Here's what I get after updating to the last preview snapshot:
The log indicates the game is retrying indefinitely. Extract:
[20:37:27.491] [1] [INFO] KProfiler: Start [20:37:27.656] [1] [INFO] Applying resolution 1920x1015 @60hz (fullscreen: False) [20:37:27.656] [1] [INFO] Low Res Textures? No [20:37:27.659] [1] [INFO] preview Build: CS-439714 [20:37:27.716] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x00134] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at KFMOD.Initialize () [0x00002] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0000e] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at KFMOD.CollectSoundDescriptions () [0x00003] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at KFMOD.Initialize () [0x0004d] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at LaunchInitializer.Update () [0x00077] in <5795bf5e6f2c4782bf7e8f3f8be03520>:0 (Filename: <7a1f08544b5e4fdf80e826a52f7cdd7f> Line: 0) requesting resize 1920 x 1015 resizing window to 1920 x 1015 Desktop is 1920 x 1080 @ 60 Hz [20:37:28.299] [1] [INFO] Applying resolution 1920x1015 @60hz (fullscreen: False) [20:37:28.299] [1] [INFO] Low Res Textures? No [20:37:28.299] [1] [INFO] preview Build: CS-439714 [20:37:28.299] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0000e] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 at KFMOD.Initialize () [0x00002] in <7a1f08544b5e4fdf80e826a52f7cdd7f>:0 [20:37:28.314] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) Debug:Assert(Boolean) DebugUtil:Assert(Boolean) KFMOD:CollectParameterUpdaters() KFMOD:Initialize() LaunchInitializer:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [20:37:28.315] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) Debug:Assert(Boolean) DebugUtil:Assert(Boolean) KFMOD:CollectParameterUpdaters() KFMOD:Initialize() LaunchInitializer:Update() (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Steps to Reproduce
Update to rev. 439714 on Linux,
Launch the game
-
1
-
1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now