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About This File

Compatible with base and RoG.

Wilson is going through Silk at an alarming rate these day.So he plans to suit up and go after a Spider Queen! He aims to build himself a Silk Farm aka Spider Cage.If successful Wilson will be able to collect silk much easier.

-There are 2 modes, Normal and Expert,which are you?

-Normal mode is as follows

-There are 3 stages of silk production shown in the cage.

-0 you can collect 0

-1 you can collect 1

-2 you can collect 2

-3 you can collect 3

-Your caged spider will produce up to 3 silk if not collected for 3 days,1 per day.

-When harvested there will be sanity penalty of - 10

-There is a small sanity aura when standing near.

-Crafted under the STRUCTURE TAB

-When hammered down the spider will be set free.

-Recipe = 1 spider eggs, 2 gold nuggets and 4 boards

-Use "Configure Mod" button to change the recipe.

-Use "Configure Mod" button to be an Expert.

-Expert mode is as follows

-Be brave

-Be smart

-Roll in silk.

Have fun! As always comments and suggestions are welcome.

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I want to see that Charlie brown atlas in a mod so I can Don't Starve-ize it.

This is a neat mod, it adds something you could do in real life.

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I want to see that Charlie brown atlas in a mod so I can Don't Starve-ize it.

This is a neat mod, it adds something you could do in real life.

Charlie is ready for release if someone was willing to do his speech strings

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Can you make version, which make spider that must eat to survive? Current version is too easy by this.

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Can you make version, which make spider that must eat to survive? Current version is too easy by this.

Why not make the recipe super hard and use expert if it's to easy for ya?

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Does expert mod increase the silk gain or is it only harder crafting and maybe more to the collecting and case/spider care?

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Does expert mod increase the silk gain or is it only harder crafting and maybe more to the collecting and case/spider care?

You can change the recipe to suit youself in mod config.There is more silk and more danger.

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You can change the recipe to suit youself in mod config.There is more silk and more danger.

Oh i see, By more danger does this mean it can get free or others will come looking for it?

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Oh i see, By more danger does this mean it can get free or others will come looking for it?

The spider will release babies.

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Hi there . I just extracted the archive into the mods folder and ran the game , then saw a "crashed" error in the tab , couldn't load or force enabling it , I would be glad If you give a little guide

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Hi there . I just extracted the archive into the mods folder and ran the game , then saw a "crashed" error in the tab , couldn't load or force enabling it , I would be glad If you give a little guide

I would have to see your log.txt to have any idea.

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here it is @afro1967 :

