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Mesh Tile not getting placed when there's a tempshift plate in the background


ArunPrasath
  • Branch: Live Branch Version: Windows Fixed

Mesh tile is placeable when there's a drywall in the back. If its a tempshift plate, Mesh tile isn't placeable.

Not entirely sure if this is a bug or not, but this is needed for constructing bases in the surface. Drywalls doesn't conduct heat as well as these plates do


Steps to Reproduce
Self Explanatory



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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

In the next update the build tool should correctly prevent building overlapping tiles and drywall.

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3 hours ago, Brook said:

Changed Status to Fixed

In the next update the build tool should correctly prevent building overlapping tiles and drywall.

You mean that we could'nt place a wall above a drywall anymore ? :(

In space, we need to be able to do such things.

Edited by Gwido

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Hi @Gwido,

I see your concern... we'll give this some more thought.

Do you have a save file that shows an example of what you're trying to accomplish with mesh or airflow tiles in space?

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Not me. I react to your post because it seems to imply that even solid walls would not be constructed above a drywall.

When I have built the liquefaction chambers for hydrogen and oxygen, next to the rocket silo, I've used drywall to fill a room with hydrogen, and then close it by building an insulated wall to fill the hole. ;)

 

Maybe @ArunPrasath have an example for airflow or mesh tiles. :) 

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On 1/24/2019 at 4:22 AM, Brook said:

Changed Status to Fixed

In the next update the build tool should correctly prevent building overlapping tiles and drywall.

Hey ... that's not what I meant ... @Brook walls should be placeable even if there's a drywall/tempshift wall in the background. We'll have to modify buildings/rooms in the surface. Current change will make us lose a lot of oxygen to space when we deconstruct tiles to put drywalls.

I don't have the save file now. But this scenario is easily reproducible so I don't think you'll have a problem in checking it out.

Edited by ArunPrasath
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If the team need a save showing a construction that needed to build a wall above a drywall, here it is : Astraea.sav

 

Saved at this exact place :

20190125134306_1.thumb.jpg.27929d3a49ee8b89f47e80632a7c092c.jpg

The 2 rooms are filled with hydrogen.

When I built this system, I have infected the hydrogen through a vent placed in a room below (not shown on the picture); but a massive part of these rooms are in space.

The gas go through the tile below the aquatuner, on the right, and then through the one above the wheeze wort aside.

To close theses rooms, it was necessary to build a wall above drywall. ;)

Or else, the whole system would be placed farther from the rocket, which had increased the risk of leak out while the liquid hydrogen and oxygen go to the rocket.

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In the next update, all doors and tiles will prevent gas escaping from the back wall into space without requiring a wall to be built behind them.

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On 7.2.2019 at 8:45 PM, Brook said:

In the next update, all doors and tiles will prevent gas escaping from the back wall into space without requiring a wall to be built behind them.

Excuse me but I can not help but ask now (rather than in mayhaps ~9h) how it will look visually, whether one will still able to see space or automatically a dry wall is part of the doors and transparent tiles (or something else).

Feel free to ignore the question if the answer is already "you will not see space" and "window tiles will still show space"  (+you also meant liquid because you programmed it that way anyway) since that little concern of mine will be solved whenever the next hotfix comes around~

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