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HardcoreImpossibleV1.41


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About This File

Hello everyone !

Hello everyone, sorry I've enough with coding, and I've other things to do so I'll stop to update it for the time beings. Have fun .

Last version : Version 1.41 (rock update compatible)

Name : HardcoreImpossible

(I know this name is not great, but there was already with the name "hardcore"...so..)

Description :

>A mod which makes the game really hard, it's now over the time to feel safe. Now, you'll fear bosses, even some monsters like koalefant, krampus and so on.

>Traps, fishing rod, trap teeth and bee mines are nerfed.

>Add a special effect for deerclops eyes ! (it's really a interesting one item now !)

>New type of waves added ! It's a hardcore one. I don't tell what it is exactly, it's like the hound wave, you'll know you're attacked

with the sound of hound wave(need to put an other sound), and special message of course.

>There is a curse when you reach day 77+, fear it !

>Special event : Solar eclipse, you are informed when it happens (1 chance on 53 to happen, and not the first 12 days, and there is a minimum delay between solar eclipse to avoid 2 solar eclipse in a row), a solar eclipse is a solar eclipse, I don't really need to explain, hihi.

>When you reach day 100, all rabbits are hidden in their hole, they don't go out anymore(but their mother is coming day 104, take care of her, make a "cell" for her, and everytime you give her food(meat..carrots..and so on), small babies (untrappable, like their mother) are coming). By the way, don't dare to kill their mother !

>New weapon, Thunderbolt Rod ! feel the power ! (in magic tab) However, it has 2 uses, so don't waste it .

>New structure : Lightning generator ! It's a defensive structure(magic tab) which needs living log as fuel. At a radius about 1 screen, it will attack every dangerous creature(a monster or an entity which attacks you), you can turn on or off the structure(and as the same time you see the number of charges left)

>New structure : A totem, with it, you can summon the rain or quake by the power of dancing ! So dance in order to get that ! However, it has a cost...a sanity cost...

/!It's not 100% sure there is 0 bug, if you find some, don't hesitate to tell me and sorry for that .

Of course, It's not for beginners! I was bored when I was playing this game(too easy when you are used to it), so I wanted to make it really hard.

All the features won't be showed here because I want some surprizes for you.

Features :

Unofficial Mod

Created by: masamunefr

Date of beginning: June, 2013

>>Monster modifications :

(I know that bosses have really a huge life pool, but with traps it's so easy to killa boss so that's why I've done that, but if it's impossible, then I'll reduce their life.

-deersclops :

Speed from 3 to 5

Range from 8 to 9

Distance of chase increased

target distance from 30 to 40

-Werepigs :

health from 350 to 600

damage from 40 to 70

-Pigguards :

damage 33 to 45

health from 300 to 500

-Gobblers

health from 50 to 100

runspeed from 8 to 9

walkspeed from 3 to 4

-walrus-mactusk

health from 150 to 500

damage from 33 to 90

higher attack speed (attackperiod from 3 to 2.5)

regen increased(it's not something *2.5 but *3)

-little walrus :

damage from 22 to 50

health from 100 to 225

atk period from 3* 1.7 to 2*.17

-koalefant :

health from 500 to 1000

damage from 50 to 150

spawn a bit farther( spawn distance from 40 to 50)

-Knight :

damage from 40 to 90

health from from 300 to 600

walk speed to 6

atk period from 2 to 1.5

-Bishop

damage from 40 to 60

health from 300 to 500

attack period from 4 to 2

attack distance from 6 to 8

walk speed from 5 to 6

-bee mine

only 3 bees now, not 4.

-spider :

health from 100 to 140

speed from 5 to 7

attack period from from 3 to 2

target distance from 4 to 5

INVESTIGATETARGET_DIST from 6 to 8

-spider warrior :

health from 200 to 250

speed from 5 to 7

higher distance of chase, from distance 10 to 15

higher range from 6 to 7)

attack period from 4 to 3

-Leif(treeguard) :

health from 2k to 3k

damage from 150 to 200

attack period from from 3 to 2

luck to calm down the leif from 15% to 7,5%

-Deerclops :

health from 2K to 5k

damage from 150 to 250

attack period from 3 to 2

-Tallbirds :

health from 400 to 500

(other drops I should do? )

damage from 50 to 60

-Krampus :

health from 200 to 800

damage from 50 to 80

-Terrorbreak :

health from 400 to 600

damage from 50 to 70

attack period from 1.5 to 1

-Crawlinghorror:

speed from 3 to 6

health from 300 to 450

damage from 20 to 50

attack period from 2.5 to 1.5

-Spiderqueen :

health from 1250 to 2500

damage from 80 to 150

walkspeed from 1.75 to 4.5

attack period from 3 to 2

Spiderqueen givebirth period from 20 to 15

Spiderqueenfollowers from 16 to 25

-Fishing :

Now it's between 5 and 20s to fish a fish

From 9 uses to 6 uses

-trap teeth :

