Soysauce011

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About Soysauce011

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  1. How would I fix that? My printing pod is not obstructed.
  2. Whenever I log into my world, the game always crashes after a few minutes of logging in. It does not matter what I do. I could be afk and it still happens. I'm on cycle 500 and have getting into rocketry. I updated my driver and ran file validation in steam and it still happens. Here's the crash report copied straight from the clipboard: Exception in: (EquippableBalloon).EquippableBalloon+States.root.destroy. System.NullReferenceException: Object reference not set to an instance of an object at Equipment.Unequip (Equippable equippable) [0x0027d] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 at Equippable.Unassign () [0x00041] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 at EquippableBalloon+States+<>c.<InitializeStates>b__1_1 (EquippableBalloon+StatesInstance smi) [0x0000b] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 at GameStateMachine`4+State+TransitionUpdater[StateMachineType,StateMachineInstanceType,MasterType,DefType].Update (StateMachineInstanceType smi, System.Single dt) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <6a81623675ea4347b1cfdd3156c4d89d>:0 at Game.SimEveryTick (System.Single dt) [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 at Game.Update () [0x00000] in <f9baef9e89cf46d89f61eedc4adbd93b>:0 Build: U34-477203-V