Yagenius Posted December 2, 2018 Share Posted December 2, 2018 (edited) HELLO!!!! It's me again!! And I got a new errors Again ... X''D :: NO CAVE / Multiplayer / As Host :: Spoiler When I'm as a Host and my friends get this error : ( Those errors... It happened when his/her move the cursor on my character. ) Spoiler [string "scripts/componentactions.lua"]:1182: attempt to index a nil value LUA ERROR stack traceback: scripts/componentactions.lua:1182 in (method) CollectActions (Lua) <1168-1194> scripts/components/playeractionpicker.lua:97 in (method) GetSceneActions (Lua) <94-119> scripts/components/playeractionpicker.lua:215 in (method) GetLeftClickActions (Lua) <176-234> scripts/components/playeractionpicker.lua:322 in (method) DoGetMouseActions (Lua) <284-326> scripts/components/playercontroller.lua:1803 in (method) OnUpdate (Lua) <1683-2057> scripts/update.lua:192 in () ? (Lua) <149-228> here is my full error log : client_log.txt :: WITH CAVE / Single player / Offline :: Spoiler And here is another error appeared when my Char Transforms into Kittyz with The cave is enable. ================================================================= Spoiler [string "scripts/components/playercontroller.lua"]:1858: attempt to index field 'inventory' (a nil value) LUA ERROR stack traceback: scripts/components/playercontroller.lua:1858 in (method) OnUpdate (Lua) <1683-2057> scripts/update.lua:192 in () ? (Lua) <149-228> Or this ... Spoiler [string "scripts/components/playercontroller.lua"]:1052: attempt to index field 'inventory' (a nil value) LUA ERROR stack traceback: scripts/components/playercontroller.lua:1052 in (method) HasAOETargeting (Lua) <1051-1057> scripts/components/playeractionpicker.lua:293 in (method) DoGetMouseActions (Lua) <284-326> scripts/components/playercontroller.lua:1803 in (method) OnUpdate (Lua) <1683-2057> scripts/update.lua:192 in () ? (Lua) <149-228> ================================================================== here is their full error log : client_log CAVE.txt HERE IS FULL FILE : AIKA - Copy.zip If it not too hard , Could anyone help me understand those error please? ; w ; Edited December 4, 2018 by Yagenius Forgot to put ZIP file. Link to comment Share on other sites More sharing options...
Ultroman Posted December 2, 2018 Share Posted December 2, 2018 Whenever you start one of these threads, you need to provide the full context. Which mod is giving the problem, and if it's a new mod you're making, what kind of mod it is (character, worldgen, stat tweaker etc.) and preferably your mod in a zip file, along with the log files with the errors in them. Also, this thread looks almost identical to the other one you posted, except this one has the client log at the end. You should NOT post duplicate threads. Link to comment Share on other sites More sharing options...
Wolf_EX Posted December 3, 2018 Share Posted December 3, 2018 Hard to tell with the little information like ultroman said but based on that information my guess would be you have a server only component being ran on the client. Prob need if GLOBAL.TheWorld.ismastersim then somewhere. Link to comment Share on other sites More sharing options...
Yagenius Posted December 3, 2018 Author Share Posted December 3, 2018 (edited) @Ultroman @Wolf_EX I'm very sorry about duplicate the threads. It's all my fault. Okay , It's a Character mods and here is a full zip file : Aika - copy.zip I'm very very Sorry again for my troublesome!! D'X Edited December 3, 2018 by Yagenius Link to comment Share on other sites More sharing options...
