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How much slime does 1 mushroom need per cycle?


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2 hours ago, Hakon said:

.

thanks.

May as well copy paste the stuff I'm trying to work out incase anyone is interested. Using the numbers from the ONI biology thread.

Other info
one cycle is 600 seconds

mushroom
slime -4000g/cycle
slime -4kg/cycle

Puft
Polluted oxygen -30kg/cycle
slime +15kg / cycle

Puft prince
Polluted oxygen -30kg/cycle
slime + 3kg/cycle

Puft to mushroom ratio

1 puft supports 3.75 mushrooms.
1 Puft Prince supports 0.75 mushrooms.

Maximum number of pufts in a 96 tile stable is 6...

6 Pufts support 22.5 mushrooms
5 Pufts 1 Puft prince support 19.5 mushrooms

PO2 required -180kg /cycle

Polluted oxygen vents...
The average PO2 vent produces 100g/s of gas.
It would be 60,000g PO2 per cycle
or 60kg.
(100g/s x 600s = 60,000g)


So 600g of PO2 per cycle.
Which isn't enough even enough for 1 puft lol.
Well that just destroyed my hopes of using PO2 vents for mushrooms lol. Really don't want to use that bottled polluted water exploit that off-gasses PO2 but seems like it's the only way to get a decent amount of slime from pufts sustainably.

Edit: made a mistake on the polluted oxygen vents. fixed it now.
Still a pathetic amount of slime / gas though.

Adding PO2 vents to the useless geyser list lol

 

29 minutes ago, ONIfreak said:

In regards of vent- is it not 1000g/s?


I'm using the 'calculated actual output' from the seed browser website. Majority of the PO2 vents are around 100g/s (example below).

But I just realised I made a mistake on the last calculation lol. I'll edit it into my other post.

It would be 60,000g PO2 per cycle
or 60kg.

(100g/s x 600s = 60,000g)

So it's actually enough for 2 pufts and 7.5 mushrooms

http://toolsnotincluded.net/

image.thumb.png.d3cdaa67fa3267f449814f58ccbf1db5.png

however if you go by the normal eruption rate and leave out the dormancy period.

For this particular vent....

(300g/s x 600s = 180,000g)

So 180kg PO2 per cycle.

Which is actually enough for one ranch of 6 pufts. But once it goes dormant you'll have 60 cycles where you need to find another source of PO2 or they'll all die.

Edit: Actually no I'm wrong again. I forgot to factor in the 123 seconds for every 211 seconds... So the output would be much lower than that.

17 minutes ago, cpy said:

Can you possibly make your own polluted oxygen? Probably some layered PW in vacuum with pump? All my pufts are dead, can I get them on planets?

You can produce alot of polluted oxygen by filling up a liquid storage container and then deconstructing it.

You get a 15t bottle of polluted water which off-gasses alot of PO2. The off-gassing increases with the amount of Pwater in a bottle. So a 15t bottle off-gasses a huge amount.

I feel like it's a really 'cheaty' thing to do though.

I was looking for a way to automate PO2 production.  

I'm thinking having PW looping though a pipe and have a plumber empty it into bottles.  Then use an atmo sensor to lock a door preventing plumber access when I have enough PO2.

Haven't tested the idea yet

But in all honesty, mushroom farming is a good mid-game crop which you'll be using slime spawned in swamp biomes.

By the time you get into late-game when slime runs out, most likely you'll be able to farm higher quality food

Even egg farming is better than shrooms

1 hour ago, Neotuck said:

I was looking for a way to automate PO2 production.  

I'm thinking having PW looping though a pipe and have a plumber empty it into bottles.  Then use an atmo sensor to lock a door preventing plumber access when I have enough PO2.

Haven't tested the idea yet

But in all honesty, mushroom farming is a good mid-game crop which you'll be using slime spawned in swamp biomes.

By the time you get into late-game when slime runs out, most likely you'll be able to farm higher quality food

Even egg farming is better than shrooms

It's more of a challenge to me at this point rather than a viable option for food lol. Like, 'can you ranch the most useless critter in the game sustainably?'

But I've given up on normal pufts and seeing if I can support a big colony on just dense puft meat now (without any exploits).

They're fun critters.

5 minutes ago, ChickenMadness said:

But I've given up on normal pufts and seeing if I can support a big colony on just dense puft meat now (without any exploits).

They're fun critters.

I haven't tried dense puft farming yet, don't you need a prince to keep them laying dense eggs?

How do you keep both in the same ranch?  Allow PO2 and O2 to mix in the same room?

7 minutes ago, Neotuck said:

I haven't tried dense pudt farming yet, don't you need a prince to keep them laying dense eggs?

How do you keep both in the same ranch?  Allow PO2 and O2 to mix in the same room?

There's a lot of challenges you have to consider. I made a thread about it here. And at the bottom of the thread I posted my first design (for fully automated ranching).

You do have to have a seperate ranch with a puft prince to create dense puft eggs, then send those eggs into the main ranch to hatch as needed. And all spare eggs to a kill room for meat (or not if you want omellettes)

I haven't added a puft prince - dense puft room into my design yet but it should be easy to do imo. The design I posted tackles every other problem though, thats the only thing left I need to add in.

Currently the dense puft ranch pumps out 100% puft prince eggs. So a few of them can be sent into a puft prince + dense puft room when needed.
 


 

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