RashChaos Posted December 27, 2018 Share Posted December 27, 2018 (edited) i do the character but i want add some transformation. HALP ME PLIIZ I DONT UNDERSTAND how do this(((9( i try get sample from here https://steamcommunity.com/sharedfiles/filedetails/?id=1296876246 as turning https://steamcommunity.com/sharedfiles/filedetails/?id=756552403 as boss i try transform my character into stalker. my mod https://steamcommunity.com/sharedfiles/filedetails/?id=1612480252 Edited January 3, 2019 by RashChaos Link to comment https://forums.kleientertainment.com/forums/topic/101150-help-me-create-character-mod-transforming-into-boss/ Share on other sites More sharing options...
Ultroman Posted December 28, 2018 Share Posted December 28, 2018 I've never done anything like this, but I know many have. There should be threads on this forum about what you want. Also, if you want anyone to help you, it's very beneficial for them to have your mod in its current state if they're to tell you where to put things. Link to comment https://forums.kleientertainment.com/forums/topic/101150-help-me-create-character-mod-transforming-into-boss/#findComment-1137082 Share on other sites More sharing options...
JohnWatson Posted December 28, 2018 Share Posted December 28, 2018 @Leonardo Cox Link to comment https://forums.kleientertainment.com/forums/topic/101150-help-me-create-character-mod-transforming-into-boss/#findComment-1137250 Share on other sites More sharing options...
RashChaos Posted January 1, 2019 Author Share Posted January 1, 2019 (edited) Quote this is my mod on workshop https://steamcommunity.com/sharedfiles/filedetails/?id=1612480252 but there's nothing like what i want(( Edited January 3, 2019 by RashChaos Link to comment https://forums.kleientertainment.com/forums/topic/101150-help-me-create-character-mod-transforming-into-boss/#findComment-1138538 Share on other sites More sharing options...
Ultroman Posted January 2, 2019 Share Posted January 2, 2019 There are quite a few transformation mods out there. Woodie also has a transformation, so you can take a look at that. It's just changing the animation build to be the one used for one of the bosses, and changing the player's stats. This is the basics. You can find out how to change the animation build in the Woodie prefab, and you can figure out the animation build from whatever boss you want him to turn into. The stats are arbitrary to set. local function transform(inst) -- You can use these ignores as you wish, but somehow you need to control, that the character cannot transform while dead or while in a busy state. -- Ignore while we are a ghost. if inst:HasTag("playerghost") then return end -- Ignore while we are busy. if inst.sg:HasStateTag("busy") then return end if not inst.transformed then -- Set the animation build for the transformed form here. -- Change the stats for the transformed character here. else -- Set the animation build for the original form here. -- Change the stats for the original character here. end inst.transformed = not inst.transformed end Link to comment https://forums.kleientertainment.com/forums/topic/101150-help-me-create-character-mod-transforming-into-boss/#findComment-1138833 Share on other sites More sharing options...
RashChaos Posted January 3, 2019 Author Share Posted January 3, 2019 3 hours ago, Ultroman said: There are quite a few transformation mods out there. Woodie also has a transformation, so you can take a look at that. It's just changing the animation build to be the one used for one of the bosses, and changing the player's stats. This is the basics. You can find out how to change the animation build in the Woodie prefab, and you can figure out the animation build from whatever boss you want him to turn into. The stats are arbitrary to set. local function transform(inst) -- You can use these ignores as you wish, but somehow you need to control, that the character cannot transform while dead or while in a busy state. -- Ignore while we are a ghost. if inst:HasTag("playerghost") then return end -- Ignore while we are busy. if inst.sg:HasStateTag("busy") then return end if not inst.transformed then -- Set the animation build for the transformed form here. -- Change the stats for the transformed character here. else -- Set the animation build for the original form here. -- Change the stats for the original character here. end inst.transformed = not inst.transformed end uff thanks.I tried to do something like that but nothing happened. I think that it is too difficult for me))) I need to find a dude who could help me with this. Maybe you want to help me? ))) Link to comment https://forums.kleientertainment.com/forums/topic/101150-help-me-create-character-mod-transforming-into-boss/#findComment-1138900 Share on other sites More sharing options...
Ultroman Posted January 3, 2019 Share Posted January 3, 2019 I don't really have time to be a tutor right now. Try what I've written. You need to call the "transform" function somewhere. Trigger it by something e.g. getting below 50 hunger, or something even more simple to begin with, just to make sure your transformation works. Woodie is a great example to look at. It does exactly what you need. Link to comment https://forums.kleientertainment.com/forums/topic/101150-help-me-create-character-mod-transforming-into-boss/#findComment-1138902 Share on other sites More sharing options...
RashChaos Posted January 3, 2019 Author Share Posted January 3, 2019 ok i try thx Link to comment https://forums.kleientertainment.com/forums/topic/101150-help-me-create-character-mod-transforming-into-boss/#findComment-1138908 Share on other sites More sharing options...
ShiNoAkumaDesu Posted March 14, 2021 Share Posted March 14, 2021 I have the same problem. Can anybody help me with it? Link to comment https://forums.kleientertainment.com/forums/topic/101150-help-me-create-character-mod-transforming-into-boss/#findComment-1438130 Share on other sites More sharing options...
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