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Hi Devs,

http://aigamedev.com/open/review/near-optimal-hierarchical-pathfinding/

They are suggesting to use a stepwise pathfinding instead of A* or whatever other pathfinding model is used in ONI.

Maybe you guys can have a look at it? Seems it improves pathfinding dramatically. This is sorely needed for those jet suits!

 

Keep up the great work! Can't wait for Jan 31st!!!

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Except oni works off a task system, so it needs to evaluate all the possible locations a dupe can get to so it can determine all the jobs that are currently accessible by that dupe so it can then select one. Once the task is selected it's already got the navigation information to that task so there is no need to re-evaluate the path to the task location using such a suggested algorithm.

 

 

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