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Gumhoy

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  1. That way you won't be alone in this cruel, unforgiving, horrible world - always being sideways weirdobob!? I wish I could stay committed to staying sideways like you but I just don't have the guts! I totally will make a character that's sideways in the future though. That's just too hilarious to not do.
  2. In most image editors there should be a drop-down menu along the top of the program called "Edit" Click that then hit, "Image Size." Then change it by Percent, and put 400. Good luck!
  3. I cheated and I followed two guides. http://forums.kleientertainment.com/topic/27341-tutorial-the-artists-guide-to-characteritem-modding/ I used this one to do the art, be sure to enlarge the samplecharacter template from this mod at 400% of its original size. Once that's done: Here's the one I used, it makes everything so much easier as opposed to having to go through all this .tex conversion madness! http://forums.kleientertainment.com/topic/37002-easy-character-art-tutorial/ Good luck buddy : )
  4. It will not but that is just fine Talma - as I said before, I may make a second scarecrow who looks just like the art you sent me originally! So don't fret. If you have the image saved a handy dandy thing would be to wipe the name off the banner but I'm not sure if you would want to do that. It's up to you. As a matter of fact, don't. I'll do it. You've done enough for me and I really appreciate it. Believe me. Anyone who submits something to me as help is going to be used by me in some way. If not in this mod, then the next - so don't worry. You'll get your moneys worth for the effort you put in. Alright? I really really really love that you took the time to draw Wurder and I want your ideas to see fruition. Also here! Have a potato Wilson! And take a look at the art for the character in-game, don't worry I can draw up a new mod in a matter of days now that I know how to actually get the images into the game X.x Do you have any ideas for what to put as character traits for the second scarecrow talma? : )
  5. Oop. I posted this in the wrong place!
  6. Alright, so you want to make a character mod!? Well then! Allow me to assist you. Below I will be providing several links helpful to your work. Firstly a link to the forum listing every useful tutorial on the site. http://forums.kleientertainment.com/topic/28021-getting-started-guides-tutorials-and-examples/ Please follow that link it has so many things to help you out and it's how I got started in making my mod as well! Secondly, you need to tell me about what you plan to do for a character. What's the core idea? (My first idea was making a scarecrow!)Why should I play them over say, Wilson?What benefits do they have over the other characters that make them not just a STRONG choice, but an interesting choice. How can you balance those benefits with negatives?Do you have a name worked out yet? (Remember all official Don't Starve character names start with W!)What's the theme of your character?Who are they?How did they get here?What's their personality like? (You'll be figuring this out via dialogue later.)Let me get to the good bits about creating a character mod however. I would recommend starting with http://forums.kleientertainment.com/topic/27341-tutorial-the-artists-guide-to-characteritem-modding/ Until you hit the part about .tex conversion. Skip that and go through this tutorial to actually get your art into the game. http://forums.kleientertainment.com/topic/37002-easy-character-art-tutorial/ Then go back to the previous tutorial, The Artists Guide to Character Item Modding and follow the steps concerning .lua That will make it much easier! Baby steps my friend! The hardest part to making a character mod is the art, so let me help you by providing some links to free image editing software. http://www.getpaint.net/download.htmlhttp://www.gimp.org/downloads/Photoshop is what I use, but those are fine too. (Free Transform into Warp Tool is OP) Please please please please tell me all the things you want to do - but first: Remake this thread in the mods section of the forum located below and post your reply to me there. I will be more than happy to help you once there! http://forums.kleientertainment.com/forum/26-dont-starve-mods-and-tools/
  7. Wurder is currently ready for release as pretty much just a blank skin - but the art is sexy! I'm just having a bit of trouble getting him into the game. Every time I try - it either immediately crashes once I try to select Wurder or does not recognize Wurder at the character select screen! Currently I am following this guide - http://forums.kleientertainment.com/topic/27341-tutorial-the-artists-guide-to-characteritem-modding/ It's done absolutely wonderfully so far - up until now. I have followed every single step, including reading further into the thread to try and find out what the possible error with Wurder is. (I'll have to check my own logs the next time it crashes, however he isnt showing up at all anymore even when enabled at the mod screen.) I am about to redo the entire .tex conversion process, I think it has something to do with wod.zip inside the samplecharacter/anim/ folder. I've renamed everything in every xml or lua it told me to as "wur" this also includes renaming the build.bin's build name from "wod" to "wur" If anyone could give me an explanation as to why this isn't working - please let me know! I'll probably be back tomorrow as I need to get some rest but thank you anyone who leaves some responses!
