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Story traits dissappear from Coordinates(Seed) after game restart


BaZERGer
  • Branch: Live Branch Version: Windows Fixed

The seed listed in the menu shows -0 instead after restart, whether they're actually there i don't know, sandbox doesn't show any on starting asteroid, and can't see the others.

Seems it also works in reverse, starting a new game with both traits, then loading, makes it show -C instead at the end.


Steps to Reproduce

Start new game with story traits, restart the game and load the save.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Samething happening here!

1. I copied/paste a seed from a friend (with disabled traits), then I enable it and after reloading the game, the seed number now ends with 0-0!

2. Tested creating a new random seed, after saving and reloading the seed number now have 0-0!

Should I continue my #1 gameplay or the 0-0 means the feature is 100% disabled?

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1 hour ago, radicalrj said:

Should I continue my #1 gameplay or the 0-0 means the feature is 100% disabled?

It's safe to continue your game. You will encounter the story traits assuming they were selected when you started the save. This bug only affects the seed coordinate representation on the pause screen.

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This isn't fixed. It's still happening on build U44-537329-5. When you first start the game and load up a save (or hit the "resume game" button on the main menu), the coordinates in the pause menu revert to -0, even if they have shown -31 before.

Even weirder: if you then quit to main menu, go into the "new game" screen and fiddle around a bit, then come back to the main menu and load on of your existing saves, once loaded it'll show the -31 coordinate again on the pause screen...

So that's weird, but not fixed.

Edited by Theoretician

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32 minutes ago, sakura_sk said:

There was no update since this was marked as "fixed"

Right of course! I got confused by the number of times it's been marked as "fixed" :-D

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