Stressed Dupe Posted January 24, 2019 Share Posted January 24, 2019 So, I don't think making steam be produced by coal generators, kilns, hydrogen generators and natural gas generators is something that's gonna happen, so here are two ways that power production could generate some water (I often struggle with water management so adding that would be nice): 1- outright producing water bottles 2- making nearby tiles"moist"(basically, when it reaches a 100% moist it drips some water at ambient temperature) Base Management: - Research room! - Graveyard! - Player controlled switches! (lore says I'm watching over them so this should be a thing, but maybe really far in the research tree) - Super Computers actually just have really low overheating temperatures, and using water to cool down is a tidy action (maybe it could give some hot water back at the very least, 50 Kg of water is way too much!) - Supply closets and broken lamps and everything in the ruins, BEGONE! - "Duplicant can't reach their room!" or "Duplicant can't reach pod!"(So you're warned earlier about your miner being stuck in one of their own holes, they normally just keep digging like the troopers they are!) - "Room overpressure!" - "Room Depressed!" - "Night Owls Sleeping!" Stress management: - Punching bags (all dupes can use them, but destructive ones relieve faster) - Mirrors (small "feeling self" bonus if they pass in front of it, but ugly criers don't get the bonus and skip looking in the mirror) - Vomit bags/buckets (Food-poisoned and vomiters use it to automatically bottle their vomit, but they generate less polluted water and spend more time using it than they would if they just vomited) - Maybe make a "medic" job, and have it branch to psychologist, and use medbeds for therapy sessions (maybe add a therapy room) - Really High stress increase should summon effects before reaching 100% - Having no stress causes should add "calm" trait, giving faster decrease of stress - Attachment: duplicants that have many pleasant chitchats together get a bigger bonus in stress decrease after another pleasant chitchat, or maybe even in their presence, and get stressed faster if their friend dies - Hatches, shoves and Dreckos don't apply decor bonuses, but farmers' and ranchers' stress is reduced when near (alternatively, "Animal friend" trait) (Ambitious) - Stress amplifying germ! - Manual massages! - Spa Room! - Hot tubs! - Duplicant sex! (I'M KIDDING OKAY) - Painted Tiles! There's so much omg but I don't even think half of this will get to the game! Gotta keep dreamin' tho! Pls don't kill me! Link to comment https://forums.kleientertainment.com/forums/topic/102129-base-and-stress-management-ideas/ Share on other sites More sharing options...
Sasza22 Posted January 24, 2019 Share Posted January 24, 2019 8 hours ago, Stressed Dupe said: 2- making nearby tiles"moist"(basically, when it reaches a 100% moist it drips some water at ambient temperature) A moisture mechanic? Like the hydrofan could increase the moisture of the enviroment while stuff like kilns would reduce it. Stuff that ofgassees polluted oxygen would increase moisture and deodoriser would reduce it. Dupes would have a stress debuff at 0% moisture and at 100% it would start raining. Plants could have moisture requirements. This could be a cool system but might end difficult to manage. Also moisture overlay. 8 hours ago, Stressed Dupe said: - "Room Depressed!" Quickly somebody hug the room or it`ll start crying. Link to comment https://forums.kleientertainment.com/forums/topic/102129-base-and-stress-management-ideas/#findComment-1146713 Share on other sites More sharing options...
Neotuck Posted January 24, 2019 Share Posted January 24, 2019 I get the feeling you are trying to make suggestions to the devs on how to improve the game instead of giving info to players how to manage stress as the title is misleading Please post this in the feedback and suggestions section of the forum Link to comment https://forums.kleientertainment.com/forums/topic/102129-base-and-stress-management-ideas/#findComment-1146776 Share on other sites More sharing options...
Stressed Dupe Posted January 24, 2019 Author Share Posted January 24, 2019 1 hour ago, Neotuck said: I get the feeling you are trying to make suggestions to the devs on how to improve the game instead of giving info to players how to manage stress as the title is misleading Please post this in the feedback and suggestions section of the forum wait what I thought I did! dammit! Link to comment https://forums.kleientertainment.com/forums/topic/102129-base-and-stress-management-ideas/#findComment-1146821 Share on other sites More sharing options...
mircomars Posted February 26, 2019 Share Posted February 26, 2019 On 24.1.2019 at 7:00 AM, Stressed Dupe said: - Player controlled switches! (lore says I'm watching over them so this should be a thing, but maybe really far in the research tree) use automation sensors as switches, they are directly controlled by the player and don't need to be operated by dupes Link to comment https://forums.kleientertainment.com/forums/topic/102129-base-and-stress-management-ideas/#findComment-1159509 Share on other sites More sharing options...
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