  8. Looks like you're have an art problem there bud, Uhhm... my guess would be to go around the entire head of wayne and erase all that little fuzz. I know how to get rid of it easily in photoshop but I have no idea how to do it in Paint.Net - Did you draw at 4x the size of the original games files to ensure the art would look ***** and spam when shrunk? That's about the only thing I can think of! Sorry!
  9. I understand you are frustrated, but please refrain from telling people to shut up. It's just rude and we like to keep it civil around here. If you expect to get what you want acting like that - you are sadly mistaken. Please calm down, and come back later when your head is in a better place. I've died twice at the beginning of the game for the same reason and I never lashed out at anyone. Don't complain about not getting what you want when it was your fault. It is not good.
  10. I would ask you for specific notes of Clarinette, but I have absolutely no technical knowledge of how music works! I can't even play by ear - so I'd really be hunting down and experimenting with music for the very first time. If you'd like to help me with this and use your friends keyboard to help finish this mod - please send me some MP3 files via PM or Dropbox. I'll use anything you send - I trust you completely. If you send me anything I will try to use it and thank you again - so much for putting more than enough effort into helping me finish this mod. I absolutely love the help. It's really a big welcoming hand to the modding community built around Don't Starve. It's wonderful. Sorry for posting the "not-perfect" scythe art before getting your reply! I figured it would help get more interested in Wurder as it goes along though making your art get even more exposure : )
  11. Let's see if we can break down these ideas to their core themes: One caveat, Wurder is only supposed to have one scythe as it is the core item his character is designed around - building multiple would make the original feel far less special. A basic scythe, which goes into a stronger scythe. From there it branches off into two points - you can have the ultimate in combat capability or the ultimate in farming capability: Just a couple quick sketches and concepts - with their progression by machine in Vanilla as well. Hope you enjoy how I've handled your ideas!
  12. I did not know that, but wonderful! I also think it would just suit Wurders personality perfectly - and also his tone of voice. I'm not talking bad on clarinets but their... fruity notes and patterns just work with a character largely based around eating fruits and vegetables.
  13. I'll have to mail Vivalavie and work out the mechanics before I ask them to draw anything - thanks for the idea though! If you want to help me you could always look up some items from Vanilla Don't Starve and point out which ones would be cool applied to a scythe and what mechanics they could possibly have! If you've got the time I'd love to hear your ideas! Indeed - I like to think he counteracts it with slight dapperness. (He's a pretty neat and tidy scarecrow!) I may push it down to 100 or 75 but I don't want him to have shadow monsters attacking him after one night. (I recently played a mod where a character has 50 sanity - not fun.) Also thank you.
  14. He will be available for both Vanilla and RoG. I tend to find that some other character mods are oversaturated with too many items - or the characters are extremely dependant on items. I would like to avoid this with the different grass types in the armor slot. Personally I'd like to keep 1-2 items at most and keep the characters rather simple to understand - yet their mechanics make them complex. (The only example I can find where this does work is with Writhe. Look him up.) Some perfect examples of Klei's mechanics following what I said is with Woodie and Wendy's powers. One Item, lots of applications. In Vanilla the Scythe will be upgradeable as well using different items aside from giant drops (Such as Tentacle Spots or items from the caves) - and Wurder will still have the positive grass eating,bird cage mechanics and the weakness to fire/food limitations that he has now. I am dedicated to making sure Wurder is playable in any iteration of the game by any person! Also about the crows: Yes. That is going to be a thing.
  15. I was saving reading these for later since I'm so busy, but I'm really not that surprised by them saying that - they have deadlines to meet to make sure the update gets out on time - and leaving characters so bare-bones like that leaves them to get filled up later. You could say they're STARVING for character development! I want every character to have that much story development too as I care about them very much - and why is just as important as who what and where if not more so - but with what we have for now I think we should be fine. The real difficulty would be somehow tying each character to new gameplay elements with new updates or DLC - personally I'd just prefer it if Klei got their animators to do some "MEET THE..." videos a la Team Fortress 2. It would be a good way to explain their backstory in how they got there without new gameplay elements - just understand that animating that ONE Forbidden Knowledge trailer probably took Months upon Months of time. Art Direction, storyboarding, musical direction, animation/in-betweening, sound design, writing, you name it. Making sure every single thing in that trailer was where it needed to be. To have that happen for every single character, we need to demand it - and we need to be patient. It also doesn't help that trailer was completely devoid of dialogue - giving exposition tends to get alot harder without it. I wish Klei luck though in giving what the people want! : )
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