About This File
Status Announcements is a mod that lets you alt+click various parts of the HUD to announce in chat things related to them. Controllers can announce stuff too, and the buttons for announcing show up on the HUD elements you would alt+click when in Inventory or Crafting mode. You can also find this mod on the Steam Workshop.
Things you can announce:
- Current hunger/health/sanity/wetness/log/temperature status. Alt+clicking your health badge will announce "I'm in perfect health!" if your health is full, or "I'm mortally wounded!" if it's very low. Sanity and hunger have different announcements specific to them ("AAAH! Stay back, beasts of darkness!"). Announcing temperature requires Combined Status.
- Craftable items in the craft tabs. If you know how to build it and you have the supplies, it will announce that you'll make one. If you don't know how to build it, it will ask if someone can make you one (e.g. you have a Wickerbottom and no science machine yet, and you want her to make you a backpack). If you know how to make one, but don't have the supplies for it, it will say "We need more [craftable]s". You can also announce skins for items you have.
- Ingredients for crafted items. Let's say night is falling and you have two twigs and one grass. Alt+clicking the grass in the torch recipe will announce "I need 1 more cut grass for a torch.".
- Items in your inventory and backpack. Since alt+click already does something for these, you'll have to hold down shift as well. This will announce that you have the item, and how many: "I have 10 dragonpies."
- Items in chests or other containers. This works the same way as inventory ones, but will announce something like "We have 8 dragonpies here in this icebox".
By default, these are all whispered-- only displayed over your head-- but holding control in addition to the other modifiers will enter it into global chat. For controllers, hold Menu Misc 3, which by default is left-stick-click.
Character mods can add their own quotes if they want. You don't need to worry about mod load order, just add the quotes to GLOBAL.STRINGS._STATUS_ANNOUNCEMENTS. See announcestrings.lua in the files for this mod on the format of the announcement strings. Make sure that you check if the table exists, and if not, make an empty one before adding your strings.
Thanks to everyone who helped me writing lines for this mod:
- Silentdarkness, SuperPsiPower, OSMRhodey, AceMurdock, and Lying Cake for writing character-specific strings for English
- Vinicius Araújo for translating to Brazilian Portuguese
- GoforDream and Shang for translating to Chinese
- Gum for translating to Spanish
- deshkas and Shiro for translating (partially) to Russian
- Redhead for translating to German
- AFS for translating to Korean
What's New in Version 2.9.1 See changelog
Released
Mostly fixes for the March Quality of Life Update. However, integrating with the new crafting UI prompted some changes:
- Controllers now announce crafting recipes with B ("cancel"); Y is now used for favoriting and B was the only unused button I found
- Controllers can no longer announce recipe ingredients (there are no free buttons for it)
- I rewrote how needed crafting stations are detected, it should be less flaky for translation mods and now supports a few more stations
-
For announcing recipes, the click locations are a bit more complicated now:
- If you alt+click a recipe tile in the grid, it will announce that
- If you alt+click a pinned recipe, it will announce that
- If you alt+click a non-default skin in the skin selector, it will announce the skin
- If you alt+click ingredients in either the recipe description or the pinned pop-out, it will announce those
- If you alt+click basically anywhere else in the crafting UI, it will announce the currently displayed recipe
2.9.1 fixed a couple of bugs introduced in 2.9.0:
- Fixed a crash when announcing ingredients for a recipe you could craft without any crafting stations needed
- Fixed a bug where it would claim you needed a crafting station if you announced an item that you could prototype
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