Whenever I log into my world, the game always crashes after a few minutes of logging in. It does not matter what I do. I could be afk and it still happens. I'm on cycle 500 and have getting into rocketry. I updated my driver and ran file validation in steam and it still happens.
Here's the crash report copied straight from the clipboard:
Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy.
System.NullReferenceException: Object reference not set to an instance of an object
at Equipment.Unequip (Equippable equippable) [0x0027d] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at Equippable.Unassign () [0x00041] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at EquippableBalloon+States+<>c.<InitializeStates>b__1_1 (EquippableBalloon+StatesInstance smi) [0x0000b] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at GameStateMachine`4+State+TransitionUpdater[StateMachineType,StateMachineInstanceType,MasterType,DefType].Update (StateMachineInstanceType smi, System.Single dt) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
at Game.Update () [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0
Build: U34-477203-V
I don't know what I could've done to cause this to happen. It seemingly happen out of the blue with no explanation.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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