Cyberboy2000 Posted January 25, 2017 Share Posted January 25, 2017 Generation Options+ is a mod that adds new options to the generation options screen. 31/12-15 Initial release 20/3-16 You can now change the amount of guard and daemon spawns (works with the latest version of Advanced Guard Protocol) Fixed a typo You can now choose 3 or 4 rooms per level 3/4-16 You can now change the time your campaign starts at, and the amount of missions that will be available to you from the start. 25/1-17 Compatible with the latest version of Sim Constructor 23/2-17 Added options to change the number of Incognita Slots Added options to change how often agents talk to each other at the beginning of each mission Added options for firewall strength, delta and scaling Added new values to time attack, ko time, rooms per level, campaign hours and starting hours options Consoles per level, safes per level and firewall options can now be set to random Fixed language pack issue. 6/5-17 Added option for Final Attack Strength, a variable that exists in the base game but is hidden. It is set to 1 on Expert and 2 on Expert+. Added options for travel time. Rooms per level can be set to random, and Rooms per level can be set to scale. Mission difficulties can no longer be higher than 20 (10 without dlc) because of setting starting hours too high. 3/9-17 Fixed some stuff that was not reset between games if the mod was disabled. 14/9-17 Fixed Countermeasures never disappearing. Added options for credit scaling and credit scaling ceiling. 27/11-17 Added options for Magnetic Reinforcements. Added option for Missions Per Day. Added option for Storage Size. Steam Workshop Version This mod requires Sim Constructor to be used, which can be found here Feel free to discuss the mod on our Discord: https://discordapp.com/invite/aQrXEse workshop-588953061.zip Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted February 23, 2017 Author Share Posted February 23, 2017 Added options to change the number of Incognita Slots Added options to change how often agents talk to each other at the beginning of each mission Added options for firewall strength, delta and scaling Added new values to time attack, ko time, rooms per level, campaign hours and starting hours options Consoles per level, safes per level and firewall options can now be set to random Link to comment Share on other sites More sharing options...
HumanKirby Posted February 23, 2017 Share Posted February 23, 2017 4 hours ago, Cyberboy2000 said: Added options to change the number of Incognita Slots Added options to change how often agents talk to each other at the beginning of each mission Added options for firewall strength, delta and scaling Added new values to time attack, ko time, rooms per level, campaign hours and starting hours options Consoles per level, safes per level and firewall options can now be set to random Will the random setting be rerold every mission or will it be decided at the start of ther campaign and never changed afterwards? Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted February 23, 2017 Author Share Posted February 23, 2017 3 hours ago, HumanKirby said: Will the random setting be rerold every mission or will it be decided at the start of ther campaign and never changed afterwards? Different every mission. Also, in addition to power per console, you can set power per level, meaning if the game rolls a large number of consoles you get less power per console and vice versa. Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted May 6, 2017 Author Share Posted May 6, 2017 Added option for Final Attack Strength, a variable that exists in the base game but is hidden. It is set to 1 on Expert and 2 on Expert+. Added options for travel time. Rooms per level can be set to random, and Rooms per level can be set to scale. Mission difficulties can no longer be higher than 20 (10 without dlc) because of setting starting hours too high. Link to comment Share on other sites More sharing options...
Shirsh Posted May 6, 2017 Share Posted May 6, 2017 21 minutes ago, Cyberboy2000 said: Final Attack Strength, a variable that exists in the base game but is hidden. It is set to 1 on Expert and 2 on Expert+ what is this? =0 21 minutes ago, Cyberboy2000 said: Rooms per level can be set to random Different random rooms per level every mission? =0 Link to comment Share on other sites More sharing options...
Shirsh Posted May 6, 2017 Share Posted May 6, 2017 wow, everything can be set to random and it will be different every level, WOW =O Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted May 6, 2017 Author Share Posted May 6, 2017 30 minutes ago, Shirsh said: what is this? =0 Spoiler The number of enforcers spawned by Countermeasures. Link to comment Share on other sites More sharing options...
LexGamer Posted May 31, 2017 Share Posted May 31, 2017 How do i install? Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted May 31, 2017 Author Share Posted May 31, 2017 If you own the game on steam, follow this link and click subscribe. Then go into the game, go into the options menu and click Refresh Mods under the Gameplay tab. Then restart the game. If you own a different version than steam you'll have to navigate to the game's directory. If there isn't one already, create a folder named mods. Inside the mods folder unzip the zip file that you can download from my original post. You don't need to do anything in the game to be able to use the mod when installing it this way. Link to comment Share on other sites More sharing options...
