Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/MonoBleedingEdge/etc' PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55224 Multi-casting "[IP] 192.168.178.25 [Port] 55224 [Flags] 2 [Guid] 2503633741 [EditorId] 1347663649 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-OEMDF43) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55224] PlayerConnection already initialized - listening to [0.0.0.0:55224] Initialize engine version: 2018.4.14f1 (05119b33d0b7) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: VRAM: 4043 MB Driver: 27.21.14.5730 Begin MonoManager ReloadAssembly - Completed reload, in 0.205 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.482100 ms [18:18:53.420] [1] [INFO] KProfiler: Start [18:18:53.525] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.525] [1] [INFO] Low Res Textures? No [18:18:53.528] [1] [INFO] release Build: EX1-436846 [18:18:53.550] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x00134] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:92 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.626] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.626] [1] [INFO] Low Res Textures? No [18:18:53.626] [1] [INFO] release Build: EX1-436846 [18:18:53.626] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.635] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.635] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.638] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.647] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.647] [1] [INFO] Low Res Textures? No [18:18:53.647] [1] [INFO] release Build: EX1-436846 [18:18:53.647] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.653] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.653] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.653] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.653] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.654] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.656] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.663] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.663] [1] [INFO] Low Res Textures? No [18:18:53.663] [1] [INFO] release Build: EX1-436846 [18:18:53.663] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.670] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.670] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.670] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.670] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.671] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.673] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.681] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.681] [1] [INFO] Low Res Textures? No [18:18:53.681] [1] [INFO] release Build: EX1-436846 [18:18:53.681] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.687] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.687] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.687] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.687] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.688] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.690] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.697] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.697] [1] [INFO] Low Res Textures? No [18:18:53.697] [1] [INFO] release Build: EX1-436846 [18:18:53.697] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.703] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.703] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.704] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.704] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.704] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.707] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.712] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.712] [1] [INFO] Low Res Textures? No [18:18:53.712] [1] [INFO] release Build: EX1-436846 [18:18:53.712] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.719] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.719] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.719] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.720] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.720] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.722] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.731] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.731] [1] [INFO] Low Res Textures? No [18:18:53.731] [1] [INFO] release Build: EX1-436846 [18:18:53.731] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.738] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.738] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.738] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.738] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.739] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.742] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.749] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.749] [1] [INFO] Low Res Textures? No [18:18:53.749] [1] [INFO] release Build: EX1-436846 [18:18:53.749] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.756] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.756] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.757] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.757] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.757] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.760] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.768] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.768] [1] [INFO] Low Res Textures? No [18:18:53.768] [1] [INFO] release Build: EX1-436846 [18:18:53.768] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.775] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.776] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.776] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.776] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.776] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.780] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.787] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.787] [1] [INFO] Low Res Textures? No [18:18:53.787] [1] [INFO] release Build: EX1-436846 [18:18:53.787] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.795] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.795] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.796] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.796] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.796] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.799] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.806] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.806] [1] [INFO] Low Res Textures? No [18:18:53.806] [1] [INFO] release Build: EX1-436846 [18:18:53.806] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.813] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.813] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.814] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.814] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.814] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.823] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.823] [1] [INFO] Low Res Textures? No [18:18:53.823] [1] [INFO] release Build: EX1-436846 [18:18:53.823] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.829] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.829] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.829] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.830] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.830] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.833] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.839] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.839] [1] [INFO] Low Res Textures? No [18:18:53.839] [1] [INFO] release Build: EX1-436846 [18:18:53.839] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.845] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.845] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.846] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.846] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.846] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.849] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.856] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.856] [1] [INFO] Low Res Textures? No [18:18:53.856] [1] [INFO] release Build: EX1-436846 [18:18:53.856] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.864] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.864] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.864] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.865] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.865] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.868] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.878] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.878] [1] [INFO] Low Res Textures? No [18:18:53.878] [1] [INFO] release Build: EX1-436846 [18:18:53.878] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.885] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.885] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.889] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.896] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.896] [1] [INFO] Low Res Textures? No [18:18:53.896] [1] [INFO] release Build: EX1-436846 [18:18:53.896] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.904] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.906] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.914] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.914] [1] [INFO] Low Res Textures? No [18:18:53.914] [1] [INFO] release Build: EX1-436846 [18:18:53.914] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.922] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.922] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.923] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.923] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.923] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.926] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.933] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.933] [1] [INFO] Low Res Textures? No [18:18:53.933] [1] [INFO] release Build: EX1-436846 [18:18:53.933] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.940] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.941] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.941] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.941] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.941] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.945] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.952] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.952] [1] [INFO] Low Res Textures? No [18:18:53.952] [1] [INFO] release Build: EX1-436846 [18:18:53.952] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.959] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.959] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.960] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.960] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.960] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.963] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.969] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.969] [1] [INFO] Low Res Textures? No [18:18:53.969] [1] [INFO] release Build: EX1-436846 [18:18:53.970] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.976] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.976] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.976] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.976] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.977] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.979] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:53.986] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:53.986] [1] [INFO] Low Res Textures? No [18:18:53.986] [1] [INFO] release Build: EX1-436846 [18:18:53.986] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:53.993] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.993] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.994] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.994] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.994] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:53.997] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.005] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.005] [1] [INFO] Low Res Textures? No [18:18:54.005] [1] [INFO] release Build: EX1-436846 [18:18:54.005] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.012] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.012] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.013] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.013] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.013] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.016] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.022] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.022] [1] [INFO] Low Res Textures? No [18:18:54.022] [1] [INFO] release Build: EX1-436846 [18:18:54.022] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.028] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.029] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.029] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.029] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.029] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.032] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.038] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.038] [1] [INFO] Low Res Textures? No [18:18:54.038] [1] [INFO] release Build: EX1-436846 [18:18:54.038] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.045] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.045] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.046] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.046] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.046] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.049] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.055] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.055] [1] [INFO] Low Res Textures? No [18:18:54.055] [1] [INFO] release Build: EX1-436846 [18:18:54.055] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.061] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.061] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.062] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.062] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.062] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.065] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.072] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.072] [1] [INFO] Low Res Textures? No [18:18:54.072] [1] [INFO] release Build: EX1-436846 [18:18:54.072] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.079] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.079] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.079] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.080] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.080] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.082] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.088] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.088] [1] [INFO] Low Res Textures? No [18:18:54.088] [1] [INFO] release Build: EX1-436846 [18:18:54.088] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.094] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.095] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.095] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.095] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.095] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.098] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.104] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.104] [1] [INFO] Low Res Textures? No [18:18:54.104] [1] [INFO] release Build: EX1-436846 [18:18:54.104] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.111] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.111] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.111] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.111] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.111] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.114] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.121] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.121] [1] [INFO] Low Res Textures? No [18:18:54.121] [1] [INFO] release Build: EX1-436846 [18:18:54.121] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.127] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.127] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.127] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.127] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.127] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.130] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.136] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.136] [1] [INFO] Low Res Textures? No [18:18:54.136] [1] [INFO] release Build: EX1-436846 [18:18:54.136] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.143] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.143] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.143] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.143] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.143] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.146] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.152] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.152] [1] [INFO] Low Res Textures? No [18:18:54.152] [1] [INFO] release Build: EX1-436846 [18:18:54.152] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.159] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.159] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.159] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.159] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.159] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.162] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.168] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.168] [1] [INFO] Low Res Textures? No [18:18:54.169] [1] [INFO] release Build: EX1-436846 [18:18:54.169] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.175] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.176] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.176] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.176] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.176] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.179] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.185] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.185] [1] [INFO] Low Res Textures? No [18:18:54.185] [1] [INFO] release Build: EX1-436846 [18:18:54.185] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.192] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.192] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.193] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.193] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.193] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.196] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.202] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.202] [1] [INFO] Low Res Textures? No [18:18:54.202] [1] [INFO] release Build: EX1-436846 [18:18:54.202] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.208] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.209] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.209] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.209] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.209] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.212] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.218] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.218] [1] [INFO] Low Res Textures? No [18:18:54.218] [1] [INFO] release Build: EX1-436846 [18:18:54.218] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.224] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.225] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.225] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.225] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.225] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.228] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.234] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.234] [1] [INFO] Low Res Textures? No [18:18:54.234] [1] [INFO] release Build: EX1-436846 [18:18:54.234] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.240] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.241] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.241] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.241] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.241] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.244] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.250] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.250] [1] [INFO] Low Res Textures? No [18:18:54.250] [1] [INFO] release Build: EX1-436846 [18:18:54.250] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.256] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.257] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.257] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.257] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.257] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.260] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.266] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.266] [1] [INFO] Low Res Textures? No [18:18:54.266] [1] [INFO] release Build: EX1-436846 [18:18:54.266] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.273] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.273] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.273] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.273] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.274] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.276] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.283] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.283] [1] [INFO] Low Res Textures? No [18:18:54.283] [1] [INFO] release Build: EX1-436846 [18:18:54.283] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.289] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.289] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.289] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.289] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.290] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.292] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.298] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.298] [1] [INFO] Low Res Textures? No [18:18:54.298] [1] [INFO] release Build: EX1-436846 [18:18:54.299] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.305] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.308] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.308] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.308] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.308] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.311] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.317] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.317] [1] [INFO] Low Res Textures? No [18:18:54.317] [1] [INFO] release Build: EX1-436846 [18:18:54.317] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.323] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.324] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.324] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.324] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.324] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.327] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.333] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.333] [1] [INFO] Low Res Textures? No [18:18:54.333] [1] [INFO] release Build: EX1-436846 [18:18:54.333] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.340] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.340] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.340] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.340] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.340] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.343] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.350] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.350] [1] [INFO] Low Res Textures? No [18:18:54.350] [1] [INFO] release Build: EX1-436846 [18:18:54.350] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.356] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.356] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.356] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.356] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.356] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.359] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.365] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.365] [1] [INFO] Low Res Textures? No [18:18:54.365] [1] [INFO] release Build: EX1-436846 [18:18:54.365] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.372] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.372] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.372] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.372] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.372] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.375] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.381] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.381] [1] [INFO] Low Res Textures? No [18:18:54.381] [1] [INFO] release Build: EX1-436846 [18:18:54.381] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.387] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.388] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.388] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.388] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.388] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.391] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.397] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.397] [1] [INFO] Low Res Textures? No [18:18:54.397] [1] [INFO] release Build: EX1-436846 [18:18:54.397] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.403] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.404] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.404] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.404] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.404] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.407] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.413] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.413] [1] [INFO] Low Res Textures? No [18:18:54.413] [1] [INFO] release Build: EX1-436846 [18:18:54.413] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.419] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.420] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.420] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.420] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.420] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.423] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.429] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.429] [1] [INFO] Low Res Textures? No [18:18:54.429] [1] [INFO] release Build: EX1-436846 [18:18:54.429] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.435] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.435] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.436] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.436] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.436] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.439] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.445] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.445] [1] [INFO] Low Res Textures? No [18:18:54.445] [1] [INFO] release Build: EX1-436846 [18:18:54.445] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.451] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.451] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.452] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.452] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.452] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.455] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.460] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.460] [1] [INFO] Low Res Textures? No [18:18:54.461] [1] [INFO] release Build: EX1-436846 [18:18:54.461] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.468] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.468] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.470] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.477] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.477] [1] [INFO] Low Res Textures? No [18:18:54.477] [1] [INFO] release Build: EX1-436846 [18:18:54.477] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.483] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.483] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.483] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.483] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.484] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.486] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.493] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.493] [1] [INFO] Low Res Textures? No [18:18:54.493] [1] [INFO] release Build: EX1-436846 [18:18:54.493] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.500] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.500] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.500] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.500] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.501] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.503] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.510] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.510] [1] [INFO] Low Res Textures? No [18:18:54.510] [1] [INFO] release Build: EX1-436846 [18:18:54.510] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.516] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.516] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.516] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.516] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.517] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.519] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.527] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.527] [1] [INFO] Low Res Textures? No [18:18:54.527] [1] [INFO] release Build: EX1-436846 [18:18:54.527] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.533] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.533] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.537] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.543] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.543] [1] [INFO] Low Res Textures? No [18:18:54.543] [1] [INFO] release Build: EX1-436846 [18:18:54.543] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.550] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.550] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.550] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.550] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.550] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.553] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.560] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.560] [1] [INFO] Low Res Textures? No [18:18:54.560] [1] [INFO] release Build: EX1-436846 [18:18:54.560] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.566] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.566] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.566] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.570] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.577] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.577] [1] [INFO] Low Res Textures? No [18:18:54.577] [1] [INFO] release Build: EX1-436846 [18:18:54.577] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.583] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.583] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.583] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.583] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.586] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.593] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.593] [1] [INFO] Low Res Textures? No [18:18:54.593] [1] [INFO] release Build: EX1-436846 [18:18:54.593] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.601] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.603] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.610] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.610] [1] [INFO] Low Res Textures? No [18:18:54.610] [1] [INFO] release Build: EX1-436846 [18:18:54.610] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.616] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.620] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.627] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.627] [1] [INFO] Low Res Textures? No [18:18:54.627] [1] [INFO] release Build: EX1-436846 [18:18:54.627] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.635] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.636] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.636] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.637] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.637] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.644] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.651] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.651] [1] [INFO] Low Res Textures? No [18:18:54.651] [1] [INFO] release Build: EX1-436846 [18:18:54.651] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.657] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.657] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.657] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.657] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.658] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.661] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.667] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.667] [1] [INFO] Low Res Textures? No [18:18:54.667] [1] [INFO] release Build: EX1-436846 [18:18:54.667] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.673] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.673] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.674] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.674] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.674] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.677] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.683] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.683] [1] [INFO] Low Res Textures? No [18:18:54.683] [1] [INFO] release Build: EX1-436846 [18:18:54.683] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.689] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.689] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.689] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.690] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.690] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.692] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.698] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.698] [1] [INFO] Low Res Textures? No [18:18:54.699] [1] [INFO] release Build: EX1-436846 [18:18:54.699] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.705] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.705] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.705] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.705] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.705] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.708] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.714] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.714] [1] [INFO] Low Res Textures? No [18:18:54.714] [1] [INFO] release Build: EX1-436846 [18:18:54.714] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.720] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.720] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.721] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.721] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.721] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.724] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.730] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.730] [1] [INFO] Low Res Textures? No [18:18:54.730] [1] [INFO] release Build: EX1-436846 [18:18:54.730] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.736] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.736] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.736] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.737] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.737] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.739] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.745] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.745] [1] [INFO] Low Res Textures? No [18:18:54.745] [1] [INFO] release Build: EX1-436846 [18:18:54.745] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.751] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.752] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.752] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.752] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.752] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.755] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.761] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.761] [1] [INFO] Low Res Textures? No [18:18:54.761] [1] [INFO] release Build: EX1-436846 [18:18:54.761] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.768] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.768] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.770] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.777] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.777] [1] [INFO] Low Res Textures? No [18:18:54.777] [1] [INFO] release Build: EX1-436846 [18:18:54.777] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.783] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.787] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.794] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.794] [1] [INFO] Low Res Textures? No [18:18:54.794] [1] [INFO] release Build: EX1-436846 [18:18:54.794] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.800] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.800] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.804] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.811] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.811] [1] [INFO] Low Res Textures? No [18:18:54.811] [1] [INFO] release Build: EX1-436846 [18:18:54.811] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.818] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.818] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.818] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.821] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.827] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.827] [1] [INFO] Low Res Textures? No [18:18:54.827] [1] [INFO] release Build: EX1-436846 [18:18:54.827] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.833] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.833] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.833] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.833] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.833] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.836] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.843] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.843] [1] [INFO] Low Res Textures? No [18:18:54.843] [1] [INFO] release Build: EX1-436846 [18:18:54.843] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.849] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.850] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.850] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.850] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.850] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.853] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.860] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.860] [1] [INFO] Low Res Textures? No [18:18:54.860] [1] [INFO] release Build: EX1-436846 [18:18:54.860] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.866] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.866] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.866] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.869] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.877] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.877] [1] [INFO] Low Res Textures? No [18:18:54.877] [1] [INFO] release Build: EX1-436846 [18:18:54.877] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.883] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.890] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.897] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.897] [1] [INFO] Low Res Textures? No [18:18:54.897] [1] [INFO] release Build: EX1-436846 [18:18:54.897] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.906] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.913] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.913] [1] [INFO] Low Res Textures? No [18:18:54.913] [1] [INFO] release Build: EX1-436846 [18:18:54.913] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.919] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.919] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.919] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.919] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.919] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.922] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.928] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.928] [1] [INFO] Low Res Textures? No [18:18:54.928] [1] [INFO] release Build: EX1-436846 [18:18:54.928] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.935] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.935] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.935] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.938] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.944] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.944] [1] [INFO] Low Res Textures? No [18:18:54.944] [1] [INFO] release Build: EX1-436846 [18:18:54.944] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.951] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.953] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.960] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.960] [1] [INFO] Low Res Textures? No [18:18:54.960] [1] [INFO] release Build: EX1-436846 [18:18:54.960] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.966] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.966] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.970] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.977] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.977] [1] [INFO] Low Res Textures? No [18:18:54.977] [1] [INFO] release Build: EX1-436846 [18:18:54.977] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:54.983] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.983] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.983] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.984] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.987] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:54.989] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:54.995] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:54.995] [1] [INFO] Low Res Textures? No [18:18:54.995] [1] [INFO] release Build: EX1-436846 [18:18:54.995] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.002] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.002] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.002] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.002] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.005] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.011] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.011] [1] [INFO] Low Res Textures? No [18:18:55.011] [1] [INFO] release Build: EX1-436846 [18:18:55.011] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.018] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.020] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.027] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.027] [1] [INFO] Low Res Textures? No [18:18:55.027] [1] [INFO] release Build: EX1-436846 [18:18:55.027] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.033] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.037] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.044] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.044] [1] [INFO] Low Res Textures? No [18:18:55.044] [1] [INFO] release Build: EX1-436846 [18:18:55.044] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.053] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.060] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.060] [1] [INFO] Low Res Textures? No [18:18:55.060] [1] [INFO] release Build: EX1-436846 [18:18:55.060] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.066] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.070] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.077] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.077] [1] [INFO] Low Res Textures? No [18:18:55.077] [1] [INFO] release Build: EX1-436846 [18:18:55.077] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.083] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.083] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.087] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.094] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.094] [1] [INFO] Low Res Textures? No [18:18:55.094] [1] [INFO] release Build: EX1-436846 [18:18:55.094] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.100] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.100] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.100] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.100] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.103] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.110] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.110] [1] [INFO] Low Res Textures? No [18:18:55.110] [1] [INFO] release Build: EX1-436846 [18:18:55.110] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.120] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.127] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.127] [1] [INFO] Low Res Textures? No [18:18:55.127] [1] [INFO] release Build: EX1-436846 [18:18:55.127] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.137] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.144] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.144] [1] [INFO] Low Res Textures? No [18:18:55.144] [1] [INFO] release Build: EX1-436846 [18:18:55.144] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.151] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.151] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.153] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.161] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.161] [1] [INFO] Low Res Textures? No [18:18:55.161] [1] [INFO] release Build: EX1-436846 [18:18:55.161] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.168] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.168] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.171] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.177] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.177] [1] [INFO] Low Res Textures? No [18:18:55.177] [1] [INFO] release Build: EX1-436846 [18:18:55.177] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.187] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.194] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.194] [1] [INFO] Low Res Textures? No [18:18:55.194] [1] [INFO] release Build: EX1-436846 [18:18:55.194] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.200] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.201] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.201] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.201] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.201] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.204] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.210] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.210] [1] [INFO] Low Res Textures? No [18:18:55.210] [1] [INFO] release Build: EX1-436846 [18:18:55.210] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.220] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.226] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.226] [1] [INFO] Low Res Textures? No [18:18:55.226] [1] [INFO] release Build: EX1-436846 [18:18:55.227] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.233] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.233] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.233] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.236] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.243] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.243] [1] [INFO] Low Res Textures? No [18:18:55.243] [1] [INFO] release Build: EX1-436846 [18:18:55.243] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.253] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.260] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.260] [1] [INFO] Low Res Textures? No [18:18:55.260] [1] [INFO] release Build: EX1-436846 [18:18:55.260] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.266] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.266] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.266] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.270] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.276] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.277] [1] [INFO] Low Res Textures? No [18:18:55.277] [1] [INFO] release Build: EX1-436846 [18:18:55.277] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.283] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.283] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.283] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.283] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.286] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.293] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.293] [1] [INFO] Low Res Textures? No [18:18:55.293] [1] [INFO] release Build: EX1-436846 [18:18:55.293] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.300] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.300] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.300] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.301] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.301] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.303] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.310] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.310] [1] [INFO] Low Res Textures? No [18:18:55.310] [1] [INFO] release Build: EX1-436846 [18:18:55.310] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.316] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.316] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.316] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.319] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.327] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.327] [1] [INFO] Low Res Textures? No [18:18:55.327] [1] [INFO] release Build: EX1-436846 [18:18:55.327] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.334] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.334] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.336] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.343] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.343] [1] [INFO] Low Res Textures? No [18:18:55.343] [1] [INFO] release Build: EX1-436846 [18:18:55.343] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.349] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.353] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.360] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.360] [1] [INFO] Low Res Textures? No [18:18:55.360] [1] [INFO] release Build: EX1-436846 [18:18:55.360] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.367] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.368] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.368] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.368] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.368] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.371] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.377] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.377] [1] [INFO] Low Res Textures? No [18:18:55.377] [1] [INFO] release Build: EX1-436846 [18:18:55.377] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.383] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.384] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.384] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.384] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.384] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.387] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.393] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.394] [1] [INFO] Low Res Textures? No [18:18:55.394] [1] [INFO] release Build: EX1-436846 [18:18:55.394] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.400] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.400] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.400] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.400] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.401] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.403] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.410] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.410] [1] [INFO] Low Res Textures? No [18:18:55.410] [1] [INFO] release Build: EX1-436846 [18:18:55.410] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.416] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.417] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.417] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.417] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.417] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.420] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.427] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.427] [1] [INFO] Low Res Textures? No [18:18:55.427] [1] [INFO] release Build: EX1-436846 [18:18:55.427] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.433] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.433] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.433] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.434] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.434] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.436] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.444] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.444] [1] [INFO] Low Res Textures? No [18:18:55.444] [1] [INFO] release Build: EX1-436846 [18:18:55.444] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.451] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.453] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.460] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.461] [1] [INFO] Low Res Textures? No [18:18:55.461] [1] [INFO] release Build: EX1-436846 [18:18:55.461] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.468] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.468] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.470] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.477] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.477] [1] [INFO] Low Res Textures? No [18:18:55.477] [1] [INFO] release Build: EX1-436846 [18:18:55.477] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.484] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.484] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.484] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.484] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.484] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.487] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.494] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.494] [1] [INFO] Low Res Textures? No [18:18:55.494] [1] [INFO] release Build: EX1-436846 [18:18:55.494] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.500] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.500] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.500] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.501] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.501] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.503] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.510] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.510] [1] [INFO] Low Res Textures? No [18:18:55.511] [1] [INFO] release Build: EX1-436846 [18:18:55.511] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.517] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.517] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.518] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.518] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.518] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.521] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.527] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.527] [1] [INFO] Low Res Textures? No [18:18:55.527] [1] [INFO] release Build: EX1-436846 [18:18:55.527] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.537] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.544] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.544] [1] [INFO] Low Res Textures? No [18:18:55.544] [1] [INFO] release Build: EX1-436846 [18:18:55.544] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.550] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.550] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.551] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.551] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.551] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.554] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.561] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.561] [1] [INFO] Low Res Textures? No [18:18:55.561] [1] [INFO] release Build: EX1-436846 [18:18:55.561] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.568] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.570] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.577] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.577] [1] [INFO] Low Res Textures? No [18:18:55.577] [1] [INFO] release Build: EX1-436846 [18:18:55.577] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.583] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.583] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.583] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.583] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.586] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.593] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.593] [1] [INFO] Low Res Textures? No [18:18:55.593] [1] [INFO] release Build: EX1-436846 [18:18:55.593] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.599] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.599] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.603] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.610] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.610] [1] [INFO] Low Res Textures? No [18:18:55.610] [1] [INFO] release Build: EX1-436846 [18:18:55.610] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.616] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.616] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.616] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.619] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.626] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.626] [1] [INFO] Low Res Textures? No [18:18:55.627] [1] [INFO] release Build: EX1-436846 [18:18:55.627] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.636] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.643] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.643] [1] [INFO] Low Res Textures? No [18:18:55.643] [1] [INFO] release