Yagenius Posted December 5, 2018 Author Share Posted December 5, 2018 @Wolf_EX On 12/3/2018 at 7:16 AM, Wolf_EX said: if GLOBAL.TheWorld.ismastersim then I thinks I already put it in my function : ( around 4 - 5 function. ) ======================================================================================== :: master_postinit :: Spoiler local function master_postinit(inst) inst.level = 0 Catzisgrow(inst) -- Stats local Light = inst.entity:AddLight() inst.Light:Enable(false) inst.Light:SetRadius(50) inst.Light:SetFalloff(.75) inst.Light:SetIntensity(.75) inst.Light:SetColour(205/255,0/255,0/255) inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("sanityaura") inst.components.sanityaura.aura = 8.3-- 8.3 inst:AddComponent("heater") inst:AddComponent("lootdropper") inst:AddComponent("damagereflect") inst.components.damagereflect:SetReflectDamageFn(CalcReflect) -------------------------------------------------------------- inst.components.heater.heat = 100 inst.components.health:StartRegen(2, 2.5) inst.components.combat:SetDefaultDamage(2) inst.components.hunger.hungerrate = 0.8 * TUNING.WILSON_HUNGER_RATE inst.components.sanity.rate_modifier = 1 inst.components.sanity.night_drain_mult = 1.2 inst.components.sanity.neg_aura_mult = 0 inst.components.temperature.maxtemp = 50 inst.components.temperature.mintemp = 20 inst.components.combat.damagemultiplier = 2 inst.components.health.fire_damage_scale = 1 --inst.components.sanity.dapperness = 1 SetStandState(inst, "quad")--SetStandState(inst, "BI") inst.SetStandState = SetStandState inst.IsStandState = IsStandState inst.num_good_food_eaten = 0 inst.num_food_cherrypicked = 0 -- Custom Sound inst.soundsname = "willow" inst._getstatus = nil inst.TransformTiger = TransformTiger -- WERETIGER -- inst:AddComponent("tigerness") inst.components.tigerness.makeperson = onbecameaikawa inst.components.tigerness.maketiger = onbecametiger onbecameaikawa(inst) inst.components.eater:SetOnEatFn(onaikawaeat) inst:WatchWorldState("moonphase", OnIsFullmoon) OnIsFullmoon(inst, TheWorld.state.moonphase) -- WERETIGER END -- inst.OnLoad = onload inst.OnPreLoad = onpreload inst.OnNewSpawn = onload inst.OnSave = onsave return inst end :: common_postinit :: Spoiler local function common_postinit(inst) inst:AddTag("woodcutter") inst:AddTag("birdwhisperer") inst:RemoveTag("scarytoprey") inst:AddTag("tiger") inst:AddComponent("keyhandler") --inst.components.keyhandler:AddActionListener("aikawa", TUNING.AIKAWA.KEY , "TIGER") inst.components.keyhandler:AddActionListener("aikawa", TUNING.AIKAWA.KEY2 , "POUND") inst.components.keyhandler:AddActionListener("aikawa", TUNING.AIKAWA.KEY3 , "SLEEP") inst.components.keyhandler:AddActionListener("aikawa", TUNING.AIKAWA.KEY5 , "WAKE") inst.components.keyhandler:AddActionListener("aikawa", TUNING.AIKAWA.KEY6 , "TARGETSTOLEN") inst.components.keyhandler:AddActionListener("aikawa", TUNING.AIKAWA.KEY7 , "ATTACK") inst.components.keyhandler:AddActionListener("aikawa", TUNING.AIKAWA.KEY8 , "POUNCEATTACK") inst:AddTag("tigerness") inst.GetTigerness = GetTigerness inst.istigermode = net_bool(inst.GUID, "aikawa.istigermode", "istigermodedirty") inst:ListenForEvent("playeractivated", OnPlayerActivated) inst:ListenForEvent("playerdeactivated", OnPlayerDeactivated) inst.entity:SetPristine() if not TheWorld.ismastersim then inst.OnEntityReplicated = onentityreplicated end end :: SetTigerMode :: Spoiler local function SetTigerMode(inst, istiger) if istiger then inst.HUD.controls.status:Show(true) if inst.HUD.TigerOL ~= nil then inst.HUD.TigerOL:Show() end if not TheWorld.ismastersim then inst.CanExamine = CannotExamine SetTigerActions(inst, true) if inst.components.locomotor ~= nil then inst.components.locomotor.runspeed = 6 end end else inst.HUD.controls.status:Show(false) if inst.HUD.TigerOL ~= nil then inst.HUD.TigerOL:Hide() end if not TheWorld.ismastersim then inst.CanExamine = inst.istigermode:value() and CannotExamine or nil SetTigerActions(inst, false) if inst.components.locomotor ~= nil then inst.components.locomotor.runspeed = 14 end end end end :: OnPlayerDeactivated :: Spoiler local function OnPlayerDeactivated(inst) inst:RemoveEventCallback("onremove", OnPlayerDeactivated) if