NikMik Posted February 11, 2014 Share Posted February 11, 2014 (edited) A user by the name of Dryicefox asked me to make a video showing how I draw my sprites "so amazingly true to the game". So I quickly just downloaded the free version of bandicam (couldn't be bothered searching for anything better) and made a little video of me drawing an orange peanut the way I draw my sprites, and a picture of Maxwell's head the way I draw bigportraits. If you don't like the music, too bad! For both:I have 4 layers:BlackShadingColourBackground to leave blank In-game Sprites (the peanut)I use paint.net for this because it feels better for this purpose to me.Since I suck at spriter, I find an already existing entity that looks similar to what I want mine to be.I copy their build and edit. For this I used a bunnyman.I'll usually enlarge the texture by 300%.Because you can't go out of the lines, I draw a little black outline to show a rough area of where I can draw (sometimes I can go out, sometimes I can't).I then get a blob of the base colours I'll be using.I mold the colours into the shape I want, then get a rough black outline.Then I do the patterns and details.Then I shade.Finally, I fix up the outline, and anything else that needs fixing. Bigportraits (Maxwell)I use photoshop for larger images.I do every part of the body seperately, on their own layers (Head is 3 layers, body is 3, arms are 3, legs are 3. I end up with a lot)First, I do the head.I make a big blob in the rough shape of what I want it to be. Even though it doesn't look like it, that blob still helps me get the shape I want.I then draw the black. Most of the time it'll be much closer to the shape of the blob, but not this time.I make sure the lines aren't to thick, but very rough.Then I get rid of the extra white.then I do the shading. I set the colour to a darker shade of the colour I'm working on, and the brush's opacity to around 70(This was 80. a bit too much:/), and the flow to around 88. The brush size is usually around the 10-20s. I save the Maxwell picture, but I forgot to save the peanut. Edited February 11, 2014 by Mr. Tiddles 4 Link to comment Share on other sites More sharing options...
GranzGinz Posted February 11, 2014 Share Posted February 11, 2014 I hope i can drawing like that...amazing and cool ! Link to comment Share on other sites More sharing options...
Dryicefox Posted February 13, 2014 Share Posted February 13, 2014 I shall use this in the future! Thank you Mr. Danninghar's assistant, I shall refer to this when I play tiddlywinks with GIMP and spriter. Link to comment Share on other sites More sharing options...
CoffeeBoo Posted February 13, 2014 Share Posted February 13, 2014 Dat music tho 1 Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted March 15, 2015 Developer Share Posted March 15, 2015 (edited) Sorry for reviving this but thank you a lot for this amazing topic Mr. Tiddles! I tried to make a Deep-sea fish following your example, I'm not the best at coloring and shading but I think it's alright. Edited March 15, 2015 by ImDaMisterL 2 Link to comment Share on other sites More sharing options...
Silky-Inc Posted June 22, 2021 Share Posted June 22, 2021 Ok so the whole resizing the picture to 300% weirdly helped with my biggest problem with drawing, whole outline anti-aliasting (yknow, don't starve has this weird anti-aliasting with no transparency and yet still has some) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now