LexGamer Posted May 31, 2017 Share Posted May 31, 2017 Thank You very much. I'm new in this mod thing. Thanks for the reply Link to comment Share on other sites More sharing options...
DGM Posted July 19, 2017 Share Posted July 19, 2017 I think I've encountered a bug. I have the GOG version with the DLC installed. I created a mods folder and unzipped Sim Constructor into it and it worked fine (got the dummy option and everything). Then I unzipped this one into the folder and something went wrong. Not only are the options not there but my save got screwed up. I had a single save in slot 2 with two agents. After installing Generation Options the third and forth slots were missing, and the second showed four copies of International! Attaching log: invisibleinc.txt Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted July 20, 2017 Author Share Posted July 20, 2017 That bug has already been fixed, are you using an old version of the mod? Link to comment Share on other sites More sharing options...
DGM Posted July 20, 2017 Share Posted July 20, 2017 I can't find a version number, but I got the download from the link in the OP of this thread (the workshop zip). If it's an old version then where am I supposed to look for the new one? Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted July 20, 2017 Author Share Posted July 20, 2017 Just now, DGM said: I can't find a version number, but I got the download from the link in the OP of this thread (the workshop zip). If it's an old version then where am I supposed to look for the new one? Sorry, I meant old version of Sim Constructor. Download it here: Link to comment Share on other sites More sharing options...
DGM Posted July 20, 2017 Share Posted July 20, 2017 Got it working now, thanks! That info about getting mods through Steam Downloader really needs to be in a pinned thread. Do the mods even come around here any more? Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted July 20, 2017 Author Share Posted July 20, 2017 1 hour ago, DGM said: That info about getting mods through Steam Downloader really needs to be in a pinned thread. Do the mods even come around here any more? I think it's just Wodzu's mods that need to be gotten that way. I think he gave up on keeping the forum versions updated when the threads were archived. Link to comment Share on other sites More sharing options...
DGM Posted July 20, 2017 Share Posted July 20, 2017 >> " I think it's just Wodzu's mods that need to be gotten that way. " Judging by this conversation, yours do as well. I also note there's no non-Steam version of Osheroff's UI Tweaks. I wouldn't be surprised if there were more. Anyway, are you still adding features to this mod? If so I have a request: an option to force a secondary server to spawn on all non-Omni levels. Link to comment Share on other sites More sharing options...
HumanKirby Posted July 20, 2017 Share Posted July 20, 2017 10 hours ago, DGM said: >> " I think it's just Wodzu's mods that need to be gotten that way. " Judging by this conversation, yours do as well. I also note there's no non-Steam version of Osheroff's UI Tweaks. I wouldn't be surprised if there were more. Anyway, are you still adding features to this mod? If so I have a request: an option to force a secondary server to spawn on all non-Omni levels. We actually have a modlist which already includes the steam workshop downloader: http://invisible-mods.wikia.com/wiki/Master_Mod_List We also have a Discord server: https://discord.gg/aQrXEse Link to comment Share on other sites More sharing options...
DGM Posted July 21, 2017 Share Posted July 21, 2017 >> " We actually have a modlist " Thanks! That helps. But I still say info on where to find this stuff needs to be pinned. Link to comment Share on other sites More sharing options...
HumanKirby Posted July 21, 2017 Share Posted July 21, 2017 Well, we don't really have forum mods that are active and klei and forums is pretty much the worst place for II (sorry) as the already small playerbase is mostly using steam or reddit (and discord to some extent) so we nevre, even after asking, got stuff pinned. Its sad as it is a quite cool place and works well for Dont Starve. Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted September 3, 2017 Author Share Posted September 3, 2017 Fixed some stuff that was not reset between games if the mod was disabled. Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted September 14, 2017 Author Share Posted September 14, 2017 Fixed Countermeasures never disappearing. Added options for credit scaling and credit scaling ceiling. Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted November 27, 2017 Author Share Posted November 27, 2017 Added options for Magnetic Reinforcements. Added option for Missions Per Day. Added option for Storage Size. Link to comment Share on other sites More sharing options...
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