daten Posted January 12, 2016 Share Posted January 12, 2016 The Shipwrecked DLC will have underwater caves ? because i was thinking about underwater caves, they would have new mobs , itens , and the possibility to have wrecked ships , and we (the players) could explore the ships just like we explore the ancient ruins , the underwater caves would have the "sharks" (the sea hound) just like the normal hounds in their bone lair , this could feature new crafts , like a submarine , a submarine made from gears , eletrical doodads and maybe the oxigen tank , and the wrecked ships doesn't need to be so large , and it would be a lair to cave spiders (white ones) and others things like : eels , coral ... In the wrecked ships the player should get out of the submarine of course , and have the oxigen mask with the tank to explore , and in the ship would have treasure chest cointaing dubloons , gold nugget , the gems ,obsidian tools , harpoon and other features that could be made thanks if you had read it all , and please , answer if you like and make new suggestions Link to comment https://forums.kleientertainment.com/forums/topic/62357-shipwrecked-caves/ Share on other sites More sharing options...
Developer ImDaMisterL Posted January 13, 2016 Developer Share Posted January 13, 2016 Heh, really nice ideas! I'd like to see underwater caves added to the game too! I don't have any ideas right now... but if they do make underwater caves, they simply NEED to add deep-sea fish, like the Angler fish! I always liked those bio-luminescent fish of death, they're so cute and disturbing :3 By the way, daten, welcome to the forums! I hope you enjoy your stay here, and that you may have a wonderful time with the community Link to comment https://forums.kleientertainment.com/forums/topic/62357-shipwrecked-caves/#findComment-708402 Share on other sites More sharing options...
daten Posted January 13, 2016 Author Share Posted January 13, 2016 Really thanks man , im glad you liked the idea ^-^ Link to comment https://forums.kleientertainment.com/forums/topic/62357-shipwrecked-caves/#findComment-708432 Share on other sites More sharing options...
Hoverhook Posted January 15, 2016 Share Posted January 15, 2016 if caves are implemented in shipwrecked, they should be the magma caves that were cut out of vanilla. We already have both a volcano and a magmarock biome which could be the entrance to them (during cold seasons. Entrance during dry season would be fatal). Underwater exploring should be another thing entirely, not just underwater caves Link to comment https://forums.kleientertainment.com/forums/topic/62357-shipwrecked-caves/#findComment-709726 Share on other sites More sharing options...
UnionGaming Posted January 17, 2016 Share Posted January 17, 2016 They probably held it off because of that stupid Creeps in the Deeps mod. They should have known it was not getting anywhere. We're getting Volcano instead. It's accessible with some code edits, but none that concern the world, just getting into it. It's almost finished, minus monsters and the boss. Link to comment https://forums.kleientertainment.com/forums/topic/62357-shipwrecked-caves/#findComment-710530 Share on other sites More sharing options...
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