Moonratds Posted May 23, 2016 Share Posted May 23, 2016 So I've been working on a new mod, my first one for DS in about 2-3 years. Basically the mod adds weapons, lots of them, Weapons: Mace Spoiler Damage: 40 Uses: 75 The Mace is the easiest of all the weapons to obtain, featuring the cheapest recipe and the lowest tier of crafting station to prototype it. Though it doesn't have much going for it other than okay damage. However, it can be enhanced to create the.... Requires Alchemy Engine Crafting: 2 Cut Stone, 3 Stingers, 3 Twigs Red Mace Spoiler Damage: 55 Uses: 75 Special Ability: A 20% chance to set whatever you're attacking on fire The Red Mace is an expensive, but powerful upgrade to the Mace, featuring higher damage and the ability to add onto that damage with fire. Though it might be best to equip it away from trees... Requires Shadow Manipulator Crafting: 4 Red Gems, 3 Cut Stone, 1 Mace Ice Shiv Spoiler Damage: 45 Uses: 100 Special Ability: A 25% chance to freeze enemies The Blue Bane is a little shiv that'll freeze your enemies in their tracks! It's expensive, but worth the pain of collecting it's materials. Requires Prestihatitator Crafting: 3 Electric Doodads, 4 Blue Gems, 4 Twigs Skyscreamer Spoiler Damage:82.5 (with 1.5x electric modifier included there) Uses: 120 Special Ability: 15% chance to strike target with lightning The Skyscreamer is a legendary sword, capable of sending a lot of things to the grave within a single powerful strike! However, GOOD LUCK getting it's ingredients, it's not easy harnessing the heavens... Requires Shadow Manipulator Crafting: 4 Electric Doodads, 4 Volt Goat Horns, 2 Yellow Gems Night Rod Spoiler Damage: 35 Uses: 100 Special Ability: Gain 4 Sanity for every successful hit on an enemy While not the most damaging tool, the Night Rod is relatively cheap, and offers users an easy chance to regain sanity, good for people who are slipping towards the deep end... Requires Prestihatitator Crafting: 2 Purple Gem, 2 Nightmare Fuel, 1 Spear Bramble Helm Spoiler Durability: 300 Defense: 50% Special Ability: Does damage back to attackers A helmet of pain and desolation, The Bramble Helm isn't going to protect you as well as other options, but it certainly won't protect whatever hits you. Requires Alchemy Machine Crafting: 2 Cut Stone, 8 Twigs, 4 Stingers Lightshot Spoiler Damage: 40 Uses: 25 The Lightshot is a ranged weapon, capable of good damage at range, it can easily separate the strong from the weak. However, it also separates the rich from the poor, as it's very expensive to craft. Requires Shadow Manipulator Crafting: 5 Nightmare Fuel, 4 White Crystals, 4 Living Logs Rainbow Rod Spoiler Damage: 120 Uses: 100 Special Ability: Cost 10 Sanity upon a successful hit Oh hoho YES! Without a doubt the hardest of all these weapons to obtain, but it's stupefying power can send even the proudest of people to the grave within a few mighty blows. Requires Ancient Pseudoscience Station Crafting: 3 Rainbow Gems, 2 Electric Doodads, 2 Living Logs Other Items: White Crystal Spoiler This crystal is the essence of light, or something similar to it... Requires Shadow Manipulator Crafting: 2 Red Gems, 1 Firefly Dark Crystal Spoiler They say if you stare at this crystal for too long, it'll stare back.... Requires Shadow Manipulator Crafting: 2 Blue Gems, 1 Beard Hair Rainbow Gem Spoiler The most powerful of them all, this gem can only be used for the best weapon of them all... Requires Ancient Pseudoscience Station Crafting: 1 Red Gem, 1 Blue Gem, 1 Purple Gem, 1 Yellow Gem, 1 Green Gem, 1 Orange Gem I haven't finished this mod yet, but I'd love to hear some feedback on these ideas, are they overpowered? Underpowered? Too cheap, too expensive? Tell me here before they end up being implemented. Link to comment Share on other sites More sharing options...
TheKingDedede Posted May 23, 2016 Share Posted May 23, 2016 I like the first four weapons and their prices. However, the Night Rod's 8 Sanity per hit seems a bit overpowered. How about 4.35 sanity per hit? Just a suggestion on my part. Other than that, good weapons. Link to comment Share on other sites More sharing options...
CarlZalph Posted May 23, 2016 Share Posted May 23, 2016 7 minutes ago, TheKingDedede said: I like the first four weapons and their prices. However, the Night Rod's 8 Sanity per hit seems a bit overpowered. How about 4.35 sanity per hit? Just a suggestion on my part. Other than that, good weapons. Well, it does have the successful hit part.. On miss: Hit yourself, -16 sanity. Link to comment Share on other sites More sharing options...
Moonratds Posted May 23, 2016 Author Share Posted May 23, 2016 45 minutes ago, TheKingDedede said: I like the first four weapons and their prices. However, the Night Rod's 8 Sanity per hit seems a bit overpowered. How about 4.35 sanity per hit? Just a suggestion on my part. Other than that, good weapons. I agree with the Night Rod, I changed it from 8 to 4 sanity upon hit Link to comment Share on other sites More sharing options...
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