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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

1 Screenshot

About This File

Hey guys! Neo here with technically my 3rd mod and the 2nd done all by myself. I present to you, CRAFTABLE EYEBONE! It's extremely simple but hey, it's helpful.

How to install

1. Open the .zip

2. Go to your Don't Starve mods folder (C:Program Files(86x)/Steam/steamapps/common/dont_starve/mods

3.Place the "Craftable Eyebone" folder into the mods folder

4. Launch the game and enable then ENJOY!

Version History

1.1 = Added forum thread

1.0 = Mod released.

Credits

Neosaurus = Code writer

Klei = Don't Starve textures and mod system

Bugs

None known.

Discuss the mod here


What's New in Version   See changelog

Released

No changelog available for this version.




User Feedback

Recommended Comments

One problem with crafting/spawning eyebones:

Eyebone also is an item in Too many items mod. What a bug is that is you have two or more eyebones, you'll need all of thwm in order for chester to follow you and two chesters won't spawn. If you spawn a chester with codes and spawn an eyebone later on then only the first spawned chester will follow and the rest will walk randomly and not follow you. What would be cool and pointful with this mod is that every eyebone has its own chester so if you have two eyebones, then two chesters will follow you. Know where I'm going with this? Otherways this mod is pointless and basically crashes the way your game should work.

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One problem with crafting/spawning eyebones: Eyebone also is an item in Too many items mod. What a bug is that is you have two or more eyebones, you'll need all of thwm in order for chester to follow you and two chesters won't spawn. If you spawn a chester with codes and spawn an eyebone later on then only the first spawned chester will follow and the rest will walk randomly and not follow you. What would be cool and pointful with this mod is that every eyebone has its own chester so if you have two eyebones, then two chesters will follow you. Know where I'm going with this? Otherways this mod is pointless and basically crashes the way your game should work

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