Starting up
Don't Starve: 98608 WIN32
Build Date: 2014-03-28_13-56-48
THREAD - started 'GAClient' (9572)
HttpClient::ClientThread::Main()
cGame::InitializeOnMainThread
WindowManager::Initialize
RestoreWindowPosition
   Saved Client Pos (0 x 22)
   Adjusted Window Pos (-8 x -8)
EnsureWindowOnScreen
   All good.
GLInfo
~~~~~~
THREAD - started 'WindowsInputManager' (9584)
GL_VENDOR: Google Inc.
GL_RENDERER: ANGLE (Radeon HD 6770M        )
GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
OpenGL extensions (19, 19):
GL_ANGLE_depth_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_npot
GL_MAX_TEXTURE_SIZE = 16384
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 16384
GL_MAX_VIEWPORT_DIMS = 16384, 16384
GL_MAX_VARYING_VECTORS = 10
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 254
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
4 compressed texture formats
texture format 0x83f0
texture format 0x83f1
texture format 0x83f2
texture format 0x83f3
cDontStarveGame::DoGameSpecificInitialize()
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
scripts/main.lua(158,1) running main.lua
    
scripts/modindex.lua(257,1) loaded modindex    
scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.
    
scripts/modindex.lua(206,1) Error loading mod: Fish Farm!
 api_version for Fish Farm is in the future, please set to the current version. (api_version is version 6, game is version 5.)
    
scripts/modindex.lua(206,1) Error loading mod: RPG HUD!
 api_version for RPG HUD is in the future, please set to the current version. (api_version is version 6, game is version 5.)
    
scripts/modindex.lua(206,1) Error loading mod: Spider Cage!
 api_version for Spider Cage is in the future, please set to the current version. (api_version is version 6, game is version 5.)
    
LOADING LUA SUCCESS
scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue    2350    
scripts/playerprofile.lua(352,1) loaded profile    
scripts/playerprofile.lua(416,1) bloom_enabled    true    
scripts/saveindex.lua(97,1) loaded saveindex    
scripts/gamelogic.lua(1109,1) OnFilesLoaded()    
scripts/gamelogic.lua(1098,1) OnUpdatePurchaseStateComplete    
scripts/gamelogic.lua(85,1)     Unload BE    
Could not unload undefined prefab 0x4374c56c (yellowstaff)
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Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe)
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Could not unload undefined prefab 0xfdcabd86 (earmuffshat)
Could not unload undefined prefab 0x9a6718eb (resurrectionstatue)
Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer)
Could not unload undefined prefab 0xdfb37276 (telestaff)
Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter)
Could not unload undefined prefab 0x875750ea (turf_road)
Could not unload undefined prefab 0xcd7669e5 (nightsword)
Could not unload undefined prefab 0x3f6c9ebb (diviningrod)
Could not unload undefined prefab 0xefa57cea (bandage)
Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item)
Could not unload undefined prefab 0xe51acd32 (lightning_rod)
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Could not unload undefined prefab 0x76d26529 (bugnet)
Could not unload undefined prefab 0x5ce426c4 (blowdart_fire)
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Could not unload undefined prefab 0xe16c07d0 (ruinshat)
Could not unload undefined prefab 0xe5936c6a (firestaff)
Could not unload undefined prefab 0x1c48b877 (campfire)
Could not unload undefined prefab 0xdfe3a33 (campfire_placer)
Could not unload undefined prefab 0x89c20b1b (telebase)
Could not unload undefined prefab 0x868a468f (telebase_placer)
Could not unload undefined prefab 0x4740cff7 (tent)
Could not unload undefined prefab 0xb4d742b3 (tent_placer)
Could not unload undefined prefab 0x10473739 (spear)
Could not unload undefined prefab 0x36768a92 (orangestaff)
Could not unload undefined prefab 0x8d44bbad (cookpot)
Could not unload undefined prefab 0x30d2f57d (cookpot_placer)
Could not unload undefined prefab 0xa1e54a85 (goldenaxe)
Could not unload undefined prefab 0x68ba7100 (researchlab2)
Could not unload undefined prefab 0x3386a16a (researchlab2_placer)
Could not unload undefined prefab 0xdac7fbf5 (birdcage)
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Could not unload undefined prefab 0xe6af29d2 (compass)
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Could not unload undefined prefab 0x3ccdbe75 (icestaff)
Could not unload undefined prefab 0x68ba7101 (researchlab3)
Could not unload undefined prefab 0xd6985329 (researchlab3_placer)
Could not unload undefined prefab 0xe87e06c0 (icebox)
Could not unload undefined prefab 0xf2bd1baa (icebox_placer)
