blizstorm Posted January 21, 2019 Share Posted January 21, 2019 Can we have reeds added to the regrowth mechanism? Reeds can be destroyed permanently which would remove an essential resource from game. Link to comment Share on other sites More sharing options...
DatShadowJK Posted January 21, 2019 Share Posted January 21, 2019 They can be destroyed permanently but it doesn't mean they have to. Just be a little bit more careful, because the game punishes you for not being so Link to comment Share on other sites More sharing options...
Sinister_Fang Posted January 21, 2019 Share Posted January 21, 2019 2 hours ago, DatShadowJK said: They can be destroyed permanently but it doesn't mean they have to. Just be a little bit more careful, because the game punishes you for not being so And then there's the issue of pubs where anyone can burn down the reeds and ruin the world for everyone else. Link to comment Share on other sites More sharing options...
Terra B Welch Posted January 21, 2019 Share Posted January 21, 2019 3 hours ago, Sinister_Fang said: And then there's the issue of pubs where anyone can burn down the reeds and ruin the world for everyone else. exactly, griefers can easilly burn down all the reeds in a world if they so chose to. Also I've had worlds before where the only reeds that spawn were like 4 in one swamp, that was a horrible world. Link to comment Share on other sites More sharing options...
DatShadowJK Posted January 21, 2019 Share Posted January 21, 2019 4 hours ago, Sinister_Fang said: And then there's the issue of pubs where anyone can burn down the reeds and ruin the world for everyone else. hmm, yea, but they should have a mechanic that recognizes a fixed amount of reeds in a world, memorises it, and whenever that number goes below, it will attempt to regrow it, just so it wont be overpowered with reeds every tile of the swamp, to stop many reeds being everywhere Link to comment Share on other sites More sharing options...
Sinister_Fang Posted January 22, 2019 Share Posted January 22, 2019 15 hours ago, DatShadowJK said: hmm, yea, but they should have a mechanic that recognizes a fixed amount of reeds in a world, memorises it, and whenever that number goes below, it will attempt to regrow it, just so it wont be overpowered with reeds every tile of the swamp, to stop many reeds being everywhere That's pretty much what the OP was asking for. As an addition to the original suggestion, this should apply to grass tufts and saplings as well. I've seen pubs where all the grass tufts were dug up, and killed off by disease, thus leaving the world with almost no grass outside of tumbleweeds in the desert. Link to comment Share on other sites More sharing options...
ClumsyPenny Posted January 22, 2019 Share Posted January 22, 2019 5 hours ago, Sinister_Fang said: As an addition to the original suggestion, this should apply to grass tufts and saplings as well. I've seen pubs where all the grass tufts were dug up, and killed off by disease, thus leaving the world with almost no grass outside of tumbleweeds in the desert. This does already apply to grass and saplings (and both types of berry bushes too), however only in endless or wilderness. Link to comment Share on other sites More sharing options...
Maxposting Posted January 22, 2019 Share Posted January 22, 2019 48 minutes ago, HobNob said: This does already apply to grass and saplings (and both types of berry bushes too), however only in endless or wilderness. there is a way to add regen of resources to survival ( only if you host the world ) Go into files of game: Don't Starve Together\data\databundles - scripts and edit gamemodes.lua in notepad ( ++ version can be used too ) Link to comment Share on other sites More sharing options...
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