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Arbor Tree spawns with multiple branches in a single tile.


Dentarthurdent
  • Branch: Preview Branch Version: Windows Fixed

Observed on build LU-353289.

Observed behavior:

  • Some arbor trees have a dozen or more branches in a single tile.
  • Game hangs for a few seconds when trying to view the Farming overlay or the Harvesting overlay.
  • When the tree is uprooted, the extra branches remain, disappearing only on save/load.

Expected behavior:

  • No more than one branch occupies any given tile.
  • Branches disappear with the tree when uprooted.

As a workaround, a player can dig out the tile underneath the tree, then save and load the game.

LU-353289 - Too Many Tree Branches.sav

Too Many Tree Branches.jpg


Steps to Reproduce
Generate a new arboreal world. To quickly locate the problem areas, issue a dig/uproot command on the trees, then cancel those commands. Some uproot commands may remain where there are too many branches.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

i have same problem with 1 of my trees.

it appear where a pip have planted a new plant right beside the tree and it has grown branches over said plant, i believe that should not happen?

saved with screen focues on tree.

Spacejunk.sav

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Changed Status to Fixed

Trees won't do this anymore after the next hotfix (and existing stacks of branches will be cleaned up on load)

  • Thanks 1

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