From 10 uses to 6 uses

damage from 60 to 40

-sewing kit :

from 5 uses to 2 uses

-tent

From 6 uses to 5 uses

-Trap :

From 8 uses to 6 uses

Can't trap spiders anymore

---Spider den :

Web from the den is now "bigger" than before, "it takes more place..."(it's not really english what I said, I hope you understand the idea.. lol)

from 3/6/9 spiders to 5/8/11

spiderswarrior from 0/1/3 to 0/2/5

max release from 2/4/6 to 4/6/8

anti investigator from 1/2/3 to 2/3/4

---

---I divided by 2 the aura of reducing sanity of big bosses, because they have higher life... but not sure about I've done exactly.. strange formula

sanity huge from 50 to 25

sanity large from 33 to 20

sanity large med from 20 to 18

--

Beehive :

from 6 to 8 bees

--

KIllerbeehive(or wasphive):

from 6 to 8 killerbee

Drop of krampus sack *2 (because krampus is stronger)

--New type of waves added ! It's an hardcore one : D I don't tell what it is exactly, it's like the hound wave, u'll know u're attacked

with the sound of hound wave(need to put an other sound), and special message ofc, it's : "I feel the..."

--Took the mod cursed(I also added a curse) of the website, thanks for it !

You will be cursed every 9 days after day 76 ! Fear it !

Special no rabbits event

"New" monster : rabbit mother (don't dare to kill her)

Special event : Solar eclipse

--killing rabbitkid gives one naughtiness

-New weapon, thunderbolt rod (2 uses only !), really strong weapon

Planned features :

Known Issues :

Deerclopswave(it's the deerclops spawned from the wave) can attack other monsters(it shouldn't, but at least, it will make the game a bit easier..)

Sound of the hound wave and nightmare wave is the same...(but at least it's not the same message)

Changelog :

V1.11 : Hot fix : Fixed the issue of rabbits, they were insta respawning...(I modified that because I wanted a to make a special event later in the game (when you're day120+..But it's not implemented in the 1.11)

V1.12 : Hot fix(I know... sorry) : Fixed the issue of the speed of each day, days were so fast because I was testing some stuff, but I forgot to make it like normal setting when I uploaded...

The goal of this mod is to make the game harder and more interesting in late game stuff, not to make it impossible of course !

V1.13 : Compatible with it's not a rock update

Removed the torch nerf

Cleaned the useless files(small size for the mod now)

Fixed a "bug", it wasn't 7.5% to calm down a tree

Removed the buff of regen time of den

v1.2 : Special no rabbit event, rabbitmother monster added, special event solar eclipse

v1.3 : Nerf on many monsters :

deerclops attack period nerfed, from 1.5 to 2

damage nerfed from 300 to 250

removed the bee buff of health/damage

nerfed number of bees in beehive, from 10 to 8 and same for wasphive

removed the buff of hound

nerfed the buff of spiderqueen, 2 attack period instead of 1.5

buff the number of trap use, from 4 to 6

buff the number of fishingrod use, from 4 to 6

leif attack period from 1.5 to 2

killing rabbitkid gives 1 naughtiness(like rabbit)

weapon added : Thunderbolt Rod

Fixed the deerclops eye bug, it re does his special effect.

v1.4 :

New structure :Lightning generator added (thanks heavenfall again and Q, they helped me when I had issues)It's a defensive structure(magic tab) which needs living log as fuel. At a radius about 1 screen, it will attack every dangerous creature(a monster or an entity which attacks you), you can turn on or off the structure(and as the same time you see the number of charges left)

New structure : Totem rain(thanks mantequilla for this epic idea !)

A totem, with it, you can summon the rain or quake by the power of dancing ! So dance in order to get that ! However, it has a cost...a sanity cost...

Fixed a small bug for eclipse(it was just that after eclipse, it started at night instead of day.. fixed it.)

Killing rabbitkid gives 2 naughtiness now instead of 1 (like rabbit)

v1.41 :

Fixed the rabbit spawning issue, there were insta spawning... -.-

Installation :

Just add the line :

ModManager:AddMod("HardcoreImposssible1.41")

in the file modsettings.lua

If you want to use this mod with an other one but it's not working, then tell me.. will help you.

By the way, if there is something broken or if you feel something is really too hard, if you have some ideas or if you want something to be implemented, if you find bugs, don't hesitate and tell me !

Thanks for it !

There should be any problem with the mod, I've tried it but not for 200 days because I don't really have lots of free time sadly, but I'll update it as much as I can.

So bye, and have fun !

Thanks to :

All the people on the forum, especially Heavenfall (<3),zeidrich, KangYarui, J20hawk(some epic ideas I'll maybe try to implement) and Lord_Battal(it's his idea the solar eclipse),_Q_,mantequilla and all the other of course(I guess I've forgotten some =( )

Thanks to Klei entertainment for this amazing game !

Discussion :

here


What's New in Version 08/14/13 05:53 AM   See changelog

Released

No changelog available for this version.


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