not TheWorld.ismastersim then inst:RemoveEventCallback("istigermodedirty", OnTigerModeDirty) end TheFocalPoint.SoundEmitter:KillSound("beavermusic") end :: OnPlayerActivated :: Spoiler local function OnPlayerActivated(inst) if inst.HUD.tigerOL == nil then inst.HUD.tigerOL = inst.HUD.overlayroot:AddChild(Image("images/filter/aikawa.xml", "tiger_vision_cc.tex")) inst.HUD.tigerOL:SetVRegPoint(ANCHOR_MIDDLE) inst.HUD.tigerOL:SetHRegPoint(ANCHOR_MIDDLE) inst.HUD.tigerOL:SetVAnchor(ANCHOR_MIDDLE) inst.HUD.tigerOL:SetHAnchor(ANCHOR_MIDDLE) inst.HUD.tigerOL:SetScaleMode(SCALEMODE_FILLSCREEN) inst.HUD.tigerOL:SetClickable(false) end inst:ListenForEvent("onremove", OnPlayerDeactivated) if not TheWorld.ismastersim then inst:ListenForEvent("istigermodedirty", OnTigerModeDirty) end OnTigerModeDirty(inst) end :: onbecametiger :: Spoiler local function onbecametiger(inst) inst.tiger = true inst.entity:AddDynamicShadow() inst.DynamicShadow:SetSize(12, 6.5) inst.Transform:SetScale(2, 2, 2, 2) if not TheWorld.ismastersim then return inst end inst.components.eater:SetDiet(TIGER_DIET) inst.components.talker:IgnoreAll("becametiger") inst:AddComponent("groundpounder") if inst.components.groundpounder ~= nil then inst.components.groundpounder.destroyer = true inst.components.groundpounder.groundpoundfx = "firesplash_fx" inst.components.groundpounder.damageRings = 7 inst.components.groundpounder.destructionRings = 7 inst.components.groundpounder.numRings = 7 end ----------------------------------------------------------------------------------------- inst:AddComponent("sleeper") inst.components.sleeper.sleeptestfn = NocturnalSleepTest inst.components.sleeper.waketestfn = NocturnalWakeTest ------------------------------------------------------------------------------------- inst.components.sleeper:SetNocturnal(true) ------------------------------------------------------------------------------------- inst:AddTag("IAMTIGER") inst:AddTag("tiger") inst:AddTag("cavedweller") inst:RemoveTag("IAMAIKAWA") inst:AddComponent("timer") inst:AddComponent("explosiveresist") inst.AnimState:SetBuild("weretiger_build") inst.AnimState:SetBank("WERETIGER") inst:SetStateGraph("SGweretiger") ------------------------------------------- inst.components.locomotor.walkspeed = 5 inst.components.locomotor.runspeed = 6 inst.components.sanity.night_drain_mult = 6 inst.components.sanity.neg_aura_mult = 5 inst.components.temperature.maxtemp = 50 inst.components.temperature.mintemp = 20 --inst.components.health.fire_damage_scale = 0 inst.components.health:SetAbsorptionAmount(1000) inst.components.eater.eatwholestack = true inst.components.health:StartRegen(100 , 2.5) inst.components.combat:SetDefaultDamage(5000*5) -- 20 inst.components.combat:SetAreaDamage(10, 10) inst.components.sanity.custom_rate_fn = tigersanityfn if inst.components.playercontroller ~= nil then inst.components.playercontroller:SetCanUseMap(false) end inst.components.inventory:DropEverything() inst.components.sanity:SetPercent(1) inst.components.health:SetPercent(1) inst.components.hunger:SetPercent(1) inst.components.pinnable.canbepinned = false inst.components.hunger:Pause() inst.components.sanity.ignore = true inst.components.health.redirect = tigerhurt inst.components.health.redirect_percent = 5 if inst.components.inspectable.getstatus ~= TigerGetStatus then inst._getstatus = inst.components.inspectable.getstatus inst.components.inspectable.getstatus = TigerGetStatus end inst.CanExamine = CannotExamine inst.components.eater.strongstomach = true inst.components.eater.monsterimmune = true SetAikawaWorker(inst, false) SetTigerWorker(inst, true) SetTigerActions(inst, true) if not inst.istigermode:value() then inst:AddTag("IAMTIGER") inst.Network:AddUserFlag(USERFLAGS.CHARACTER_STATE_1) inst.istigermode:set(true) inst:PushEvent("tigerstart") OnTigerModeDirty(inst) inst:DoTaskInTime(0.5, function() SetHUDState(inst) end) end inst.Light:Enable(true) inst.SoundEmitter:KillSound("eating") --inst.SoundEmitter:PlaySound("dontstarve/music/music_epicfight_winter", "danger") return inst end here is full char.lua : aikawa.lua Link to comment Share on other sites More sharing options...
