Re-Buff the Quacken! 1.7.5: Clash of the Sea Titans!

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DISCLAIMER: Does not include ghostly eyes.

If you have Steam, visit the Steam workshop version of this mod, if you please: http://steamcommunity.com/sharedfiles/filedetails/?id=698370106

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 Hello, sailors! Are you complaining about how easy it is for you to defeat the bosses of Shipwrecked? Are you seeking a greater challenge? Look no further! This mod turns the big baddies of the sea into foes tougher than nails! Have a read about the new powers and abilities the bosses gain in this mod!

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Tiger Shark Buffs:

Ocean Expertise - Tiger Shark will now keep moving when attacking in water, similar to the Dragonfly. Though, she starts her attacks out of range.

Suprise Jump - Tiger Shark's jump start in the ocean now goes with little warning, but it's not aimed at the player. Her landing and recovery time on the ocean is much faster as well.

Wide Maw - Tiger Shark's range on land has increased.

Bloodthirsty - Tiger Shark now attacks a bit more frequently.

Acrobatic - Tiger Shark now jumps more often on land, and will jump up to two times in a row!

Fear the Cat - The Tiger Shark has an insanity aura now. Scary, isn't it?

Razor Fangs - The Tiger Shark now does 200 damage to non-player creatures.

Born to Hunt - - Sharkittens will now target and attack any creature of its size. This includes players.

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Sealnado Buffs:

Raging Storm - The Sealnado now tears through ANY smashable structure it comes in contact with!

CHAAAARGE - Sealnado's charge attack now HURTS, and it'll attempt to charge at you randomly! There'll be a warning animation for when it prepares to charge.

Clingy - Going Somewhere? The Sealnado will attempt to catch up by charging at you!

Tsunami - The Sealnado's ocean tornado attack has been intensified. Cowabunga!

Tearing Twister - Now other living things are affected by the Sealnado's tornado attack. If they're near it, they'll be grounded to dust!

Greedy Winds - The Sealnado's atacks now snatch your weapon off your hand. Give that back!

Focused - The Sealnado can no longer be stun-locked by groups of creatures.

Shielding Winds - THE SEALNADO IS NOW INVINCIBLE WHEN IT'S DOING ITS TORNADO ATTACK.

Shocking - The Sealnado's standard attacks electrocute the player now. Zap!

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Quacken Buffs:

Sing to Thee - Playing the dripple pipes on deep waters now has the possibility of summoning the Quacken (uncommon chance and will not work during the rain, however)!

At Night, It Awakes - During the full moon, there's a very rare chance that the Quacken will ambush you whenever you sail/row on deep waters!

SPLASH - The Quacken will spawn 10 waves when it submerges and re-emerges. This includes its submerge of defeat.

More Sturdy than Thulecite - The Quacken's once decent 1,000 health is now 3,500, and now the Quacken will submerge for a total of 9 times! A fight that can last a day!

Bombs Away - The Quacken now shoots 5 ink bombs that deal 100 damage and slow you down even more! The Quacken will also fire more accurately, with 1 ink bomb per salvos always being aimed directly at its target.

Keep Em' Coming - The Quacken's screeches will now summon and revive all of its tentacles. When will it ever end?

Third Eye - The Quacken's third eye allows it and its tentacles to target shadow Maxwells. No one's gonna sneak on the Quacken this time!

Scary Face - The Quacken now drains sanity similar to Spider Queen.

Unwelcome - As long as you are not on water, the Quacken will attempt to keep up with you to make sure you're out of the ocean!

First Victim - As soon as the Quacken is summoned, you'll be its first target!

Quacken Tentacle Buffs:

Stone Tentacles - 90 health? Make that 300 health! Time to kite!

Whiplash - The tentacles now deal 75 damage to players and deal 150 damage to other creatures. Look out!

Hyperactive - The tentacles now attack more rapidly. Keep their rhythm in mind!

Knock it Off - Getting hit by the tentacles will knock your weapon out of your hand. Pray the weapon doesn't fall next to another tentacle!

Tentacle Forest - The tentacles are now more clumped together. Some will be near the Quacken's head!

Plokamiphobia - The tentacles now drain sanity similar to hounds.

Quacken Tentacle Nerf:

Quacken's tentacles now spawn less waves.

Quacken Loot Buffs:

Made Fresh for You - All items with durability are more likely to be minted (completely unused).

Ain't Nobody Got Time - The Chest of the Depths will now grant a lazy explorer staff instead of a walking cane.

Clubbin' - You have the chance of getting a thulecite club from the Chest of the Depths! Now you can get a full set of thulecite armoury!

We've Got to Have... - The Chest of the Depths can now give up to a total of 40 dubloons! 

Spice it Up - The Chest of the Depths can also grant up to a full stack of obsidian (40).

Be Jeweled - Added red, blue, and purple gems as a possible reward from the Chest of the Depths.

