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What are those three parameters?

Example:

inst.Light:SetColour(180 / 255, 195 / 255, 150 / 255)

 

I thought they were RGB or RBG but they are not...

 

Edit:

Ok it is Red-Green-Something.

I set SetIntensity to 2 and it broke the light

Found out Intensity is percentage

Edited by SenL
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https://forums.kleientertainment.com/forums/topic/52162-lightsetcolour/
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The light is actually blue.

 

I think it has more to do with colourcubes and ambient lighting, notice how the same light is seen different between day, dusk, and night.

You can appreciate the blue better during dusk.

 

The red light is intense during dusk, but during night you will see it turn into a white with a hint of red.

Not to mention if you are insane, everything turns into black and white.

 

Unfortunately I don't know enough colourcubes, lerps, and ambient lighting to help more.

Now that you mention it, when playing with the lights, I managed Wilson to look as white as the tex files show, in autumn.

More blue to counteract the reduction.

 

The same issue happened here: http://forums.kleientertainment.com/topic/51950-need-help-custom-character-is-brighter-ingame-than-image-files/

 

Edit: final note.

If yellow is applied by the game, then blue light + yellow light (result of red light + green light) yields what SenL was saying, white. That's RGB. :grin:

Edited by DarkXero

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