About This File
Adds a variety of icons to the minimap, with possibly more to come.
Updated to v2.0 [Mod]. Original pighouse icon is included in the custom version as an alternate atlas.
Still using the experimental minimap_atlas replacement, which adds new custom icons. USE WITH CAUTION AS THIS REPLACES VANILLA FILES!
There are two versions of this mod; one which uses vanilla icons, and one which adds custom icons to minimap_atlas.png.
Using the standard Version
To use the Standard Version, place MiniMap in [...]Steamsteamappscommondont_starvemodsMiniMap, then enable via the in-game mods menu.
Using the Atlas Replacement
To use the custom version, backup [...]Steamsteamappscommondont_starvedataminimap, and replace it with Atlas Replacement USE WITH CAUTIONdataminimap. Place Atlas Replacement USE WITH CAUTIONmodsMiniMap in [...]Steamsteamappscommondont_starvemodsMiniMap, then enable via the in-game mods menu.
Commenting Out Lines
Be sure to comment out any of the icons you don't want to use by adding a -- to the beginning of the "AddPrefabPostInit" like so:
AddPrefabPostInit( "pighouse", pighousePrefabPostInit )
--AddPrefabPostInit( "beebox", beeboxPrefabPostInit ) <==commented out line
Simply remove the -- to enable the icon.
Rabbit holes, in/sanity rock, pigtorch, and teleportato items are disabled by default.
List of what represents what (subject to change):
Changelog:
v2.0 Fully separated Standard and Custom versions.
v1.3 Mod Update.
Changed (in)sanity rock icon to (unused) vanilla.
Added boomerang, heatrock, skeleton, pighead, mermhead (Custom Map Only!).
v1.2 Hunger Update (with vamkain's help).
v1.1 Powers Update
Fixed batcave icon (was cavespider_den.png, is now correctly batcave.png)
Added expermental minimap_atlas replacement with new, custom icons. USE WITH CAUTION AS IT REPLACES VANILLA FILES!
v1.0 Rock Update.
Removed krampus_sack as it was added; walls until a better icon can be found.
Added batcave/batcave.png and marsh_bush/thorns_marsh.png.
Changed all mushrooms, spiderqueen, mound to better icons.
v0.9 Live Update.
Removed Marsh_tree as it was added in the Live update.
Changed beefaloherd, koalefant_summer, koalefant_winter, spiderqueen, insanityrock, mound to non-character icons.
v0.8 End Update.
Removed Houndmound as it was added in the End update.
Added Marsh_tree.
v0.7 Removed mermhouse, cookpot, farmplot, farmplot2, farmplot3, beebox, birdcage, nightlight, marblepillar.
Added krampus_sack with krampus_sack.png icon.
Changed rabbithole icon to shop.png.
Rabbit holes, mushrooms, walls, in/sanity rock, and teleportato items disabled by default.
v0.6 Condensed local functions as there are only a limited number of icons, and it doesn't make any sense to have a seperate function for things that share the same icons.
v0.5 Added chester_eyebone, sanityrock, carrot_planted, pigtorch.
Changed code to make it more readable.
Changed icons again; refer to minimap icons.txt for full list.
v0.4 Removed pighouse, as it is now included in vanilla.
Added red_mushroom, green_mushroom, blue_mushroom, insanityrock (obelisk), houndmound, marblepillar, mermhouse.
Changed icons around (such as food/plants now have the wheat icon).
v0.3 Added Heavenfall's teleportato code; edited for easier ability to disable if desired.
Added beebox, birdcage, nightlight, rabbithole, mandrake, beefaloherd, cookpot, spiderqueen, koalefant_summer, koalefant_winter, wall_stone, wall_wood, wall_hay, farmplot, farmplot2, farmplot3, teleportato_ring, teleportato_box, teleportato_crank, teleportato_potato
Changed mound icon to Wilton.png
v0.2 Thanks to WrathOf for the better adding icons to the minimap thingy code.
Added grave mounds with temp icon until I can get the texture converter to work.
v0.1 Figured out how to add the pighouse to the minimap and get it to run in the mod system
What's New in Version 1.3 See changelog
Released
- v1.3 Mod Update.
- Changed (in)sanity rock icon to (unused) vanilla.
- Added boomerang, heatrock, skeleton, pighead, mermhead (Custom Map Only!).
- v1.2 Hunger Update (with vamkain's help).
- v1.1 Powers Update
- Fixed batcave icon (was cavespider_den.png, is now correctly batcave.png)
- Added expermental minimap_atlas replacement with new, custom icons. USE WITH CAUTION AS IT REPLACES VANILLA FILES!
- v1.0 Rock Update.
- Removed krampus_sack as it was added; walls until a better icon can be found.
- Added batcave/batcave.png and marsh_bush/thorns_marsh.png.
- Changed all mushrooms, spiderqueen, mound to better icons.
- v0.9 Live Update.
- Removed Marsh_tree as it was added in the Live update.
- Changed beefaloherd, koalefant_summer, koalefant_winter, spiderqueen, insanityrock, mound to non-character icons.
- v0.8 End Update.
- Removed Houndmound as it was added in the End update.
- Added Marsh_tree.
- v0.7 Removed mermhouse, cookpot, farmplot, farmplot2, farmplot3, beebox, birdcage, nightlight, marblepillar.
- Added krampus_sack with krampus_sack.png icon.
- Changed rabbithole icon to shop.png.
- Rabbit holes, mushrooms, walls, in/sanity rock, and teleportato items disabled by default.
- v0.6 Condensed local functions as there are only a limited number of icons, and it doesn't make any sense to have a seperate function for things that share the same icons.
- v0.5 Added chester_eyebone, sanityrock, carrot_planted, pigtorch.
- Changed code to make it more readable.
- Changed icons again; refer to minimap icons.txt for full list.
- v0.4 Removed pighouse, as it is now included in vanilla.
- Added red_mushroom, green_mushroom, blue_mushroom, insanityrock (obelisk), houndmound, marblepillar, mermhouse.
- Changed icons around (such as food/plants now have the wheat icon).
- v0.3 Added Heavenfall's teleportato code; edited for easier ability to disable if desired.
- Added beebox, birdcage, nightlight, rabbithole, mandrake, beefaloherd, cookpot, spiderqueen, koalefant_summer, koalefant_winter, wall_stone, wall_wood, wall_hay, farmplot, farmplot2, farmplot3, teleportato_ring, teleportato_box, teleportato_crank, teleportato_potato
- Changed mound icon to Wilton.png
- v0.2 Thanks to WrathOf for the better adding icons to the minimap thingy code.
- Added grave mounds with temp icon until I can get the texture converter to work.
- v0.1 Figured out how to add the pighouse to the minimap and get it to run in the mod system
Recommended Comments
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now