Build: EX1-436846 [18:18:55.643] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.650] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.650] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.650] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.650] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.650] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.653] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.660] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.660] [1] [INFO] Low Res Textures? No [18:18:55.660] [1] [INFO] release Build: EX1-436846 [18:18:55.660] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.673] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.673] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.674] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.674] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.674] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.681] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.693] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.693] [1] [INFO] Low Res Textures? No [18:18:55.693] [1] [INFO] release Build: EX1-436846 [18:18:55.693] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.699] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.703] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.710] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.710] [1] [INFO] Low Res Textures? No [18:18:55.710] [1] [INFO] release Build: EX1-436846 [18:18:55.710] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.720] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.727] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.727] [1] [INFO] Low Res Textures? No [18:18:55.727] [1] [INFO] release Build: EX1-436846 [18:18:55.727] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.734] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.736] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.743] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.744] [1] [INFO] Low Res Textures? No [18:18:55.744] [1] [INFO] release Build: EX1-436846 [18:18:55.744] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.753] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.760] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.760] [1] [INFO] Low Res Textures? No [18:18:55.760] [1] [INFO] release Build: EX1-436846 [18:18:55.760] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.770] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.777] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.777] [1] [INFO] Low Res Textures? No [18:18:55.777] [1] [INFO] release Build: EX1-436846 [18:18:55.777] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.783] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.783] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.783] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.786] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.794] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.794] [1] [INFO] Low Res Textures? No [18:18:55.794] [1] [INFO] release Build: EX1-436846 [18:18:55.794] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.800] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.800] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.804] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.810] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.810] [1] [INFO] Low Res Textures? No [18:18:55.810] [1] [INFO] release Build: EX1-436846 [18:18:55.810] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.816] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.820] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.828] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.828] [1] [INFO] Low Res Textures? No [18:18:55.828] [1] [INFO] release Build: EX1-436846 [18:18:55.828] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.835] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.837] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.844] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.844] [1] [INFO] Low Res Textures? No [18:18:55.844] [1] [INFO] release Build: EX1-436846 [18:18:55.844] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.851] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.851] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.851] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.851] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.851] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.854] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.860] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.861] [1] [INFO] Low Res Textures? No [18:18:55.861] [1] [INFO] release Build: EX1-436846 [18:18:55.861] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.868] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.868] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.870] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.877] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.877] [1] [INFO] Low Res Textures? No [18:18:55.877] [1] [INFO] release Build: EX1-436846 [18:18:55.877] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.885] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.889] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.896] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.896] [1] [INFO] Low Res Textures? No [18:18:55.896] [1] [INFO] release Build: EX1-436846 [18:18:55.896] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.902] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.906] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.913] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.913] [1] [INFO] Low Res Textures? No [18:18:55.913] [1] [INFO] release Build: EX1-436846 [18:18:55.913] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.919] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.919] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.920] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.920] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.920] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.923] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.930] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.930] [1] [INFO] Low Res Textures? No [18:18:55.930] [1] [INFO] release Build: EX1-436846 [18:18:55.930] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.937] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.937] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.937] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.937] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.937] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.940] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.947] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.947] [1] [INFO] Low Res Textures? No [18:18:55.947] [1] [INFO] release Build: EX1-436846 [18:18:55.947] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.953] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.953] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.953] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.953] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.953] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.956] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.962] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.962] [1] [INFO] Low Res Textures? No [18:18:55.962] [1] [INFO] release Build: EX1-436846 [18:18:55.962] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.968] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.969] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.969] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.969] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.969] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.972] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.979] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.979] [1] [INFO] Low Res Textures? No [18:18:55.979] [1] [INFO] release Build: EX1-436846 [18:18:55.979] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:55.985] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.985] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.985] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.985] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.986] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:55.988] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:55.995] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:55.995] [1] [INFO] Low Res Textures? No [18:18:55.995] [1] [INFO] release Build: EX1-436846 [18:18:55.995] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.002] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.002] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.002] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.004] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.011] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.011] [1] [INFO] Low Res Textures? No [18:18:56.011] [1] [INFO] release Build: EX1-436846 [18:18:56.011] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.018] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.018] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.018] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.018] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.018] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.021] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.028] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.028] [1] [INFO] Low Res Textures? No [18:18:56.028] [1] [INFO] release Build: EX1-436846 [18:18:56.028] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.035] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.035] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.037] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.044] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.044] [1] [INFO] Low Res Textures? No [18:18:56.044] [1] [INFO] release Build: EX1-436846 [18:18:56.044] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.053] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.060] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.060] [1] [INFO] Low Res Textures? No [18:18:56.060] [1] [INFO] release Build: EX1-436846 [18:18:56.060] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.066] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.070] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.077] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.077] [1] [INFO] Low Res Textures? No [18:18:56.077] [1] [INFO] release Build: EX1-436846 [18:18:56.077] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.083] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.083] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.086] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.094] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.094] [1] [INFO] Low Res Textures? No [18:18:56.094] [1] [INFO] release Build: EX1-436846 [18:18:56.094] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.100] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.100] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.100] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.103] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.110] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.110] [1] [INFO] Low Res Textures? No [18:18:56.110] [1] [INFO] release Build: EX1-436846 [18:18:56.110] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.118] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.120] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.127] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.127] [1] [INFO] Low Res Textures? No [18:18:56.127] [1] [INFO] release Build: EX1-436846 [18:18:56.127] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.137] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.144] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.144] [1] [INFO] Low Res Textures? No [18:18:56.144] [1] [INFO] release Build: EX1-436846 [18:18:56.144] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.151] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.153] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.160] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.160] [1] [INFO] Low Res Textures? No [18:18:56.160] [1] [INFO] release Build: EX1-436846 [18:18:56.160] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.166] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.170] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.177] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.177] [1] [INFO] Low Res Textures? No [18:18:56.177] [1] [INFO] release Build: EX1-436846 [18:18:56.177] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.187] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.194] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.194] [1] [INFO] Low Res Textures? No [18:18:56.194] [1] [INFO] release Build: EX1-436846 [18:18:56.194] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.200] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.201] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.201] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.201] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.201] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.204] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.210] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.211] [1] [INFO] Low Res Textures? No [18:18:56.211] [1] [INFO] release Build: EX1-436846 [18:18:56.211] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.218] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.218] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.218] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.221] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.227] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.227] [1] [INFO] Low Res Textures? No [18:18:56.227] [1] [INFO] release Build: EX1-436846 [18:18:56.227] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.237] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.244] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.244] [1] [INFO] Low Res Textures? No [18:18:56.244] [1] [INFO] release Build: EX1-436846 [18:18:56.244] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.251] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.251] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.251] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.254] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.262] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.262] [1] [INFO] Low Res Textures? No [18:18:56.262] [1] [INFO] release Build: EX1-436846 [18:18:56.262] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.268] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.268] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.269] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.269] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.269] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.271] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.278] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.278] [1] [INFO] Low Res Textures? No [18:18:56.278] [1] [INFO] release Build: EX1-436846 [18:18:56.278] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.285] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.285] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.285] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.285] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.285] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.288] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.295] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.295] [1] [INFO] Low Res Textures? No [18:18:56.295] [1] [INFO] release Build: EX1-436846 [18:18:56.295] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.301] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.301] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.301] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.301] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.302] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.304] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.311] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.311] [1] [INFO] Low Res Textures? No [18:18:56.311] [1] [INFO] release Build: EX1-436846 [18:18:56.311] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.318] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.318] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.320] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.327] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.327] [1] [INFO] Low Res Textures? No [18:18:56.327] [1] [INFO] release Build: EX1-436846 [18:18:56.327] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.336] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.343] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.343] [1] [INFO] Low Res Textures? No [18:18:56.343] [1] [INFO] release Build: EX1-436846 [18:18:56.343] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.349] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.353] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.360] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.360] [1] [INFO] Low Res Textures? No [18:18:56.360] [1] [INFO] release Build: EX1-436846 [18:18:56.360] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.366] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.366] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.366] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.367] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.367] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.370] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.377] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.377] [1] [INFO] Low Res Textures? No [18:18:56.379] [1] [INFO] release Build: EX1-436846 [18:18:56.380] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.386] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.386] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.386] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.386] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.387] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.389] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.396] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.396] [1] [INFO] Low Res Textures? No [18:18:56.396] [1] [INFO] release Build: EX1-436846 [18:18:56.396] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.402] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.402] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.403] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.403] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.403] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.406] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.412] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.412] [1] [INFO] Low Res Textures? No [18:18:56.412] [1] [INFO] release Build: EX1-436846 [18:18:56.412] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.419] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.419] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.419] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.419] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.419] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.422] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.428] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.429] [1] [INFO] Low Res Textures? No [18:18:56.429] [1] [INFO] release Build: EX1-436846 [18:18:56.429] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.435] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.435] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.435] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.435] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.435] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.438] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.444] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.445] [1] [INFO] Low Res Textures? No [18:18:56.445] [1] [INFO] release Build: EX1-436846 [18:18:56.445] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.451] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.451] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.451] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.451] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.451] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.454] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.460] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.460] [1] [INFO] Low Res Textures? No [18:18:56.461] [1] [INFO] release Build: EX1-436846 [18:18:56.461] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.471] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.478] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.478] [1] [INFO] Low Res Textures? No [18:18:56.478] [1] [INFO] release Build: EX1-436846 [18:18:56.478] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.484] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.485] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.485] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.485] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.485] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.488] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.494] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.494] [1] [INFO] Low Res Textures? No [18:18:56.494] [1] [INFO] release Build: EX1-436846 [18:18:56.494] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.500] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.501] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.501] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.501] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.501] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.504] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.511] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.511] [1] [INFO] Low Res Textures? No [18:18:56.511] [1] [INFO] release Build: EX1-436846 [18:18:56.511] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.517] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.518] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.518] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.518] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.518] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.521] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.527] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.527] [1] [INFO] Low Res Textures? No [18:18:56.527] [1] [INFO] release Build: EX1-436846 [18:18:56.527] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.535] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.535] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.537] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.544] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.544] [1] [INFO] Low Res Textures? No [18:18:56.544] [1] [INFO] release Build: EX1-436846 [18:18:56.544] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.550] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.550] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.551] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.551] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.551] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.554] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.560] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.560] [1] [INFO] Low Res Textures? No [18:18:56.560] [1] [INFO] release Build: EX1-436846 [18:18:56.561] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.570] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.577] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.577] [1] [INFO] Low Res Textures? No [18:18:56.577] [1] [INFO] release Build: EX1-436846 [18:18:56.577] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.587] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.594] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.594] [1] [INFO] Low Res Textures? No [18:18:56.594] [1] [INFO] release Build: EX1-436846 [18:18:56.594] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.601] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.601] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.601] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.603] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.611] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.611] [1] [INFO] Low Res Textures? No [18:18:56.611] [1] [INFO] release Build: EX1-436846 [18:18:56.611] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.618] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.620] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.627] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.627] [1] [INFO] Low Res Textures? No [18:18:56.627] [1] [INFO] release Build: EX1-436846 [18:18:56.627] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.635] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.637] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.644] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.644] [1] [INFO] Low Res Textures? No [18:18:56.644] [1] [INFO] release Build: EX1-436846 [18:18:56.645] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.651] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.651] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.651] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.652] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.652] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.654] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.661] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.661] [1] [INFO] Low Res Textures? No [18:18:56.661] [1] [INFO] release Build: EX1-436846 [18:18:56.661] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.668] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.668] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.668] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.668] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.671] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.677] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.678] [1] [INFO] Low Res Textures? No [18:18:56.678] [1] [INFO] release Build: EX1-436846 [18:18:56.678] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.687] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.694] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.694] [1] [INFO] Low Res Textures? No [18:18:56.694] [1] [INFO] release Build: EX1-436846 [18:18:56.694] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.703] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.710] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.710] [1] [INFO] Low Res Textures? No [18:18:56.710] [1] [INFO] release Build: EX1-436846 [18:18:56.710] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.716] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.716] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.716] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.719] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.727] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.727] [1] [INFO] Low Res Textures? No [18:18:56.727] [1] [INFO] release Build: EX1-436846 [18:18:56.727] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.734] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.736] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.743] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.743] [1] [INFO] Low Res Textures? No [18:18:56.743] [1] [INFO] release Build: EX1-436846 [18:18:56.743] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.749] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.753] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.760] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.760] [1] [INFO] Low Res Textures? No [18:18:56.760] [1] [INFO] release Build: EX1-436846 [18:18:56.760] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.770] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.777] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.777] [1] [INFO] Low Res Textures? No [18:18:56.777] [1] [INFO] release Build: EX1-436846 [18:18:56.777] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.783] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.783] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.783] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.786] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.794] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.794] [1] [INFO] Low Res Textures? No [18:18:56.794] [1] [INFO] release Build: EX1-436846 [18:18:56.794] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.800] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.800] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.804] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.810] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.810] [1] [INFO] Low Res Textures? No [18:18:56.810] [1] [INFO] release Build: EX1-436846 [18:18:56.810] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.816] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.820] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.827] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.827] [1] [INFO] Low Res Textures? No [18:18:56.827] [1] [INFO] release Build: EX1-436846 [18:18:56.827] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.833] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.833] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.837] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.844] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.844] [1] [INFO] Low Res Textures? No [18:18:56.844] [1] [INFO] release Build: EX1-436846 [18:18:56.844] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.850] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.850] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.851] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.851] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.851] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.854] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.860] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.860] [1] [INFO] Low Res Textures? No [18:18:56.860] [1] [INFO] release Build: EX1-436846 [18:18:56.860] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.866] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.870] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.877] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.877] [1] [INFO] Low Res Textures? No [18:18:56.877] [1] [INFO] release Build: EX1-436846 [18:18:56.877] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.883] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.883] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.883] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.884] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.884] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.894] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.894] [1] [INFO] Low Res Textures? No [18:18:56.894] [1] [INFO] release Build: EX1-436846 [18:18:56.894] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.900] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.900] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.900] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.901] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.901] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.904] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.910] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.910] [1] [INFO] Low Res Textures? No [18:18:56.910] [1] [INFO] release Build: EX1-436846 [18:18:56.910] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.917] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.917] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.917] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.917] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.917] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.920] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.927] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.927] [1] [INFO] Low Res Textures? No [18:18:56.927] [1] [INFO] release Build: EX1-436846 [18:18:56.927] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.933] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.937] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.944] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.944] [1] [INFO] Low Res Textures? No [18:18:56.944] [1] [INFO] release Build: EX1-436846 [18:18:56.944] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.951] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.951] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.951] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.954] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.960] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.961] [1] [INFO] Low Res Textures? No [18:18:56.961] [1] [INFO] release Build: EX1-436846 [18:18:56.961] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.970] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.977] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.977] [1] [INFO] Low Res Textures? No [18:18:56.977] [1] [INFO] release Build: EX1-436846 [18:18:56.977] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:56.983] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.984] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.984] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.984] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.984] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:56.987] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:56.994] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:56.994] [1] [INFO] Low Res Textures? No [18:18:56.994] [1] [INFO] release Build: EX1-436846 [18:18:56.994] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.003] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.011] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.011] [1] [INFO] Low Res Textures? No [18:18:57.011] [1] [INFO] release Build: EX1-436846 [18:18:57.011] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.020] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.027] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.027] [1] [INFO] Low Res Textures? No [18:18:57.027] [1] [INFO] release Build: EX1-436846 [18:18:57.027] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.037] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.044] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.044] [1] [INFO] Low Res Textures? No [18:18:57.044] [1] [INFO] release Build: EX1-436846 [18:18:57.044] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.054] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.061] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.061] [1] [INFO] Low Res Textures? No [18:18:57.061] [1] [INFO] release Build: EX1-436846 [18:18:57.061] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.070] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.071] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.071] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.073] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.079] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.079] [1] [INFO] Low Res Textures? No [18:18:57.079] [1] [INFO] release Build: EX1-436846 [18:18:57.079] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.085] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.085] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.086] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.086] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.086] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.089] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.095] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.095] [1] [INFO] Low Res Textures? No [18:18:57.095] [1] [INFO] release Build: EX1-436846 [18:18:57.095] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.102] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.102] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.102] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.102] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.105] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.111] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.111] [1] [INFO] Low Res Textures? No [18:18:57.111] [1] [INFO] release Build: EX1-436846 [18:18:57.111] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.118] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.118] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.118] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.118] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.118] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.121] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.127] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.127] [1] [INFO] Low Res Textures? No [18:18:57.127] [1] [INFO] release Build: EX1-436846 [18:18:57.127] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.133] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.137] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.143] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.143] [1] [INFO] Low Res Textures? No [18:18:57.143] [1] [INFO] release Build: EX1-436846 [18:18:57.143] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.149] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.153] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.160] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.160] [1] [INFO] Low Res Textures? No [18:18:57.160] [1] [INFO] release Build: EX1-436846 [18:18:57.160] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.166] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.170] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.177] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.177] [1] [INFO] Low Res Textures? No [18:18:57.177] [1] [INFO] release Build: EX1-436846 [18:18:57.177] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.183] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.183] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.183] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.183] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.186] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.193] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.193] [1] [INFO] Low Res Textures? No [18:18:57.193] [1] [INFO] release Build: EX1-436846 [18:18:57.194] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.200] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.200] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.200] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.200] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.200] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.203] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.210] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.210] [1] [INFO] Low Res Textures? No [18:18:57.210] [1] [INFO] release Build: EX1-436846 [18:18:57.210] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.216] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.220] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.227] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.227] [1] [INFO] Low Res Textures? No [18:18:57.227] [1] [INFO] release Build: EX1-436846 [18:18:57.227] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.235] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.235] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.235] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.235] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.238] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.245] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.245] [1] [INFO] Low Res Textures? No [18:18:57.245] [1] [INFO] release Build: EX1-436846 [18:18:57.245] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.252] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.252] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.252] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.252] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.253] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.256] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.263] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.263] [1] [INFO] Low Res Textures? No [18:18:57.263] [1] [INFO] release Build: EX1-436846 [18:18:57.263] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.270] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.271] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.271] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.271] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.271] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.274] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.281] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.281] [1] [INFO] Low Res Textures? No [18:18:57.281] [1] [INFO] release Build: EX1-436846 [18:18:57.281] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.287] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.287] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.288] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.288] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.288] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.291] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.297] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.297] [1] [INFO] Low Res Textures? No [18:18:57.297] [1] [INFO] release Build: EX1-436846 [18:18:57.297] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.303] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.304] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.304] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.304] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.304] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.307] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.314] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.314] [1] [INFO] Low Res Textures? No [18:18:57.314] [1] [INFO] release Build: EX1-436846 [18:18:57.314] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.320] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.320] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.321] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.321] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.321] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.324] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.330] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.331] [1] [INFO] Low Res Textures? No [18:18:57.331] [1] [INFO] release Build: EX1-436846 [18:18:57.331] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.337] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.337] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.337] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.337] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.338] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.340] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.347] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.347] [1] [INFO] Low Res Textures? No [18:18:57.347] [1] [INFO] release Build: EX1-436846 [18:18:57.347] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.353] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.353] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.353] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.353] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.354] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.356] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.363] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.363] [1] [INFO] Low Res Textures? No [18:18:57.363] [1] [INFO] release Build: EX1-436846 [18:18:57.363] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.369] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.370] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.370] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.370] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.370] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.373] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.380] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.380] [1] [INFO] Low Res Textures? No [18:18:57.380] [1] [INFO] release Build: EX1-436846 [18:18:57.380] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.386] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.386] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.387] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.387] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.387] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.389] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.396] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.396] [1] [INFO] Low Res Textures? No [18:18:57.396] [1] [INFO] release Build: EX1-436846 [18:18:57.396] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.402] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.402] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.402] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.403] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.403] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.405] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.412] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.412] [1] [INFO] Low Res Textures? No [18:18:57.412] [1] [INFO] release Build: EX1-436846 [18:18:57.412] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.418] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.418] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.418] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.419] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.419] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.421] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.428] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.428] [1] [INFO] Low Res Textures? No [18:18:57.428] [1] [INFO] release Build: EX1-436846 [18:18:57.428] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.434] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.434] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.435] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.435] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.435] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.438] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.444] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.444] [1] [INFO] Low Res Textures? No [18:18:57.444] [1] [INFO] release Build: EX1-436846 [18:18:57.444] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.449] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.449] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.453] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.460] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.460] [1] [INFO] Low Res Textures? No [18:18:57.460] [1] [INFO] release Build: EX1-436846 [18:18:57.460] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.468] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.469] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.469] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.469] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.469] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.472] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.479] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.479] [1] [INFO] Low Res Textures? No [18:18:57.479] [1] [INFO] release Build: EX1-436846 [18:18:57.479] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.485] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.486] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.486] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.486] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.486] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.489] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.496] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.496] [1] [INFO] Low Res Textures? No [18:18:57.496] [1] [INFO] release Build: EX1-436846 [18:18:57.496] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.502] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.502] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.502] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.503] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.503] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.505] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.512] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.512] [1] [INFO] Low Res Textures? No [18:18:57.512] [1] [INFO] release Build: EX1-436846 [18:18:57.512] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.518] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.518] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.518] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.518] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.519] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.521] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.528] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.528] [1] [INFO] Low Res Textures? No [18:18:57.528] [1] [INFO] release Build: EX1-436846 [18:18:57.528] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.535] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.535] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.535] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.537] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.544] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.544] [1] [INFO] Low Res Textures? No [18:18:57.544] [1] [INFO] release Build: EX1-436846 [18:18:57.544] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.550] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.550] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.550] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.551] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.551] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.553] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.560] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.560] [1] [INFO] Low Res Textures? No [18:18:57.560] [1] [INFO] release Build: EX1-436846 [18:18:57.560] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.568] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.570] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.577] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.577] [1] [INFO] Low Res Textures? No [18:18:57.577] [1] [INFO] release Build: EX1-436846 [18:18:57.577] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.583] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.583] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.583] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.587] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.594] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.594] [1] [INFO] Low Res Textures? No [18:18:57.594] [1] [INFO] release Build: EX1-436846 [18:18:57.594] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.601] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.601] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.603] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.611] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.611] [1] [INFO] Low Res Textures? No [18:18:57.611] [1] [INFO] release Build: EX1-436846 [18:18:57.611] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.618] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.618] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.618] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.618] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.621] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.628] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.629] [1] [INFO] Low Res Textures? No [18:18:57.629] [1] [INFO] release Build: EX1-436846 [18:18:57.629] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.635] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.635] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.635] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.635] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.636] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.638] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.645] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.645] [1] [INFO] Low Res Textures? No [18:18:57.645] [1] [INFO] release Build: EX1-436846 [18:18:57.645] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.651] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.651] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.652] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.652] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.652] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.655] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.661] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.661] [1] [INFO] Low Res Textures? No [18:18:57.661] [1] [INFO] release Build: EX1-436846 [18:18:57.661] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.668] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.668] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.668] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.668] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.669] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.671] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.679] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.679] [1] [INFO] Low Res Textures? No [18:18:57.679] [1] [INFO] release Build: EX1-436846 [18:18:57.679] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.685] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.685] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.685] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.685] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.686] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.688] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.695] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.695] [1] [INFO] Low Res Textures? No [18:18:57.695] [1] [INFO] release Build: EX1-436846 [18:18:57.695] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.702] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.702] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.702] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.705] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.711] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.711] [1] [INFO] Low Res Textures? No [18:18:57.711] [1] [INFO] release Build: EX1-436846 [18:18:57.711] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.718] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.718] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.718] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.718] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.718] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.721] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.728] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.728] [1] [INFO] Low Res Textures? No [18:18:57.728] [1] [INFO] release Build: EX1-436846 [18:18:57.728] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.734] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.734] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.734] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.735] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.735] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.738] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.745] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.745] [1] [INFO] Low Res Textures? No [18:18:57.745] [1] [INFO] release Build: EX1-436846 [18:18:57.745] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.751] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.752] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.752] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.752] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.752] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.757] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.764] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.764] [1] [INFO] Low Res Textures? No [18:18:57.764] [1] [INFO] release Build: EX1-436846 [18:18:57.764] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.770] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.771] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.771] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.771] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.771] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.774] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.781] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.781] [1] [INFO] Low Res Textures? No [18:18:57.781] [1] [INFO] release Build: EX1-436846 [18:18:57.781] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.787] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.787] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.787] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.788] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.788] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.791] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.797] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.797] [1] [INFO] Low Res Textures? No [18:18:57.797] [1] [INFO] release Build: EX1-436846 [18:18:57.797] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.803] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.804] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.804] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.804] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.804] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.807] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.814] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.814] [1] [INFO] Low Res Textures? No [18:18:57.814] [1] [INFO] release Build: EX1-436846 [18:18:57.814] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.820] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.820] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.820] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.820] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.821] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.823] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.829] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.829] [1] [INFO] Low Res Textures? No [18:18:57.829] [1] [INFO] release Build: EX1-436846 [18:18:57.829] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.835] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.836] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.836] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.836] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.836] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.839] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.846] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.846] [1] [INFO] Low Res Textures? No [18:18:57.846] [1] [INFO] release Build: EX1-436846 [18:18:57.846] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.852] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.852] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.853] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.853] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.853] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.856] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.863] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.863] [1] [INFO] Low