Could not unload undefined prefab 0x19c004b2 (pighouse)
Could not unload undefined prefab 0x469fe538 (pighouse_placer)
Could not unload undefined prefab 0xca16846d (boards)
Could not unload undefined prefab 0xa8b25abc (wall_ruins_item)
Could not unload undefined prefab 0x21bf03b1 (thulecite)
Could not unload undefined prefab 0xfa14dec6 (birdtrap)
Could not unload undefined prefab 0x68370bd6 (trap_teeth)
Could not unload undefined prefab 0x7c11af2 (treasurechest)
Could not unload undefined prefab 0xd411bef8 (treasurechest_placer)
Could not unload undefined prefab 0xef21c9f2 (rope)
Could not unload undefined prefab 0x539e9e8a (trunkvest_summer)
Could not unload undefined prefab 0x2e54b535 (cane)
Could not unload undefined prefab 0xb981ecda (fast_farmplot)
Could not unload undefined prefab 0x2639673 (farmplot_placer)
Could not unload undefined prefab 0xf4eb0943 (shovel)
Could not unload undefined prefab 0xbcfca634 (strawhat)
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Could not unload undefined prefab 0x1cd9e60e (razor)
Could not unload undefined prefab 0xbea16a01 (hambat)
Could not unload undefined prefab 0x2e264dbc (blowdart_pipe)
Could not unload undefined prefab 0xec43b9f4 (sewing_kit)
Could not unload undefined prefab 0x46094f1b (beefalohat)
Could not unload undefined prefab 0x9a99c7b7 (armorgrass)
Could not unload undefined prefab 0x4d9a964d (trap)
Could not unload undefined prefab 0xd8067599 (beehat)
Could not unload undefined prefab 0xda17c8e8 (armorslurper)
Could not unload undefined prefab 0x47611d71 (sweatervest)
Could not unload undefined prefab 0x85181f7c (minerhat)
Could not unload undefined prefab 0x15220700 (backpack)
Could not unload undefined prefab 0x8bbc7f55 (beemine)
Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor)
Could not unload undefined prefab 0xd5201c09 (beebox)
Could not unload undefined prefab 0x753b7621 (beebox_placer)
Could not unload undefined prefab 0xb918c5fd (fishingrod)
Could not unload undefined prefab 0x86860bc2 (boomerang)
Could not unload undefined prefab 0x80cb1e18 (featherhat)
Could not unload undefined prefab 0x5a59f5cc (goldenshovel)
Could not unload undefined prefab 0xfb180669 (blowdart_sleep)
Could not unload undefined prefab 0xc4101586 (hammer)
Could not unload undefined prefab 0x4685284 (umbrella)
Could not unload undefined prefab 0xda1f7edf (winterometer)
Could not unload undefined prefab 0x955229cb (winterometer_placer)
Could not unload undefined prefab 0x111db7ae (footballhat)
Could not unload undefined prefab 0x9d92cce (purpleamulet)
Could not unload undefined prefab 0x3949a42 (meatrack)
Could not unload undefined prefab 0x56340ba8 (meatrack_placer)
Could not unload undefined prefab 0xbc429ef3 (bushhat)
Could not unload undefined prefab 0x22ec3802 (wall_stone_item)
Could not unload undefined prefab 0xfbaefa0e (rainometer)
Could not unload undefined prefab 0xeea990dc (rainometer_placer)
Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)
Could not unload undefined prefab 0x3cb06493 (healingsalve)
Could not unload undefined prefab 0x75370b6 (papyrus)
Could not unload undefined prefab 0x37c31aa6 (lantern)
Could not unload undefined prefab 0xcceee6c3 (cutstone)
Could not unload undefined prefab 0x7fcb037d (greenstaff)
Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe)
Could not unload undefined prefab 0x7f2d088c (armorwood)
Could not unload undefined prefab 0xc3bf310c (blueamulet)
Could not unload undefined prefab 0x739fbe3c (homesign)
Could not unload undefined prefab 0x33fdbd2e (homesign_placer)
Could not unload undefined prefab 0x7f46d7c0 (batbat)
Could not unload undefined prefab 0x378bda50 (wall_wood_item)
Could not unload undefined prefab 0x3c935451 (eyeturret_item)
Could not unload undefined prefab 0xb6201ac9 (onemanband)
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Could not unload undefined prefab 0xcba65752 (amulet)
Could not unload undefined prefab 0x38967bb2 (researchlab)
Could not unload undefined prefab 0x77e9ae38 (researchlab_placer)
Could not unload undefined prefab 0xcad92460 (flowerhat)
Could not unload undefined prefab 0xb1591875 (greenamulet)
Could not unload undefined prefab 0x1153dbb9 (pottedfern)
Could not unload undefined prefab 0xf2102a71 (pottedfern_placer)
Could not unload undefined prefab 0x68ba7102 (researchlab4)
Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer)
Could not unload undefined prefab 0x263bc4d5 (slow_farmplot)
Could not unload undefined prefab 0x2639673 (farmplot_placer)
Could not unload undefined prefab 0xe5071541 (nightmare_timepiece)
Could not unload undefined prefab 0x2c158f7c (torch)
Could not unload undefined prefab 0x2ae7e3b3 (purplegem)
