Oozinator Posted January 11, 2018 Share Posted January 11, 2018 I have some areas on my created map, where fow is not moving away, stays "unknown". Can i "reset" all the fow (with debug), howto fix this? Link to comment https://forums.kleientertainment.com/forums/topic/86346-debug-tool-reset-fow-some-areas-stay-unknown/ Share on other sites More sharing options...
donutman07 Posted January 11, 2018 Share Posted January 11, 2018 if you're talking about the ruins you can teleport a dupe into the unknown to reveal it. Alt-Q I think. Sounds like you might be talking about a slightly different issue, but maybe it can be fixed similarly Link to comment https://forums.kleientertainment.com/forums/topic/86346-debug-tool-reset-fow-some-areas-stay-unknown/#findComment-991908 Share on other sites More sharing options...
Oozinator Posted January 11, 2018 Author Share Posted January 11, 2018 27 minutes ago, donutman07 said: if you're talking about the ruins I make an own map and most of the map reveals correct, but map should be played without debug and some zones stay "unknown"..@donutman07 you are right about uncovering, but i want it uncovered normal way, by the player. Some way, to reset areas fow? When i use Alt + q and save, areas are uncovered.. But when i save selection and paste it, fog is reset for the "broken/unknown" areas.. Link to comment https://forums.kleientertainment.com/forums/topic/86346-debug-tool-reset-fow-some-areas-stay-unknown/#findComment-991909 Share on other sites More sharing options...
BT_20 Posted January 12, 2018 Share Posted January 12, 2018 @Oozinator the unknown areas in the map that don't get normally revealed are the ruins on the map that need to be entered by a dupe for the fog to disappear. Link to comment https://forums.kleientertainment.com/forums/topic/86346-debug-tool-reset-fow-some-areas-stay-unknown/#findComment-992034 Share on other sites More sharing options...
Oozinator Posted January 12, 2018 Author Share Posted January 12, 2018 5 hours ago, BT_20 said: @Oozinator .. normally revealed are the ruins .. Yes, but i would like to know, when this areas are created/"reset" with the debugtool. Not possible to enter those zones, without debug (Alt+q) Link to comment https://forums.kleientertainment.com/forums/topic/86346-debug-tool-reset-fow-some-areas-stay-unknown/#findComment-992073 Share on other sites More sharing options...
SeeHam Posted January 12, 2018 Share Posted January 12, 2018 Perhaps your map is generated before [Game Update] - 246040 its a bug that make some ruin's fow stay until the end of the world. Also mentioned by dev Ipsquiggle the bug will only fix in new maps so you can just live with the black spot or make a new world Link to comment https://forums.kleientertainment.com/forums/topic/86346-debug-tool-reset-fow-some-areas-stay-unknown/#findComment-992088 Share on other sites More sharing options...
Oozinator Posted January 12, 2018 Author Share Posted January 12, 2018 33 minutes ago, SeeHam said: Perhaps your map is generated before [Game Update] - 246040.. so you can just live with the black spot or make a new world The map was created over the last two days, i tried to create a fresh one where i paste my saved "structure" into, but then i get the same shadow areas, but on different locations, where they been placed while mapgen (with old poi). When my base is placed over an old poi shadow, shadow will stay "unknown" there and the old shillouette (ruins for example), is visible. That's a bad thing. Have i to generate a map without poi and place my structure there, to prevent that? Is there a way, to make poi/ shadow areas in debug visible? Link to comment https://forums.kleientertainment.com/forums/topic/86346-debug-tool-reset-fow-some-areas-stay-unknown/#findComment-992091 Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted January 12, 2018 Share Posted January 12, 2018 I'm still not fully understand what happened. You create a world and then try to remove ruins by debug tool, but you can't remove the fog. Is my understanding right? Maybe you can try to create world without ruins. subworlds.zip Steam\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\worldgen\subworlds Link to comment https://forums.kleientertainment.com/forums/topic/86346-debug-tool-reset-fow-some-areas-stay-unknown/#findComment-992100 Share on other sites More sharing options...
Oozinator Posted January 12, 2018 Author Share Posted January 12, 2018 1 hour ago, R9MX4 said: Maybe you can try to create world without ruins. Thank you I did and placed my template inside, same shadows at exactly same spots, and found preventFoWReveal: true - element: ChlorineGas mass: 6.82425234E-05 temperature: 294.10498 location_x: -41 preventFoWReveal: true - I clear my template up and retry later. Link to comment https://forums.kleientertainment.com/forums/topic/86346-debug-tool-reset-fow-some-areas-stay-unknown/#findComment-992110 Share on other sites More sharing options...
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