Magical "Seaweed" - The Chest of the Depths now has a chance of granting you a mandrake! Who put that there?

From the Depths of Hell - The Chest of the Depths can now grant up to 40 nightmare fuel for all your evil-doing needs.

Pretty Lights - Up to 20 bio-luminescence can be found within the Chest of the Depths.

King Neptune - You can get a trident out of the Chest of the Depths! Rule the ocean with this fork of royalty!

Heating Heart - You might find a dragoon heart within the Chest of the Depths. Delicious!

Many True Earrings - You can get a one true earring from the Chest of the Depths.

Past Victims - The booty bag dropped by the Quacken will contain items that belonged to its past victims, from hats, to boat pieces, to tools and weapons.

Ancient Junk - Trinkets can now be found within the booty bag and/or the Chest of the Depths.

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Miscellaneous:

Keep it Down - The Quacken's screech and Tiger Shark's roars shake the screen now. Disorienting, isn't it?

A Great Chill in the Moonlight - The Quacken will now only spawn during the full moon (the dripple pipes ignores this), but its likelihood of appearing is also increased. A hurricane is also started when the Quacken awakens.

Incoming - The ink bombs now have a warning shadow. The better to dodge them with!

Roaring Waves - Tiger Shark's roar in the sea now spawns 9 waves.

Quiver in Pain - The Quacken's tentacles now make noise when they're leaving/defeated.

Gone Means Gone - Removed the Quacken and its tentacles' physics when they're underwater. While the Quacken and its tentacles are submerging/submerged, they cannot be attacked. saves your cutlass durability, huh?

Sound the Alarm - Characters will now comment on the Quacken's approach.

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COMING SOON (or whenever I'm not busy/lazy):

Configurable Options - Someday, I'll make this mod have configurable options. A few simple clicks would be all that's needed to change what kind of bosses you want! No longer will people need to manually switch between the tough Quacken, giant Quacken, and the default Quacken!

Sing to Thee - There may be more than one way to summon the Quacken...

A Set Piece - There may be a set piece somewhere in the deep ocean chock-full of wrecked ships. If you try interacting with one of the wrecked ships in any way, then there's a high chance that the Quacken will ambush you.

BETTER LOOT - For example, a boat called the Quacken Cruiser, with the speed boost of  coffee, infinite light like a buoy, and durability of 1,000-2,000. Or maybe a Shipwrecked houndius shootius, called the Sharker Bombardier, made from an Eye of the Tiger Shark, a Magic Seal, and globs of ink that the Quacken drops upon defeat. It'll be ocean-compatible, so you can have a bunch of turrets to keep those sea hounds at bay.

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 So, what are you waiting for, daring sailors? Do you have what it takes to defeat the "mightiest creature in the sea"? If so, then download this mod now and get your *Ship Wrecked* today!

 

 


What's New in Version 1.4.3: Past Victims   See changelog

Released

Quacken Re-tuning:

The Quacken's ink bomb frequency is now back to normal, but its accuracy has been improved.

The ink bombs will now destroy structures on contact.

The Quacken tentacles now have 300 health.

The Quacken tentacles will spawn waves less often.

The storm that accompanies the Quacken now lasts 2 days instead of 1.

Loot Re-Tuning:

You now have a chance of getting a walking cane from the Quacken again (there's still a likely lazy explorer staff chance).

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 So, just a head's up, this monstrous version of the Quacken is meant to be looked at as a very late-game boss. If you don't have the materials, you're gonna be in *very* big trouble! If you have any suggestions, or found any bugs, please, let me know!

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Can't wait to try this! :0

Do you think you could give it a personal drop for a SW houndious shootius? (Made with tigershark fins and eye of the Quaken or something in the volcanic tab?)

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3 hours ago, DwerBomb said:

Can't wait to try this! :0

Do you think you could give it a personal drop for a SW houndious shootius? (Made with tigershark fins and eye of the Quaken or something in the volcanic tab?)

 

 For now, I'm leaving it as a regular houndius shootius, but whenever I finally manage to open texture/animation files and get the help of a friend of mine to make the textures and animation, I'll be sure to make a new type of houndius shootius that can be placed on water. I feel like it'll cost an Eye of the Tiger Shark and a Magic Seal to make. I think the Quacken's personal drop to make the Shipwrecked houndius shootius would be globs of ink, which would be what the Shipwrecked houndius shootius would use as fuel. Maybe this one would be called the Sharker Bombardier? And don't worry, I still have the Quacken Cruiser in mind.

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 I'm wondering whether I should make the Quacken a Dry Season exclusive boss or not. It looks dry, so I don't think it would be out-of-place for a Dry Season aquatic boss. Besides, Dry Season yields more valuable items than any other season when trawling, so I think the Quacken would be a nice punishment/ambush.

Edited by DangWoodchuck
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