The Game Hangs when deconstructing a tile
The Game Hangs when deconstructing a tile Steps to Reproduce deconstruct a tile (it does not happen every time but it happens a lot)
Report reply SharraShimada 1317 Posted June 3, 2020 Please check this: If you suffer already from lag of pathfinding, removing an assigned path by deconstructing the tile, every dupe currently assigned has to recalculate its path to a new one. This applies also to critters. If then only complex paths are left, the amount of calculations rise. Share this comment Link to comment Share on other sites More sharing options...
Report reply oconzer 89 Posted June 5, 2020 This also applies to conveyor rails, pipes, and wires. Less so with wires and conveyor rails, but definitely for pipes. Share this comment Link to comment Share on other sites More sharing options...
Report reply klei.ruby 685 Posted June 23, 2020 @aymanoracle do you or anyone seeing this behaviour have a save file for us to test with? Thanks. 1 Share this comment Link to comment Share on other sites More sharing options...
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