Floaf

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About Floaf

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  1. OMG, you are my hero! :-D Yes, if I cancel compost, everything work! Thanks! I can finally continue
  2. Yes, it still crashes. I try to reload it after every update but with the same result. As you say, if i search for the same bug here on the bug tracker, I find several reports of the same and they are all marked as fixed so I guess this is a new type of bug.
  3. It would be nice if someone could confirm that this still is a problem. I cannot continue playing my save until this is fixed
  4. Assert failed: Two seeds of different subspecies just absorbed! at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at Debug.LogError (System.Object obj) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 at MutantPlant.OnAbsorb (System.Object data) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at MutantPlant+<>c.<.cctor>b__35_0 (MutantPlant component, System.Object data) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 at Pickupable.Absorb (Pickupable pickupable) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at Pickupable.TryAbsorb (Pickupable other, System.Boolean hide_effects, System.Boolean allow_cross_storage) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at Storage.Store (UnityEngine.GameObject go, System.Boolean hide_popups, System.Boolean block_events, System.Boolean do_disease_transfer, System.Boolean is_deserializing) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at Pickupable.OnCompleteWork (Worker worker) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at Workable.CompleteWork (Worker worker) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at Worker.CompleteWork () [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at Worker.Work (System.Single dt) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <8f0726745db24471804d5705938c3f79>:0 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <8f0726745db24471804d5705938c3f79>:0 at Game.SimEveryTick (System.Single dt) [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 at Game.Update () [0x00000] in <06f8e7422a7d4d098b0ee5ec07bdf81a>:0 Build: EX1 S14-472345-SD This is a bug previously mentioned and marked as fixed but it seem to still happen. Big rock15.sav Update: It happens in the latest version too. Assert failed: Two seeds of different subspecies just absorbed! UnityEngine.Debug:LogError (object) Debug:LogError (object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs:142) Debug:Assert (bool,object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs:188) MutantPlant:OnAbsorb (object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Minions/Monitors/MutantPlant.cs:83) MutantPlant/<>c:<.cctor>b__35_0 (MutantPlant,object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Minions/Monitors/MutantPlant.cs:76) EventSystem/IntraObjectHandler`1<MutantPlant>:Trigger (UnityEngine.GameObject,object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:111) EventSystem:Trigger (UnityEngine.GameObject,int,object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:148) KMonoBehaviour:Trigger (int,object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411) Pickupable:Absorb (Pickupable) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Pickupable.cs:657) Pickupable:TryAbsorb (Pickupable,bool,bool) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Pickupable.cs:571) Storage:Store (UnityEngine.GameObject,bool,bool,bool,bool) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Storage.cs:429) Pickupable:OnCompleteWork (Worker) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Pickupable.cs:815) Workable:CompleteWork (Worker) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Workable.cs:431) Worker:CompleteWork () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Worker.cs:106) Worker:Work (single) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Worker.cs:156) GameStateMachine`4/State/<>c__DisplayClass80_0<FetchAreaChore/States, FetchAreaChore/StatesInstance, FetchAreaChore, object>:<ToggleWork>b__1 (FetchAreaChore/StatesInstance,single) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:2009) BucketUpdater`1<FetchAreaChore/StatesInstance>:Update (FetchAreaChore/StatesInstance,single) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96) UpdateBucketWithUpdater`1<FetchAreaChore/StatesInstance>:Update (single) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79) StateMachineUpdater/BucketGroup:AdvanceOneSubTick (single) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152) StateMachineUpdater:AdvanceOneSimSubTick () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244) Game:SimEveryTick (single) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs:1372) Game:Update () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs:1348) Build: EX1 S14-472677-SD
  5. I play in 4K and I see even more planets
  6. I experience the game crashing when i press keys on the keyboard when the game freezes during save cycle. It is crashing directly after the save is done so i can just reload the game and continue but it is a bit annoying Just continue tapping enough keys, like when you are playing as normal, during the save cycle and the game crashes.