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dupes exit rockets after launch


lkikmaster
  • Branch: Live Branch Version: Windows Fixed

I have been shipping my dupes back and forth between the 1st and seconds planets to have working bees and most of the time when i launch to come home 1 ( up to 3 that I have seen ) gets left behind. not a huge issue but a bit of an inconvenience. 


Steps to Reproduce

put any number of dupes in a rocket and launch 




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I've had this happen to me as well - 3 dupes in the rocket, one got out just as it was lifting off. 

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20 hours ago, EricKlei said:

Are they all assigned as crew? A save file would be helpful in figuring this out.

They were and the one that got out on my playthrough was actually a pilot! There was another pilot in the rocket though, so that was probably why that one escaped... :lol:

I'll try to find a save with the issue and post back if I find/happens again

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I am having this issue as well, but only for rockets which I used a gantry.  The pilot and the crew will leave the rocket after it launches if the gantry extends (sometimes don't even need that to happen), and the rocket will run on autopilot until its destination or until I turn it back around. I've been also having the crashing issue when opening up a save file (going back a few autosaves helps), but I've run into THAT issue again, and I can't seem to find the save files. 

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I saw this as well a couple times but also don't have a save file or logs. When it happened to me there was only a single dupe assigned as the pilot with no other crew and the rocket flew to its destination without any dupe on board. I was not using gantries.

That was really awkward since I only had one landing pad and the rest of the sky was filled with solar panels. Had to send another dupe along in a trailblazer module and debug mode deconstruct some landing space. 

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Changed Status to Fixed

A fix went out for this at the end of may, but feel free to open a new bug if you see anything like this again!

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