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Herbal medicine, difficult plants and crystals


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After playing for a while what I miss the most from AU is the plants with the small temperature margins.

That was very interesting gameplay.

I suggest you add some new plants with -3 to 4 degree temperature demands 55-60 and -55 to -60.

These plants could be for herbal medicine. Or just really fine food.

And why not make crystal growing the same way as farming. After all crystals are awesome. They could be a bonus addition to existing elements to make them stronger. New alloys and stuff like that.

Now this was complicated farming... Ooh how I miss it.

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