Since the rework to rockets (a couple updates ago), I had a rocket of mine get consitently stranded in orbit of its destination. It seems like it reached 0 tiles of range right before landing.
Normally, rockets are able to land when in orbit without any fuel. The checklist calculates with this assumption too; this is what it showed me before I launched my now-stranded rocket:
(I was only trying to do a one-way trip, so this was fine)

The moving animation plays (This screenshot was taken before the turning animation fully finished) but the rocket is still marked as stranded. Trying to land the rocket from the rocket platform produces the same result.
1. Have a rocket with just enough fuel or oxidizer to reach its destination
2. Launch it
3. Notice how it can't land on its target plat; it will be marked as stranded before it does.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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