in the back view like this, even for official character Wilson. For my character, it causes the back view not showing properly, as the shape for HEAD is still showing.  

DoNHLU5.jpg

7mLfvaI.jpg

 

3. This is a hard question, maybe I have to solve on my own, but still ask anyway. I have a mob (prefab), that is made follower of the player, having ranged attack with fake weapon like the Cave Spider spitter. In Hamlet, still works fine. But in RoG, after it kills a target e.g. a hound, it doesn't retarget anymore. I tried adding keeptargetfn to validate the target is not dead, but doesn't work either. I tried to force call OnUpdate on component combat, and it works, so seems like the component has stopped updating. Can anyone explain ?

By the way this is my mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1374558578 , I just bought all 3 DLCs few days ago and am really excited to convert my mod to DS, but those things are causing headache to me :( I'm really appreciated if anyone could help.

 

Thanks a lot !

Edited by renetta96

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...