Assert failed: Two seeds of different subspecies just absorbed!
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at MutantPlant.OnAbsorb (System.Object data) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at MutantPlant+<>c.<.cctor>b__35_0 (MutantPlant component, System.Object data) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at Pickupable.Absorb (Pickupable pickupable) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at Pickupable.TryAbsorb (Pickupable other, System.Boolean hide_effects, System.Boolean allow_cross_storage) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at Storage.Store (UnityEngine.GameObject go, System.Boolean hide_popups, System.Boolean block_events, System.Boolean do_disease_transfer, System.Boolean is_deserializing) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at Pickupable.OnCompleteWork (Worker worker) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at Workable.CompleteWork (Worker worker) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at Worker.CompleteWork () [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at Worker.Work (System.Single dt) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <8f0726745db24471804d5705938c3f79>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
at Game.Update () [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0
Build: EX1 S14-472345-SD
This is a bug previously mentioned and marked as fixed but it seem to still happen.
Update: It happens in the latest version too.
Assert failed: Two seeds of different subspecies just absorbed!
UnityEngine.Debug:LogError (object)
Debug:LogError (object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs:142)
Debug:Assert (bool,object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs:188)
MutantPlant:OnAbsorb (object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Minions/Monitors/MutantPlant.cs:83)
MutantPlant/<>c:<.cctor>b__35_0 (MutantPlant,object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Minions/Monitors/MutantPlant.cs:76)
EventSystem/IntraObjectHandler`1<MutantPlant>:Trigger (UnityEngine.GameObject,object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:111)
EventSystem:Trigger (UnityEngine.GameObject,int,object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:148)
KMonoBehaviour:Trigger (int,object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
Pickupable:Absorb (Pickupable) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Pickupable.cs:657)
Pickupable:TryAbsorb (Pickupable,bool,bool) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Pickupable.cs:571)
Storage:Store (UnityEngine.GameObject,bool,bool,bool,bool) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Storage.cs:429)
Pickupable:OnCompleteWork (Worker) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Pickupable.cs:815)
Workable:CompleteWork (Worker) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Workable.cs:431)
Worker:CompleteWork () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Worker.cs:106)
Worker:Work (single) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Worker.cs:156)
GameStateMachine`4/State/<>c__DisplayClass80_0<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>:<ToggleWork>b__1 (FetchAreaChore/StatesInstance,single) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2009)
BucketUpdater`1<FetchAreaChore/StatesInstance>:Update (FetchAreaChore/StatesInstance,single) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96)
UpdateBucketWithUpdater`1<FetchAreaChore/StatesInstance>:Update (single) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
StateMachineUpdater/BucketGroup:AdvanceOneSubTick (single) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:AdvanceOneSimSubTick () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game:SimEveryTick (single) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs:1372)
Game:Update () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs:1348)
Build: EX1 S14-472677-SD
It happens 10-15 seconds after loading the attached save. I tried to load the autosave and the previous autosave too but with the same result.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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