Could not unload undefined prefab 0x265d1455 (turf_woodfloor)
Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry)
Could not unload undefined prefab 0xdb20fa95 (heatrock)
Could not unload undefined prefab 0x9a0ed246 (yellowamulet)
Could not unload undefined prefab 0x33ab6997 (hud)
Could not unload undefined prefab 0x3364203d (forest)
Could not unload undefined prefab 0x2e5cb72d (cave)
Could not unload undefined prefab 0x40b82ff2 (maxwell)
Could not unload undefined prefab 0xbddda476 (fire)
Could not unload undefined prefab 0x1078732c (character_fire)
Could not unload undefined prefab 0x427b5b39 (shatter)
scripts/gamelogic.lua(88,1)     Unload BE done    
scripts/gamelogic.lua(96,1)     Load FE    
scripts/gamelogic.lua(98,1)     Load FE: done    
scripts/screens/mainscreen.lua(504,1) platform_motd    table: 0B3CC8A8    
SimLuaProxy::QueryServer()
scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.
    
Reset() returning
HttpClientWriteCallback (0x0080B681, 1, 1007, 0x02BEF618)
HttpClientWriteCallback READ 1007 (1007 total)
scripts/screens/mainscreen.lua(504,1) platform_motd    table: 0B4259C8    
scripts/modindex.lua(206,1) Error loading mod: Fish Farm!
 api_version for Fish Farm is in the future, please set to the current version. (api_version is version 6, game is version 5.)
    
scripts/modindex.lua(206,1) Error loading mod: RPG HUD!
 api_version for RPG HUD is in the future, please set to the current version. (api_version is version 6, game is version 5.)
    
scripts/modindex.lua(206,1) Error loading mod: Spider Cage!
 api_version for Spider Cage is in the future, please set to the current version. (api_version is version 6, game is version 5.)
    
QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"klei", "limit": 20}
scripts/modindex.lua(206,1) Error loading mod: Fish Farm!
 api_version for Fish Farm is in the future, please set to the current version. (api_version is version 6, game is version 5.)
    
scripts/modindex.lua(206,1) Error loading mod: RPG HUD!
 api_version for RPG HUD is in the future, please set to the current version. (api_version is version 6, game is version 5.)
    
scripts/modindex.lua(206,1) Error loading mod: Spider Cage!
 api_version for Spider Cage is in the future, please set to the current version. (api_version is version 6, game is version 5.)
    
scripts/screens/modsscreen.lua(793,1) Reloading Mod Info Prefabs    
scripts/screens/modsscreen.lua(780,1) Loading Mod Info Prefabs    
scripts/screens/modsscreen.lua(785,1) Unloading Mod Info Prefabs    
scripts/screens/modsscreen.lua(716,1) RESTART REQUIRED    
HttpClientWriteCallback (0x0080B601, 1, 2521, 0x02BEF618)
HttpClientWriteCallback READ 2521 (2521 total)
scripts/screens/modsscreen.lua(716,1) RESTART REQUIRED    
Collecting garbage...
lua_gc took 0.02 seconds
~SimLuaProxy()
lua_close took 0.02 seconds
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
HttpClient::ClientThread::Main() complete
Shutting down
 

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I think its because of my old version , this dude haven't got fed with updates due to lack of proper internet bandwidth

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I have already tried modinfo editing and it seems no to be working ending up with some crashes, so I'll have to wait till I'd return to my homeland and gain some fresh Internet speed , rather than this junk I am using already , so I could update the game
thank you afro

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So how exactly do I go about adding this to the game? I've added custom characters and all I had to do was click download and they were there. This seems to require a bit more heh.

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So how exactly do I go about adding this to the game? I've added custom characters and all I had to do was click download and they were there. This seems to require a bit more heh.

Maybe with Steam version of the game you did that ,but with mods downloaded from here, you have to unzip the mod into your mod folder. BTW this is on Steam,if you rather have the updates automatically downloaded.

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Disculpen me estoy descargando la versión supuesta mente mas actual de este juego que salio el día 26 de junio del 2014 me podrían decir que mods le quedan a dicha versión por  favor 

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hi. i really wanna use this mod but it crashed and here is the log.i tried changing api version but it didnt work.

 

Capturebs9ue.png

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