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Regolith can bypass wall


abud
  • Branch: Live Branch Version: Windows Pending

Not sure how that one tile manages to bypass all those walls. Bouncing around like a pinball? Very unlikely

Screenshot_6.thumb.png.4b9ef4a05e553bbc321db51cda9dd9fe.png


Steps to Reproduce
Just make bunker wall. After some time, there will be regolith under wall from meteor explosions. It never happens when I watch them directly, just happen when camera somewhere else.



User Feedback


happens to me even in the prebuilt room. after some time the regolith appears there, though no wall is destroyed and the gasses are still in the room (=> not exposed to space anywhere)

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17 minutes ago, SharraShimada said:

Double-layer of walls prevents it.

I will try this as a temporary workaround until they fix it.

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What seems to be the problem here is the lack of collision detection between the walls and the big meteor. When it crash, it crash on the ground below the space ruin and the regolth appear at that location. Since there is already something there, it appear above it, inside the station.

Being tired of this in my current game, I just debug - destroyed the whole space station since it do nothing for now :p

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