Res Textures? No [18:18:57.863] [1] [INFO] release Build: EX1-436846 [18:18:57.863] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.869] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.869] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.870] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.870] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.870] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.873] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.879] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.879] [1] [INFO] Low Res Textures? No [18:18:57.879] [1] [INFO] release Build: EX1-436846 [18:18:57.879] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.889] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.895] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.896] [1] [INFO] Low Res Textures? No [18:18:57.896] [1] [INFO] release Build: EX1-436846 [18:18:57.896] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.902] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.902] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.902] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.902] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.902] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.905] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.911] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.911] [1] [INFO] Low Res Textures? No [18:18:57.912] [1] [INFO] release Build: EX1-436846 [18:18:57.912] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.918] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.918] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.918] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.918] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.918] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.921] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.927] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.928] [1] [INFO] Low Res Textures? No [18:18:57.928] [1] [INFO] release Build: EX1-436846 [18:18:57.928] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.935] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.937] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.944] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.944] [1] [INFO] Low Res Textures? No [18:18:57.944] [1] [INFO] release Build: EX1-436846 [18:18:57.944] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.951] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.953] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.960] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.960] [1] [INFO] Low Res Textures? No [18:18:57.960] [1] [INFO] release Build: EX1-436846 [18:18:57.960] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.966] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.970] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.977] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.977] [1] [INFO] Low Res Textures? No [18:18:57.977] [1] [INFO] release Build: EX1-436846 [18:18:57.977] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:57.983] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.983] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.983] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.984] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.984] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:57.986] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:57.994] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:57.994] [1] [INFO] Low Res Textures? No [18:18:57.994] [1] [INFO] release Build: EX1-436846 [18:18:57.994] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.003] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.010] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.010] [1] [INFO] Low Res Textures? No [18:18:58.011] [1] [INFO] release Build: EX1-436846 [18:18:58.011] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.020] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.027] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.027] [1] [INFO] Low Res Textures? No [18:18:58.027] [1] [INFO] release Build: EX1-436846 [18:18:58.027] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.037] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.044] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.044] [1] [INFO] Low Res Textures? No [18:18:58.044] [1] [INFO] release Build: EX1-436846 [18:18:58.044] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.054] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.061] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.061] [1] [INFO] Low Res Textures? No [18:18:58.061] [1] [INFO] release Build: EX1-436846 [18:18:58.061] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.068] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.070] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.077] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.077] [1] [INFO] Low Res Textures? No [18:18:58.077] [1] [INFO] release Build: EX1-436846 [18:18:58.077] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.083] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.087] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.094] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.094] [1] [INFO] Low Res Textures? No [18:18:58.094] [1] [INFO] release Build: EX1-436846 [18:18:58.094] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.100] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.104] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.111] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.111] [1] [INFO] Low Res Textures? No [18:18:58.111] [1] [INFO] release Build: EX1-436846 [18:18:58.111] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.118] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.118] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.120] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.127] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.127] [1] [INFO] Low Res Textures? No [18:18:58.127] [1] [INFO] release Build: EX1-436846 [18:18:58.127] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.133] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.137] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.144] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.144] [1] [INFO] Low Res Textures? No [18:18:58.144] [1] [INFO] release Build: EX1-436846 [18:18:58.144] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.151] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.151] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.151] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.151] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.151] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.154] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.161] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.161] [1] [INFO] Low Res Textures? No [18:18:58.161] [1] [INFO] release Build: EX1-436846 [18:18:58.161] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.168] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.168] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.168] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.171] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.177] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.177] [1] [INFO] Low Res Textures? No [18:18:58.177] [1] [INFO] release Build: EX1-436846 [18:18:58.178] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.187] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.194] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.194] [1] [INFO] Low Res Textures? No [18:18:58.194] [1] [INFO] release Build: EX1-436846 [18:18:58.194] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.199] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.200] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.200] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.200] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.200] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.203] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.210] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.210] [1] [INFO] Low Res Textures? No [18:18:58.210] [1] [INFO] release Build: EX1-436846 [18:18:58.210] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.216] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.216] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.220] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.227] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.227] [1] [INFO] Low Res Textures? No [18:18:58.227] [1] [INFO] release Build: EX1-436846 [18:18:58.227] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.233] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.233] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.233] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.233] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.233] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.236] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.243] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.243] [1] [INFO] Low Res Textures? No [18:18:58.243] [1] [INFO] release Build: EX1-436846 [18:18:58.243] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.251] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.253] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.260] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.260] [1] [INFO] Low Res Textures? No [18:18:58.260] [1] [INFO] release Build: EX1-436846 [18:18:58.260] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.268] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.270] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.277] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.277] [1] [INFO] Low Res Textures? No [18:18:58.277] [1] [INFO] release Build: EX1-436846 [18:18:58.277] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.285] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.285] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.285] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.288] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.294] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.295] [1] [INFO] Low Res Textures? No [18:18:58.295] [1] [INFO] release Build: EX1-436846 [18:18:58.295] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.301] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.301] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.301] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.301] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.301] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.304] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.311] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.311] [1] [INFO] Low Res Textures? No [18:18:58.311] [1] [INFO] release Build: EX1-436846 [18:18:58.311] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.318] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.318] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.318] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.321] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.327] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.327] [1] [INFO] Low Res Textures? No [18:18:58.327] [1] [INFO] release Build: EX1-436846 [18:18:58.327] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.334] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.334] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.334] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.334] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.334] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.337] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.343] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.344] [1] [INFO] Low Res Textures? No [18:18:58.344] [1] [INFO] release Build: EX1-436846 [18:18:58.344] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.353] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.360] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.360] [1] [INFO] Low Res Textures? No [18:18:58.360] [1] [INFO] release Build: EX1-436846 [18:18:58.360] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.367] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.367] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.367] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.367] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.367] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.370] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.377] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.377] [1] [INFO] Low Res Textures? No [18:18:58.377] [1] [INFO] release Build: EX1-436846 [18:18:58.377] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.383] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.384] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.384] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.384] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.384] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.387] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.394] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.394] [1] [INFO] Low Res Textures? No [18:18:58.394] [1] [INFO] release Build: EX1-436846 [18:18:58.394] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.400] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.400] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.401] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.401] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.401] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.404] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.410] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.411] [1] [INFO] Low Res Textures? No [18:18:58.411] [1] [INFO] release Build: EX1-436846 [18:18:58.411] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.417] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.417] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.417] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.417] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.417] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.420] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.427] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.427] [1] [INFO] Low Res Textures? No [18:18:58.427] [1] [INFO] release Build: EX1-436846 [18:18:58.427] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.433] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.434] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.434] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.434] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.434] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.437] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.446] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.446] [1] [INFO] Low Res Textures? No [18:18:58.446] [1] [INFO] release Build: EX1-436846 [18:18:58.446] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.453] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.453] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.453] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.453] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.454] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.456] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.463] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.463] [1] [INFO] Low Res Textures? No [18:18:58.463] [1] [INFO] release Build: EX1-436846 [18:18:58.463] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.471] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.471] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.471] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.472] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.472] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.474] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.481] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.481] [1] [INFO] Low Res Textures? No [18:18:58.481] [1] [INFO] release Build: EX1-436846 [18:18:58.481] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.487] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.487] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.488] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.488] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.488] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.491] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.498] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.498] [1] [INFO] Low Res Textures? No [18:18:58.498] [1] [INFO] release Build: EX1-436846 [18:18:58.498] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.504] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.504] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.504] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.505] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.505] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.507] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.514] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.514] [1] [INFO] Low Res Textures? No [18:18:58.514] [1] [INFO] release Build: EX1-436846 [18:18:58.514] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.520] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.521] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.521] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.521] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.521] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.524] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.530] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.530] [1] [INFO] Low Res Textures? No [18:18:58.530] [1] [INFO] release Build: EX1-436846 [18:18:58.530] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.536] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.537] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.537] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.537] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.537] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.540] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.546] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.546] [1] [INFO] Low Res Textures? No [18:18:58.546] [1] [INFO] release Build: EX1-436846 [18:18:58.546] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.552] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.553] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.553] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.553] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.553] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.556] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.562] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.562] [1] [INFO] Low Res Textures? No [18:18:58.562] [1] [INFO] release Build: EX1-436846 [18:18:58.562] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.568] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.568] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.569] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.569] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.569] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.571] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.577] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.577] [1] [INFO] Low Res Textures? No [18:18:58.577] [1] [INFO] release Build: EX1-436846 [18:18:58.577] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.583] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.583] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.587] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.593] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.593] [1] [INFO] Low Res Textures? No [18:18:58.593] [1] [INFO] release Build: EX1-436846 [18:18:58.593] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.603] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.610] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.610] [1] [INFO] Low Res Textures? No [18:18:58.610] [1] [INFO] release Build: EX1-436846 [18:18:58.610] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.616] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.616] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.616] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.619] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.627] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.627] [1] [INFO] Low Res Textures? No [18:18:58.627] [1] [INFO] release Build: EX1-436846 [18:18:58.627] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.636] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.643] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.643] [1] [INFO] Low Res Textures? No [18:18:58.643] [1] [INFO] release Build: EX1-436846 [18:18:58.643] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.650] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.650] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.650] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.651] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.651] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.654] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.660] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.660] [1] [INFO] Low Res Textures? No [18:18:58.661] [1] [INFO] release Build: EX1-436846 [18:18:58.661] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.670] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.677] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.677] [1] [INFO] Low Res Textures? No [18:18:58.677] [1] [INFO] release Build: EX1-436846 [18:18:58.677] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.683] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.683] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.687] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.693] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.694] [1] [INFO] Low Res Textures? No [18:18:58.694] [1] [INFO] release Build: EX1-436846 [18:18:58.694] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.703] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.710] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.710] [1] [INFO] Low Res Textures? No [18:18:58.710] [1] [INFO] release Build: EX1-436846 [18:18:58.710] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.720] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.727] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.727] [1] [INFO] Low Res Textures? No [18:18:58.727] [1] [INFO] release Build: EX1-436846 [18:18:58.727] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.734] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.734] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.736] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.744] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.744] [1] [INFO] Low Res Textures? No [18:18:58.744] [1] [INFO] release Build: EX1-436846 [18:18:58.744] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.753] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.760] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.760] [1] [INFO] Low Res Textures? No [18:18:58.760] [1] [INFO] release Build: EX1-436846 [18:18:58.760] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.766] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.770] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.777] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.777] [1] [INFO] Low Res Textures? No [18:18:58.777] [1] [INFO] release Build: EX1-436846 [18:18:58.777] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.783] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.787] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.794] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.794] [1] [INFO] Low Res Textures? No [18:18:58.794] [1] [INFO] release Build: EX1-436846 [18:18:58.794] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.800] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.800] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.800] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.803] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.810] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.810] [1] [INFO] Low Res Textures? No [18:18:58.810] [1] [INFO] release Build: EX1-436846 [18:18:58.811] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.818] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.820] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.827] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.827] [1] [INFO] Low Res Textures? No [18:18:58.827] [1] [INFO] release Build: EX1-436846 [18:18:58.827] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.837] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.844] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.844] [1] [INFO] Low Res Textures? No [18:18:58.844] [1] [INFO] release Build: EX1-436846 [18:18:58.844] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.850] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.850] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.851] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.851] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.851] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.854] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.861] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.861] [1] [INFO] Low Res Textures? No [18:18:58.861] [1] [INFO] release Build: EX1-436846 [18:18:58.861] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.868] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.868] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.868] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.870] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.877] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.877] [1] [INFO] Low Res Textures? No [18:18:58.877] [1] [INFO] release Build: EX1-436846 [18:18:58.877] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.884] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.884] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.884] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.884] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.884] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.894] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.894] [1] [INFO] Low Res Textures? No [18:18:58.894] [1] [INFO] release Build: EX1-436846 [18:18:58.894] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.900] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.900] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.901] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.901] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.901] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.904] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.911] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.911] [1] [INFO] Low Res Textures? No [18:18:58.911] [1] [INFO] release Build: EX1-436846 [18:18:58.911] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.917] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.918] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.918] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.918] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.918] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.921] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.927] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.928] [1] [INFO] Low Res Textures? No [18:18:58.928] [1] [INFO] release Build: EX1-436846 [18:18:58.928] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.935] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.937] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.944] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.944] [1] [INFO] Low Res Textures? No [18:18:58.944] [1] [INFO] release Build: EX1-436846 [18:18:58.944] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.953] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.960] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.960] [1] [INFO] Low Res Textures? No [18:18:58.960] [1] [INFO] release Build: EX1-436846 [18:18:58.960] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.966] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.970] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.977] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.979] [1] [INFO] Low Res Textures? No [18:18:58.979] [1] [INFO] release Build: EX1-436846 [18:18:58.979] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:58.985] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.986] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.986] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.986] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.986] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:58.989] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:58.995] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:58.995] [1] [INFO] Low Res Textures? No [18:18:58.995] [1] [INFO] release Build: EX1-436846 [18:18:58.996] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.002] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.002] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.002] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.002] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.002] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.005] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.011] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.011] [1] [INFO] Low Res Textures? No [18:18:59.011] [1] [INFO] release Build: EX1-436846 [18:18:59.011] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.018] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.018] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.018] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.018] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.018] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.021] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.027] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.027] [1] [INFO] Low Res Textures? No [18:18:59.028] [1] [INFO] release Build: EX1-436846 [18:18:59.028] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.037] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.043] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.043] [1] [INFO] Low Res Textures? No [18:18:59.043] [1] [INFO] release Build: EX1-436846 [18:18:59.043] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.053] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.060] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.060] [1] [INFO] Low Res Textures? No [18:18:59.060] [1] [INFO] release Build: EX1-436846 [18:18:59.060] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.068] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.068] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.070] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.077] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.077] [1] [INFO] Low Res Textures? No [18:18:59.077] [1] [INFO] release Build: EX1-436846 [18:18:59.077] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.083] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.087] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.094] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.094] [1] [INFO] Low Res Textures? No [18:18:59.094] [1] [INFO] release Build: EX1-436846 [18:18:59.094] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.100] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.100] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.100] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.100] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.100] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.103] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.110] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.110] [1] [INFO] Low Res Textures? No [18:18:59.110] [1] [INFO] release Build: EX1-436846 [18:18:59.110] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.116] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.120] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.127] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.127] [1] [INFO] Low Res Textures? No [18:18:59.127] [1] [INFO] release Build: EX1-436846 [18:18:59.127] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.136] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.136] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.136] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.137] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.137] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.139] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.146] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.146] [1] [INFO] Low Res Textures? No [18:18:59.146] [1] [INFO] release Build: EX1-436846 [18:18:59.146] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.152] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.152] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.152] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.152] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.153] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.155] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.162] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.162] [1] [INFO] Low Res Textures? No [18:18:59.162] [1] [INFO] release Build: EX1-436846 [18:18:59.162] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.168] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.168] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.168] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.168] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.168] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.171] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.178] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.178] [1] [INFO] Low Res Textures? No [18:18:59.178] [1] [INFO] release Build: EX1-436846 [18:18:59.178] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.185] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.185] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.187] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.194] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.194] [1] [INFO] Low Res Textures? No [18:18:59.194] [1] [INFO] release Build: EX1-436846 [18:18:59.194] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.200] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.201] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.201] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.201] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.201] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.204] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.211] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.211] [1] [INFO] Low Res Textures? No [18:18:59.211] [1] [INFO] release Build: EX1-436846 [18:18:59.211] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.218] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.220] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.227] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.227] [1] [INFO] Low Res Textures? No [18:18:59.227] [1] [INFO] release Build: EX1-436846 [18:18:59.227] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.237] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.244] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.244] [1] [INFO] Low Res Textures? No [18:18:59.244] [1] [INFO] release Build: EX1-436846 [18:18:59.244] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.251] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.251] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.253] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.261] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.261] [1] [INFO] Low Res Textures? No [18:18:59.261] [1] [INFO] release Build: EX1-436846 [18:18:59.261] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.268] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.268] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.270] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.277] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.277] [1] [INFO] Low Res Textures? No [18:18:59.277] [1] [INFO] release Build: EX1-436846 [18:18:59.277] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.285] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.287] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.294] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.294] [1] [INFO] Low Res Textures? No [18:18:59.294] [1] [INFO] release Build: EX1-436846 [18:18:59.294] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.301] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.301] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.301] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.301] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.302] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.304] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.311] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.311] [1] [INFO] Low Res Textures? No [18:18:59.311] [1] [INFO] release Build: EX1-436846 [18:18:59.311] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.318] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.318] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.319] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.326] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.326] [1] [INFO] Low Res Textures? No [18:18:59.327] [1] [INFO] release Build: EX1-436846 [18:18:59.327] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.336] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.343] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.343] [1] [INFO] Low Res Textures? No [18:18:59.343] [1] [INFO] release Build: EX1-436846 [18:18:59.343] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.349] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.353] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.360] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.360] [1] [INFO] Low Res Textures? No [18:18:59.360] [1] [INFO] release Build: EX1-436846 [18:18:59.360] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.366] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.366] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.367] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.367] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.367] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.369] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.377] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.377] [1] [INFO] Low Res Textures? No [18:18:59.377] [1] [INFO] release Build: EX1-436846 [18:18:59.377] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.383] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.383] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.383] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.383] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.384] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.386] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.393] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.393] [1] [INFO] Low Res Textures? No [18:18:59.393] [1] [INFO] release Build: EX1-436846 [18:18:59.393] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.399] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.400] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.400] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.400] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.400] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.403] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.410] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.410] [1] [INFO] Low Res Textures? No [18:18:59.410] [1] [INFO] release Build: EX1-436846 [18:18:59.410] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.416] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.416] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.417] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.417] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.417] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.420] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.427] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.427] [1] [INFO] Low Res Textures? No [18:18:59.427] [1] [INFO] release Build: EX1-436846 [18:18:59.427] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.433] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.433] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.433] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.434] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.434] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.437] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.444] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.444] [1] [INFO] Low Res Textures? No [18:18:59.444] [1] [INFO] release Build: EX1-436846 [18:18:59.444] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.453] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.460] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.460] [1] [INFO] Low Res Textures? No [18:18:59.460] [1] [INFO] release Build: EX1-436846 [18:18:59.460] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.468] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.468] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.471] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.478] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.478] [1] [INFO] Low Res Textures? No [18:18:59.478] [1] [INFO] release Build: EX1-436846 [18:18:59.478] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.484] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.484] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.484] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.485] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.485] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.488] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.495] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.495] [1] [INFO] Low Res Textures? No [18:18:59.495] [1] [INFO] release Build: EX1-436846 [18:18:59.495] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.501] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.501] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.502] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.502] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.502] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.505] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.511] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.511] [1] [INFO] Low Res Textures? No [18:18:59.511] [1] [INFO] release Build: EX1-436846 [18:18:59.511] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.518] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.518] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.518] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.518] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.518] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.521] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.528] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.528] [1] [INFO] Low Res Textures? No [18:18:59.528] [1] [INFO] release Build: EX1-436846 [18:18:59.528] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.535] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.537] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.544] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.544] [1] [INFO] Low Res Textures? No [18:18:59.544] [1] [INFO] release Build: EX1-436846 [18:18:59.544] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.550] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.550] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.551] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.551] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.551] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.554] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.560] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.561] [1] [INFO] Low Res Textures? No [18:18:59.561] [1] [INFO] release Build: EX1-436846 [18:18:59.561] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.568] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.568] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.570] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.577] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.577] [1] [INFO] Low Res Textures? No [18:18:59.577] [1] [INFO] release Build: EX1-436846 [18:18:59.577] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.587] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.594] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.594] [1] [INFO] Low Res Textures? No [18:18:59.594] [1] [INFO] release Build: EX1-436846 [18:18:59.594] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.601] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.601] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.603] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.611] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.611] [1] [INFO] Low Res Textures? No [18:18:59.611] [1] [INFO] release Build: EX1-436846 [18:18:59.611] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.618] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.618] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.620] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.627] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.627] [1] [INFO] Low Res Textures? No [18:18:59.627] [1] [INFO] release Build: EX1-436846 [18:18:59.627] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.637] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.644] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.644] [1] [INFO] Low Res Textures? No [18:18:59.644] [1] [INFO] release Build: EX1-436846 [18:18:59.644] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.650] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.650] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.651] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.651] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.651] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.654] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.661] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.661] [1] [INFO] Low Res Textures? No [18:18:59.661] [1] [INFO] release Build: EX1-436846 [18:18:59.661] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.668] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.670] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.677] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.677] [1] [INFO] Low Res Textures? No [18:18:59.677] [1] [INFO] release Build: EX1-436846 [18:18:59.678] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.685] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.685] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.687] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.694] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.694] [1] [INFO] Low Res Textures? No [18:18:59.694] [1] [INFO] release Build: EX1-436846 [18:18:59.694] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.704] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.710] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.710] [1] [INFO] Low Res Textures? No [18:18:59.710] [1] [INFO] release Build: EX1-436846 [18:18:59.710] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.720] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.727] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.727] [1] [INFO] Low Res Textures? No [18:18:59.727] [1] [INFO] release Build: EX1-436846 [18:18:59.727] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.734] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.736] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.743] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.743] [1] [INFO] Low Res Textures? No [18:18:59.743] [1] [INFO] release Build: EX1-436846 [18:18:59.743] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.749] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.753] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.760] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.760] [1] [INFO] Low Res Textures? No [18:18:59.760] [1] [INFO] release Build: EX1-436846 [18:18:59.760] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.766] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.766] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.770] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.777] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.777] [1] [INFO] Low Res Textures? No [18:18:59.777] [1] [INFO] release Build: EX1-436846 [18:18:59.777] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.783] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.783] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.783] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.786] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.793] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.793] [1] [INFO] Low Res Textures? No [18:18:59.793] [1] [INFO] release Build: EX1-436846 [18:18:59.793] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.800] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.800] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.800] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.800] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.800] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.803] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.810] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.811] [1] [INFO] Low Res Textures? No [18:18:59.811] [1] [INFO] release Build: EX1-436846 [18:18:59.811] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.820] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.820] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.823] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.829] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.829] [1] [INFO] Low Res Textures? No [18:18:59.829] [1] [INFO] release Build: EX1-436846 [18:18:59.829] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.836] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.836] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.836] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.836] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.836] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.839] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.846] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.846] [1] [INFO] Low Res Textures? No [18:18:59.846] [1] [INFO] release Build: EX1-436846 [18:18:59.846] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.852] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.853] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.853] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.853] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.853] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.856] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.862] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.862] [1] [INFO] Low Res Textures? No [18:18:59.862] [1] [INFO] release Build: EX1-436846 [18:18:59.862] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.868] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.869] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.869] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.869] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.869] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.872] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.879] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.879] [1] [INFO] Low Res Textures? No [18:18:59.879] [1] [INFO] release Build: EX1-436846 [18:18:59.879] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.885] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.889] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.895] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.895] [1] [INFO] Low Res Textures? No [18:18:59.895] [1] [INFO] release Build: EX1-436846 [18:18:59.896] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.902] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.902] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.902] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.906] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.912] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.912] [1] [INFO] Low Res Textures? No [18:18:59.912] [1] [INFO] release Build: EX1-436846 [18:18:59.912] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.918] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.918] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.919] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.919] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.919] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.922] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.928] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.928] [1] [INFO] Low Res Textures? No [18:18:59.928] [1] [INFO] release Build: EX1-436846 [18:18:59.928] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.935] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.935] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.935] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.935] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.938] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.944] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.944] [1] [INFO] Low Res Textures? No [18:18:59.944] [1] [INFO] release Build: EX1-436846 [18:18:59.944] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.951] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.951] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.951] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.951] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.951] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.954] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.961] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.961] [1] [INFO] Low Res Textures? No [18:18:59.961] [1] [INFO] release Build: EX1-436846 [18:18:59.961] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.968] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.968] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.968] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.968] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.968] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.971] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.978] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.978] [1] [INFO] Low Res Textures? No [18:18:59.978] [1] [INFO] release Build: EX1-436846 [18:18:59.978] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:18:59.984] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.984] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.985] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.985] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.985] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:18:59.988] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:18:59.994] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:18:59.994] [1] [INFO] Low Res Textures? No [18:18:59.994] [1] [INFO] release Build: EX1-436846 [18:18:59.994] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.004] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.012] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.012] [1] [INFO] Low Res Textures? No [18:19:00.012] [1] [INFO] release Build: EX1-436846 [18:19:00.012] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.018] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.018] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.018] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.019] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.019] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.022] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.029] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.029] [1] [INFO] Low Res Textures? No [18:19:00.029] [1] [INFO] release Build: EX1-436846 [18:19:00.029] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.035] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.035] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.036] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.036] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.036] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.039] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.045] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.045] [1] [INFO] Low Res Textures? No [18:19:00.045] [1] [INFO] release Build: EX1-436846 [18:19:00.045] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.052] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.052] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.052] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.052] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.055] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.061] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.061] [1] [INFO] Low Res Textures? No [18:19:00.061] [1] [INFO] release Build: EX1-436846 [18:19:00.061] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.070] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.077] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.077] [1] [INFO] Low Res Textures? No [18:19:00.077] [1] [INFO] release Build: EX1-436846 [18:19:00.077] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.083] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.083] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.083] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.086] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.094] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.094] [1] [INFO] Low Res Textures? No [18:19:00.094] [1] [INFO] release Build: EX1-436846 [18:19:00.094] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.100] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.104] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.110] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.110] [1] [INFO] Low Res Textures? No [18:19:00.110] [1] [INFO] release Build: EX1-436846 [18:19:00.110] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.116] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.120] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.127] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.127] [1] [INFO] Low Res Textures? No [18:19:00.127] [1] [INFO] release Build: EX1-436846 [18:19:00.127] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.133] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.133] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.137] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.143] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.143] [1] [INFO] Low Res Textures? No [18:19:00.143] [1] [INFO] release Build: EX1-436846 [18:19:00.144] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.153] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.160] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.160] [1] [INFO] Low Res Textures? No [18:19:00.160] [1] [INFO] release Build: EX1-436846 [18:19:00.160] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.168] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.168] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.170] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.177] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.177] [1] [INFO] Low