After the latest live, Occupation update, and your code optimalization, game runs very well, for me, with 12-16 dupes it's constant 60 FPS. However, Time to time, when I scrolling to another area, especially if it's my base "core", game hangs a little bit, gets a lag spike which lasts 2-3 sec, then everything goes normal, 60 FPS again. When these lag spikes happen, FPS falls down below 40, or even 30 FPS. This can happen all the time if you have multiple, different machine building on the screen. I don't realize if this matters how many dupes on the screen.
Another issue, when this happening even I don't touch the mouse, nor try to scrolling the screen. Looking my base, then suddenly this lag spike happens for few sec. This second behavior is rare, but can happen.
I hope you can find the problem, and can able to fix these lag spike, so the game can run constant 60 FPS. (I know this is relative and depends on computer "power", but I have a high-end machine, that's why I reported that little lag spikes happen time to time, so probably it has nothing to do with GPU/CPU power)
I wont send file, or attach video, because this always happens to me if base is big enough, and I have 12+ dupes.
Which I didn't test, if I build enough storage to clean the floor all in and around the base. (maybe this is the cause....?)
Build a base, and get big enough for 12-18 dupes.
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