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Issue With Wrangling Hatches


DrSchoen
  • Branch: Live Branch Version: Windows Fixed

When wrangling hatches there is a chance that they glitch and instead of them being wrangled the burrowed sprite appears above the floor. When night comes it will repeatedly burrow and teleport around very quickly and it returns to the burrowed state when day comes. One of the hatches I wrangled teleported and eventually just stopped existing.

hatchglitch.png


Steps to Reproduce

I am not entirely sure how to reproduce the issue, but it seems to just be using the wrangle function on hatches. It happened more when they were on tile blocks before being wrangled.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

This looks the same issue as in the "Hatch Wrangle to Burrowed in Midair" bug report. Unfortunately I don't know how to place a link here. 

I have found 6 versions of this bug in separate bug reports, I wil post this same message to all the bug reports in question.

The first one reported (I think) was "Hatch Wrangle to Burrowed in Midair" 
https://forums.kleientertainment.com/klei-bug-tracker/oni/hatch-wrangle-to-burrowed-in-midair-r26766/

the others are:

"trussed hatch teleporting around"
https://forums.kleientertainment.com/klei-bug-tracker/oni/trussed-hatch-teleporting-around-r27125/

"Hatch wrangle glitch"
https://forums.kleientertainment.com/klei-bug-tracker/oni/hatch-wrangle-glitch-r26919/

"Hatch AI broken"
https://forums.kleientertainment.com/klei-bug-tracker/oni/hatch-ai-broken-r26895/

"Issue With Wrangling Hatches"
https://forums.kleientertainment.com/klei-bug-tracker/oni/issue-with-wrangling-hatches-r27371/

"Wrangled Hatches Bugged - Stuck Burrowing/Unborrowing and cannot be moved"
https://forums.kleientertainment.com/klei-bug-tracker/oni/wrangled-hatches-bugged-stuck-burrowingunborrowing-and-cannot-be-moved-r27367/


I suggest all reports should be combined under the first one. And everyone with this bug should at least follow that bug report. 

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