Res Textures? No [18:19:00.177] [1] [INFO] release Build: EX1-436846 [18:19:00.177] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.183] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.183] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.187] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.194] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.194] [1] [INFO] Low Res Textures? No [18:19:00.194] [1] [INFO] release Build: EX1-436846 [18:19:00.194] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.200] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.200] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.200] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.201] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.201] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.203] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.210] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.210] [1] [INFO] Low Res Textures? No [18:19:00.210] [1] [INFO] release Build: EX1-436846 [18:19:00.210] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.220] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.227] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.227] [1] [INFO] Low Res Textures? No [18:19:00.227] [1] [INFO] release Build: EX1-436846 [18:19:00.227] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.237] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.244] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.244] [1] [INFO] Low Res Textures? No [18:19:00.244] [1] [INFO] release Build: EX1-436846 [18:19:00.244] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.251] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.251] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.253] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.260] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.261] [1] [INFO] Low Res Textures? No [18:19:00.261] [1] [INFO] release Build: EX1-436846 [18:19:00.261] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.268] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.270] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.277] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.277] [1] [INFO] Low Res Textures? No [18:19:00.277] [1] [INFO] release Build: EX1-436846 [18:19:00.277] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.287] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.294] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.294] [1] [INFO] Low Res Textures? No [18:19:00.294] [1] [INFO] release Build: EX1-436846 [18:19:00.294] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.300] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.300] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.300] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.301] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.301] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.303] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.311] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.311] [1] [INFO] Low Res Textures? No [18:19:00.311] [1] [INFO] release Build: EX1-436846 [18:19:00.311] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.318] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.320] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.327] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.327] [1] [INFO] Low Res Textures? No [18:19:00.327] [1] [INFO] release Build: EX1-436846 [18:19:00.327] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.334] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.334] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.334] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.334] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.334] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.337] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.348] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.348] [1] [INFO] Low Res Textures? No [18:19:00.348] [1] [INFO] release Build: EX1-436846 [18:19:00.348] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.354] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.354] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.355] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.355] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.355] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.358] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.364] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.364] [1] [INFO] Low Res Textures? No [18:19:00.364] [1] [INFO] release Build: EX1-436846 [18:19:00.364] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.370] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.371] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.371] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.371] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.371] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.374] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.381] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.381] [1] [INFO] Low Res Textures? No [18:19:00.381] [1] [INFO] release Build: EX1-436846 [18:19:00.381] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.387] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.387] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.387] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.387] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.388] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.390] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.397] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.397] [1] [INFO] Low Res Textures? No [18:19:00.397] [1] [INFO] release Build: EX1-436846 [18:19:00.397] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.403] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.403] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.403] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.403] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.403] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.406] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.412] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.412] [1] [INFO] Low Res Textures? No [18:19:00.412] [1] [INFO] release Build: EX1-436846 [18:19:00.412] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.418] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.419] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.419] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.419] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.419] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.422] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.428] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.428] [1] [INFO] Low Res Textures? No [18:19:00.428] [1] [INFO] release Build: EX1-436846 [18:19:00.428] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.435] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.435] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.435] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.435] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.435] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.438] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.443] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.444] [1] [INFO] Low Res Textures? No [18:19:00.444] [1] [INFO] release Build: EX1-436846 [18:19:00.444] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.453] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.460] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.460] [1] [INFO] Low Res Textures? No [18:19:00.460] [1] [INFO] release Build: EX1-436846 [18:19:00.460] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.468] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.468] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.468] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.468] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.471] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.478] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.478] [1] [INFO] Low Res Textures? No [18:19:00.478] [1] [INFO] release Build: EX1-436846 [18:19:00.478] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.484] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.485] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.485] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.485] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.485] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.488] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.494] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.494] [1] [INFO] Low Res Textures? No [18:19:00.494] [1] [INFO] release Build: EX1-436846 [18:19:00.494] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.501] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.501] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.501] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.501] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.502] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.507] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.514] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.514] [1] [INFO] Low Res Textures? No [18:19:00.514] [1] [INFO] release Build: EX1-436846 [18:19:00.514] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.520] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.520] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.520] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.520] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.521] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.523] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.530] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.530] [1] [INFO] Low Res Textures? No [18:19:00.530] [1] [INFO] release Build: EX1-436846 [18:19:00.530] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.536] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.536] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.537] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.537] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.537] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.540] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.546] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.546] [1] [INFO] Low Res Textures? No [18:19:00.546] [1] [INFO] release Build: EX1-436846 [18:19:00.546] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.552] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.553] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.553] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.553] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.553] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.556] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.563] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.563] [1] [INFO] Low Res Textures? No [18:19:00.563] [1] [INFO] release Build: EX1-436846 [18:19:00.563] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.570] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.570] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.570] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.570] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.570] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.573] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.580] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.580] [1] [INFO] Low Res Textures? No [18:19:00.580] [1] [INFO] release Build: EX1-436846 [18:19:00.580] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.586] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.587] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.587] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.587] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.587] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.590] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.596] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.596] [1] [INFO] Low Res Textures? No [18:19:00.596] [1] [INFO] release Build: EX1-436846 [18:19:00.596] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.603] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.603] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.603] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.603] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.604] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.606] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.613] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.613] [1] [INFO] Low Res Textures? No [18:19:00.613] [1] [INFO] release Build: EX1-436846 [18:19:00.613] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.619] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.619] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.619] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.619] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.620] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.622] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.628] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.629] [1] [INFO] Low Res Textures? No [18:19:00.629] [1] [INFO] release Build: EX1-436846 [18:19:00.629] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.635] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.635] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.635] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.635] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.635] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.638] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.644] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.644] [1] [INFO] Low Res Textures? No [18:19:00.644] [1] [INFO] release Build: EX1-436846 [18:19:00.644] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.651] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.651] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.651] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.651] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.651] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.654] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.660] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.660] [1] [INFO] Low Res Textures? No [18:19:00.660] [1] [INFO] release Build: EX1-436846 [18:19:00.660] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.670] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.677] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.677] [1] [INFO] Low Res Textures? No [18:19:00.677] [1] [INFO] release Build: EX1-436846 [18:19:00.677] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.683] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.687] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.694] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.694] [1] [INFO] Low Res Textures? No [18:19:00.694] [1] [INFO] release Build: EX1-436846 [18:19:00.694] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.703] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.711] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.711] [1] [INFO] Low Res Textures? No [18:19:00.711] [1] [INFO] release Build: EX1-436846 [18:19:00.711] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.720] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.727] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.727] [1] [INFO] Low Res Textures? No [18:19:00.727] [1] [INFO] release Build: EX1-436846 [18:19:00.727] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.734] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.734] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.734] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.734] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.734] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.737] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.744] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.744] [1] [INFO] Low Res Textures? No [18:19:00.744] [1] [INFO] release Build: EX1-436846 [18:19:00.744] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.751] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.751] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.751] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.751] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.754] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.761] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.761] [1] [INFO] Low Res Textures? No [18:19:00.761] [1] [INFO] release Build: EX1-436846 [18:19:00.761] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.768] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.768] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.768] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.771] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.777] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.777] [1] [INFO] Low Res Textures? No [18:19:00.777] [1] [INFO] release Build: EX1-436846 [18:19:00.778] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.787] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.794] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.794] [1] [INFO] Low Res Textures? No [18:19:00.794] [1] [INFO] release Build: EX1-436846 [18:19:00.794] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.800] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.804] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.811] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.811] [1] [INFO] Low Res Textures? No [18:19:00.811] [1] [INFO] release Build: EX1-436846 [18:19:00.811] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.816] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.816] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.820] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.827] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.827] [1] [INFO] Low Res Textures? No [18:19:00.827] [1] [INFO] release Build: EX1-436846 [18:19:00.827] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.833] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.833] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.833] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.836] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.843] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.843] [1] [INFO] Low Res Textures? No [18:19:00.843] [1] [INFO] release Build: EX1-436846 [18:19:00.843] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.850] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.850] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.850] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.850] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.850] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.853] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.860] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.860] [1] [INFO] Low Res Textures? No [18:19:00.860] [1] [INFO] release Build: EX1-436846 [18:19:00.860] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.866] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.870] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.877] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.877] [1] [INFO] Low Res Textures? No [18:19:00.877] [1] [INFO] release Build: EX1-436846 [18:19:00.877] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.883] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.883] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.883] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.884] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.884] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.886] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.893] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.893] [1] [INFO] Low Res Textures? No [18:19:00.893] [1] [INFO] release Build: EX1-436846 [18:19:00.893] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.900] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.900] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.900] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.900] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.900] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.910] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.910] [1] [INFO] Low Res Textures? No [18:19:00.910] [1] [INFO] release Build: EX1-436846 [18:19:00.910] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.916] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.917] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.917] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.917] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.917] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.920] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.927] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.927] [1] [INFO] Low Res Textures? No [18:19:00.927] [1] [INFO] release Build: EX1-436846 [18:19:00.927] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.933] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.933] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.933] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.934] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.936] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.944] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.944] [1] [INFO] Low Res Textures? No [18:19:00.944] [1] [INFO] release Build: EX1-436846 [18:19:00.944] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.951] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.953] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.960] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.960] [1] [INFO] Low Res Textures? No [18:19:00.960] [1] [INFO] release Build: EX1-436846 [18:19:00.961] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.968] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.968] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.970] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.977] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.977] [1] [INFO] Low Res Textures? No [18:19:00.977] [1] [INFO] release Build: EX1-436846 [18:19:00.977] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:00.984] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.984] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.984] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.984] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.984] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:00.987] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:00.994] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:00.994] [1] [INFO] Low Res Textures? No [18:19:00.994] [1] [INFO] release Build: EX1-436846 [18:19:00.994] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.001] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.003] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.010] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.010] [1] [INFO] Low Res Textures? No [18:19:01.010] [1] [INFO] release Build: EX1-436846 [18:19:01.010] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.018] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.020] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.027] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.027] [1] [INFO] Low Res Textures? No [18:19:01.027] [1] [INFO] release Build: EX1-436846 [18:19:01.027] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.033] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.037] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.044] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.044] [1] [INFO] Low Res Textures? No [18:19:01.044] [1] [INFO] release Build: EX1-436846 [18:19:01.044] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.054] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.061] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.061] [1] [INFO] Low Res Textures? No [18:19:01.061] [1] [INFO] release Build: EX1-436846 [18:19:01.061] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.068] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.068] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.068] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.071] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.077] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.077] [1] [INFO] Low Res Textures? No [18:19:01.077] [1] [INFO] release Build: EX1-436846 [18:19:01.077] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.083] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.087] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.094] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.094] [1] [INFO] Low Res Textures? No [18:19:01.094] [1] [INFO] release Build: EX1-436846 [18:19:01.094] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.104] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.111] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.111] [1] [INFO] Low Res Textures? No [18:19:01.111] [1] [INFO] release Build: EX1-436846 [18:19:01.111] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.118] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.118] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.120] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.127] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.127] [1] [INFO] Low Res Textures? No [18:19:01.127] [1] [INFO] release Build: EX1-436846 [18:19:01.127] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.137] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.144] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.144] [1] [INFO] Low Res Textures? No [18:19:01.144] [1] [INFO] release Build: EX1-436846 [18:19:01.144] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.150] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.151] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.151] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.151] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.151] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.154] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.161] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.161] [1] [INFO] Low Res Textures? No [18:19:01.161] [1] [INFO] release Build: EX1-436846 [18:19:01.161] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.168] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.168] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.168] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.169] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.169] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.171] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.178] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.178] [1] [INFO] Low Res Textures? No [18:19:01.178] [1] [INFO] release Build: EX1-436846 [18:19:01.178] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.185] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.185] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.187] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.195] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.196] [1] [INFO] Low Res Textures? No [18:19:01.196] [1] [INFO] release Build: EX1-436846 [18:19:01.196] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.202] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.202] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.202] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.202] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.203] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.205] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.212] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.212] [1] [INFO] Low Res Textures? No [18:19:01.212] [1] [INFO] release Build: EX1-436846 [18:19:01.212] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.218] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.218] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.218] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.218] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.219] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.221] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.228] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.228] [1] [INFO] Low Res Textures? No [18:19:01.228] [1] [INFO] release Build: EX1-436846 [18:19:01.228] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.235] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.235] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.235] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.238] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.244] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.244] [1] [INFO] Low Res Textures? No [18:19:01.244] [1] [INFO] release Build: EX1-436846 [18:19:01.244] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.251] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.251] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.251] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.251] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.254] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.261] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.261] [1] [INFO] Low Res Textures? No [18:19:01.261] [1] [INFO] release Build: EX1-436846 [18:19:01.261] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.268] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.270] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.277] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.277] [1] [INFO] Low Res Textures? No [18:19:01.277] [1] [INFO] release Build: EX1-436846 [18:19:01.277] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.283] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.283] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.283] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.283] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.286] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.293] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.294] [1] [INFO] Low Res Textures? No [18:19:01.294] [1] [INFO] release Build: EX1-436846 [18:19:01.294] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.300] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.300] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.300] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.300] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.300] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.303] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.310] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.310] [1] [INFO] Low Res Textures? No [18:19:01.310] [1] [INFO] release Build: EX1-436846 [18:19:01.310] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.316] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.317] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.320] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.327] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.327] [1] [INFO] Low Res Textures? No [18:19:01.327] [1] [INFO] release Build: EX1-436846 [18:19:01.327] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.333] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.334] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.334] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.334] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.334] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.337] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.344] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.344] [1] [INFO] Low Res Textures? No [18:19:01.344] [1] [INFO] release Build: EX1-436846 [18:19:01.344] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.350] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.351] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.351] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.351] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.354] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.360] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.360] [1] [INFO] Low Res Textures? No [18:19:01.360] [1] [INFO] release Build: EX1-436846 [18:19:01.360] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.367] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.367] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.367] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.368] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.368] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.370] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.377] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.377] [1] [INFO] Low Res Textures? No [18:19:01.377] [1] [INFO] release Build: EX1-436846 [18:19:01.377] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.383] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.384] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.384] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.384] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.384] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.387] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.394] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.394] [1] [INFO] Low Res Textures? No [18:19:01.394] [1] [INFO] release Build: EX1-436846 [18:19:01.394] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.400] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.400] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.400] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.401] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.401] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.403] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.410] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.411] [1] [INFO] Low Res Textures? No [18:19:01.411] [1] [INFO] release Build: EX1-436846 [18:19:01.411] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.417] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.417] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.417] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.417] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.417] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.420] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.427] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.427] [1] [INFO] Low Res Textures? No [18:19:01.427] [1] [INFO] release Build: EX1-436846 [18:19:01.427] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.433] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.434] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.434] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.434] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.434] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.437] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.444] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.444] [1] [INFO] Low Res Textures? No [18:19:01.444] [1] [INFO] release Build: EX1-436846 [18:19:01.444] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.450] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.451] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.451] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.453] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.461] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.461] [1] [INFO] Low Res Textures? No [18:19:01.461] [1] [INFO] release Build: EX1-436846 [18:19:01.461] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.467] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.468] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.468] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.470] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.478] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.478] [1] [INFO] Low Res Textures? No [18:19:01.478] [1] [INFO] release Build: EX1-436846 [18:19:01.478] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.484] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.484] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.484] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.484] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.484] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.487] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.494] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.494] [1] [INFO] Low Res Textures? No [18:19:01.494] [1] [INFO] release Build: EX1-436846 [18:19:01.494] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.500] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.501] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.501] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.501] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.501] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.504] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.511] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.511] [1] [INFO] Low Res Textures? No [18:19:01.511] [1] [INFO] release Build: EX1-436846 [18:19:01.511] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.517] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.517] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.517] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.517] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.518] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.520] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.527] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.527] [1] [INFO] Low Res Textures? No [18:19:01.528] [1] [INFO] release Build: EX1-436846 [18:19:01.528] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.534] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.537] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.544] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.544] [1] [INFO] Low Res Textures? No [18:19:01.544] [1] [INFO] release Build: EX1-436846 [18:19:01.544] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.550] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.551] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.551] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.551] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.551] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.554] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.561] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.561] [1] [INFO] Low Res Textures? No [18:19:01.561] [1] [INFO] release Build: EX1-436846 [18:19:01.561] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.566] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.567] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.570] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.577] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.577] [1] [INFO] Low Res Textures? No [18:19:01.577] [1] [INFO] release Build: EX1-436846 [18:19:01.577] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.583] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.583] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.583] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.584] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.586] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.593] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.593] [1] [INFO] Low Res Textures? No [18:19:01.593] [1] [INFO] release Build: EX1-436846 [18:19:01.593] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.599] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.600] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.603] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.610] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.610] [1] [INFO] Low Res Textures? No [18:19:01.610] [1] [INFO] release Build: EX1-436846 [18:19:01.610] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.616] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.616] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.617] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.620] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.627] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.627] [1] [INFO] Low Res Textures? No [18:19:01.627] [1] [INFO] release Build: EX1-436846 [18:19:01.627] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.633] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.634] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.636] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.643] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.644] [1] [INFO] Low Res Textures? No [18:19:01.644] [1] [INFO] release Build: EX1-436846 [18:19:01.644] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.650] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.650] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.650] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.651] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.651] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.654] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.660] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.660] [1] [INFO] Low Res Textures? No [18:19:01.660] [1] [INFO] release Build: EX1-436846 [18:19:01.660] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.667] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.670] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.677] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.677] [1] [INFO] Low Res Textures? No [18:19:01.677] [1] [INFO] release Build: EX1-436846 [18:19:01.677] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.683] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.683] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.683] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.684] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.687] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.694] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.694] [1] [INFO] Low Res Textures? No [18:19:01.694] [1] [INFO] release Build: EX1-436846 [18:19:01.694] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.700] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.701] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.703] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.710] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.710] [1] [INFO] Low Res Textures? No [18:19:01.710] [1] [INFO] release Build: EX1-436846 [18:19:01.710] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.717] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.720] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.727] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.727] [1] [INFO] Low Res Textures? No [18:19:01.727] [1] [INFO] release Build: EX1-436846 [18:19:01.727] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.733] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.734] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.734] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.734] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.734] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.737] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.744] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.744] [1] [INFO] Low Res Textures? No [18:19:01.744] [1] [INFO] release Build: EX1-436846 [18:19:01.744] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.750] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.751] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.753] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.760] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.761] [1] [INFO] Low Res Textures? No [18:19:01.761] [1] [INFO] release Build: EX1-436846 [18:19:01.761] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.767] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.768] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.770] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.777] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.777] [1] [INFO] Low Res Textures? No [18:19:01.777] [1] [INFO] release Build: EX1-436846 [18:19:01.777] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.783] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.783] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.784] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.787] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.794] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.794] [1] [INFO] Low Res Textures? No [18:19:01.794] [1] [INFO] release Build: EX1-436846 [18:19:01.794] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.800] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.800] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.801] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.804] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.811] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.811] [1] [INFO] Low Res Textures? No [18:19:01.811] [1] [INFO] release Build: EX1-436846 [18:19:01.811] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.817] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.820] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.827] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.827] [1] [INFO] Low Res Textures? No [18:19:01.827] [1] [INFO] release Build: EX1-436846 [18:19:01.827] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.833] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.834] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.837] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.844] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.844] [1] [INFO] Low Res Textures? No [18:19:01.844] [1] [INFO] release Build: EX1-436846 [18:19:01.844] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.850] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.850] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.850] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.851] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.851] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.853] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.861] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.861] [1] [INFO] Low Res Textures? No [18:19:01.861] [1] [INFO] release Build: EX1-436846 [18:19:01.861] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.867] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.868] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.870] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.878] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.878] [1] [INFO] Low Res Textures? No [18:19:01.878] [1] [INFO] release Build: EX1-436846 [18:19:01.878] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.887] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.890] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.896] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.896] [1] [INFO] Low Res Textures? No [18:19:01.896] [1] [INFO] release Build: EX1-436846 [18:19:01.896] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.903] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.906] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.912] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.912] [1] [INFO] Low Res Textures? No [18:19:01.912] [1] [INFO] release Build: EX1-436846 [18:19:01.912] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.918] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.919] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.919] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.919] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.919] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.922] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.929] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.929] [1] [INFO] Low Res Textures? No [18:19:01.929] [1] [INFO] release Build: EX1-436846 [18:19:01.929] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.935] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.935] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.935] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.936] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.936] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.937] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.944] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.944] [1] [INFO] Low Res Textures? No [18:19:01.944] [1] [INFO] release Build: EX1-436846 [18:19:01.944] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.950] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.951] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.951] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.953] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.960] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.960] [1] [INFO] Low Res Textures? No [18:19:01.960] [1] [INFO] release Build: EX1-436846 [18:19:01.960] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.966] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.966] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.967] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.970] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.977] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.977] [1] [INFO] Low Res Textures? No [18:19:01.977] [1] [INFO] release Build: EX1-436846 [18:19:01.977] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:01.983] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.983] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.983] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.983] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.984] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:01.986] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:01.993] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:01.993] [1] [INFO] Low Res Textures? No [18:19:01.993] [1] [INFO] release Build: EX1-436846 [18:19:01.993] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.000] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.003] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:02.010] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:02.010] [1] [INFO] Low Res Textures? No [18:19:02.010] [1] [INFO] release Build: EX1-436846 [18:19:02.010] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.017] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.020] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:02.027] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:02.027] [1] [INFO] Low Res Textures? No [18:19:02.027] [1] [INFO] release Build: EX1-436846 [18:19:02.027] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.033] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.033] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.033] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.034] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.036] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:02.044] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:02.044] [1] [INFO] Low Res Textures? No [18:19:02.044] [1] [INFO] release Build: EX1-436846 [18:19:02.044] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.050] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.051] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.053] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:02.060] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:02.060] [1] [INFO] Low Res Textures? No [18:19:02.060] [1] [INFO] release Build: EX1-436846 [18:19:02.060] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.067] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.070] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:02.077] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:02.077] [1] [INFO] Low Res Textures? No [18:19:02.077] [1] [INFO] release Build: EX1-436846 [18:19:02.077] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.084] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.085] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.085] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.085] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.087] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:02.094] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:02.094] [1] [INFO] Low Res Textures? No [18:19:02.094] [1] [INFO] release Build: EX1-436846 [18:19:02.094] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.100] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.100] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.101] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.104] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:02.111] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:02.111] [1] [INFO] Low Res Textures? No [18:19:02.111] [1] [INFO] release Build: EX1-436846 [18:19:02.111] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.117] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.118] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.120] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:02.128] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:02.128] [1] [INFO] Low Res Textures? No [18:19:02.128] [1] [INFO] release Build: EX1-436846 [18:19:02.128] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.134] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.135] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.137] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:02.144] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:02.144] [1] [INFO] Low Res Textures? No [18:19:02.144] [1] [INFO] release Build: EX1-436846 [18:19:02.144] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.151] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.151] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.151] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.151] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.152] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.154] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:02.161] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:02.161] [1] [INFO] Low Res Textures? No [18:19:02.161] [1] [INFO] release Build: EX1-436846 [18:19:02.161] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.167] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.168] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.170] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:02.177] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:02.178] [1] [INFO] Low Res Textures? No [18:19:02.178] [1] [INFO] release Build: EX1-436846 [18:19:02.178] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.184] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.185] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.185] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.185] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.188] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:02.195] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:02.195] [1] [INFO] Low Res Textures? No [18:19:02.195] [1] [INFO] release Build: EX1-436846 [18:19:02.195] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.201] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.201] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.201] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.202] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.202] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.204] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:02.211] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:02.211] [1] [INFO] Low Res Textures? No [18:19:02.211] [1] [INFO] release Build: EX1-436846 [18:19:02.211] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.217] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.218] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.218] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.220] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:02.227] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:02.227] [1] [INFO] Low Res Textures? No [18:19:02.227] [1] [INFO] release Build: EX1-436846 [18:19:02.227] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.234] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.235] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.237] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:02.244] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:02.244] [1] [INFO] Low Res Textures? No [18:19:02.244] [1] [INFO] release Build: EX1-436846 [18:19:02.244] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.250] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.251] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.251] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.251] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.254] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:02.261] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:02.261] [1] [INFO] Low Res Textures? No [18:19:02.261] [1] [INFO] release Build: EX1-436846 [18:19:02.261] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.267] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.268] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.268] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.268] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.271] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) [18:19:02.278] [1] [INFO] Applying resolution 1920x1080 @60hz (fullscreen: True) [18:19:02.278] [1] [INFO] Low Res Textures? No [18:19:02.278] [1] [INFO] release Build: EX1-436846 [18:19:02.278] [1] [WARNING] FMODUnity.SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.Initialize () [0x00002] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:62 [18:19:02.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.284] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) [18:19:02.287] [1] [ERROR] Assert failed Assert failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Debug:LogError(Object) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:142) Debug:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Debug.cs:179) DebugUtil:Assert(Boolean) (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\DebugUtil.cs:15) KFMOD:CollectParameterUpdaters() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:259) KFMOD:Initialize() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:79) LaunchInitializer:Update() (at C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49) (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs Line: 142) SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR_HEADER_MISMATCH : There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. at FMODUnity.RuntimeManager.get_Instance () [0x0015b] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:102 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\FMOD\RuntimeManager.cs:108 at KFMOD.CollectSoundDescriptions () [0x00003] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:183 at KFMOD.Initialize () [0x0004d] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\audio\KFMOD.cs:80 at LaunchInitializer.Update () [0x00081] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\LaunchInitializer.cs:49 (Filename: C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/FMOD/RuntimeManager.cs Line: 102) Setting up 2 worker threads for Enlighten. Thread -> id: 2d40 -> priority: 1 Thread -> id: 337c -> priority: 1 ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1605809942376,"processId":4488,"allocatedMemory":12092,"memoryLabels":[{"Default":1048},{"NewDelete":456},{"Thread":8},{"Manager":320},{"VertexData":192},{"GfxDevice":7760},{"Physics":32},{"Serialization":40},{"Terrain":88},{"String":1060},{"DynamicArray":352},{"PoolAlloc":-88},{"Sprites":8},{"VR":536},{"SceneManager":280}]}