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Feedback: Dupe container selection (aka running back and forth)


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When dupes choose to do a sweep order they pick the closest container to their current position. This results in an absurd amount of time spent traveling. I really believe this should be changed to look for the closest container to the item being picked up. This is the same type of search so I don't think there will be a noticeable performance penalty, which has been an argument against this previously.

"Why can't you just use priorities" you may ask. In the end-game you have way too many orders and dupes to use priorities to work around this issue. It's just not practical.

See the gif for a visual explanation of this issue. Now imagine the distance is half the map and there are a ton of things to sweep.

dupe.gif

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