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Game Hangs when deconstructing a tile


aymanoracle
  • Branch: Live Branch Version: Windows Pending

The Game Hangs when deconstructing a tile


Steps to Reproduce

deconstruct a tile (it does not happen every time but it happens a lot)




User Feedback


Please check this: If you suffer already from lag of pathfinding, removing an assigned path by deconstructing the tile, every dupe currently assigned has to recalculate its path to a new one. This applies also to critters. If then only complex paths are left, the amount of calculations rise. 

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This also applies to conveyor rails, pipes, and wires. Less so with wires and conveyor rails, but definitely for pipes.

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