Sasza22 Posted December 16, 2018 Share Posted December 16, 2018 After a few discussions about pressure being unrealistic and one element per tile being problematic i got an idea: Pockets of gas acting like debris. They would form when one gas has way higher mass than another per tile (20x-100x) and is at least over 2kg per tile. The lesser mass gas will be pushed into a circular pocket acting half like debris half like gas. It won`t block gas/liquid movement but will still move around like a gas. 2 nearby pockets would merge. If the pressure around lowers compared to the pocket`s mass it forms a gas tile again. It could also work for gas in liquid but again only if the liquid is overpressurized. This might be implementable without redoing huge parts of the system and fix some of the gas weirdness and exploits. Link to comment https://forums.kleientertainment.com/forums/topic/100695-pockets-of-gas/ Share on other sites More sharing options...
DraconicSiege Posted December 17, 2018 Share Posted December 17, 2018 So like an item entity that moves around the air? Link to comment https://forums.kleientertainment.com/forums/topic/100695-pockets-of-gas/#findComment-1132807 Share on other sites More sharing options...
Sasza22 Posted December 17, 2018 Author Share Posted December 17, 2018 12 hours ago, DraconicSiege said: So like an item entity that moves around the air? Pretty much. Would happen only to small amounts of gas in overpressurized gasses or liquids around them. It`s meant to fix all the gas conflict issues. Link to comment https://forums.kleientertainment.com/forums/topic/100695-pockets-of-gas/#findComment-1133014 Share on other sites More sharing options...
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