Wolf_EX Posted December 5, 2018 Share Posted December 5, 2018 If i had to take a shot in the dark my guess would be something from LeftClickPicker and SetTigerActions functions in the aikawa.lua. I think one of your errors is coming from componentactions.lua executing EntityScript:CollectActions which gets called from playeractionpicker.lua I never messed with playeractionpicker before but my guess is that it shouldn't be ran on the client and is for some reason? Link to comment Share on other sites More sharing options...
Yagenius Posted December 7, 2018 Author Share Posted December 7, 2018 (edited) On 12/6/2018 at 3:35 AM, Wolf_EX said: If i had to take a shot in the dark my guess would be something from LeftClickPicker and SetTigerActions functions in the aikawa.lua. I think one of your errors is coming from componentactions.lua executing EntityScript:CollectActions which gets called from playeractionpicker.lua I never messed with playeractionpicker before but my guess is that it shouldn't be ran on the client and is for some reason? @Wolf_EX I really appreciate it !! Thank you very much for your time !! Okay I'll try to looks at the componentactions.lua !! hmmmm... okay.. I have... try to take a look and try to understand at those first error line... [string "scripts/componentactions.lua"]:1182: attempt to index a nil value LUA ERROR stack traceback: scripts/componentactions.lua:1182 in (method) CollectActions (Lua) <1168-1194> line : 1182 <1168 -1194 > in componentactions.lua Spoiler at this line why it has stopped at the " End, " before close if function ? : o Maybe ,Dose that mean ... I need to adds those actions ... to my custom SG .. ? Or create /add function to my *modmain : o ? *( I just added TheSim:GetGameID to link the actions to the game in modmain.lua but I didn't test it with anyone yet. :'D ) -------------------------------------------------------------------- here is my files if you want to see : SGweretiger.lua modmain.lua This file is my custom Sg use in Second Form of this Character. Like Woodie is werebeaver form but , I modified to base on Creatures 's stagegraphs. ( not on werebeaver is stategraphs.) ================================================================================ ok let's move on ! Now I tried to looks at those 3 line : Spoiler scripts/components/playeractionpicker.lua:97 in (method) GetSceneActions (Lua) <94-119> scripts/components/playeractionpicker.lua:215 in (method) GetLeftClickActions (Lua) <176-234> scripts/components/playeractionpicker.lua:322 in (method) DoGetMouseActions (Lua) <284-326> line : 97 < 94 - 119 > in playeractionpicker.lua Spoiler line : 215 < 176 - 234 > in playeractionpicker.lua Spoiler line : 322 < 284 - 326 > in playeractionpicker.lua Spoiler As I understand ... If I Change the * LeftClickPicker and SetTigerActions to something else ? or ** removing it?? maybe it can be fixed ? *( unfortunately I've tried this .. and have same error. :/ ) **( also.. I've tried this one too and my char can't do anything in another form can move around only , BTW It has a this old error that idk how to fixed it it's call.. : actions are out of sync :'') ) Or If i try to add ("inspectable") components , And create new function and link to Inspectable Components maybe.. it might be work :') ? here is my prefeb file : aikawa.lua ============================================================================== Or maybe I just can't really understand what it going to tell me X''D If that's true... If you don't mind, could you help me understanding it more please? < I'm very sorry about my dumby chicken brain X''D > PS: And Thank you very much for your suggestion!! <<<333 SGweretiger.lua Edited December 7, 2018 by Yagenius Link to comment Share on other sites More sharing options...
Yagenius Posted December 18, 2018 Author Share Posted December 18, 2018 okay , today i've tried test my newest code with my friends ( and I play as Host ) and here is a result : looks like a same error because it method to : componentactions , playeractionpicker , playercontroller. :\ I really don't know how to fix it.. Does anyone have any idea to fix this ? here is full log and my lastest file : LOGs : client_log (2).txt My Lastest version : Aika - copy.rar Link to comment Share on other sites More sharing options...
Ultroman Posted December 18, 2018 Share Posted December 18, 2018 I'm sorry, I have not idea what's going on. Link to comment Share on other sites More sharing options...
Yagenius Posted December 25, 2018 Author Share Posted December 25, 2018 Hello again!!! X''D I have tried to fixed some of those Error yesterday ( and it fixed. ) now I got a new error. -------------------------------------------------------------------------------------------------------------------- I got it when I tried to Transforming to Second from [ Hosting + Cave Enable. ] Spoiler [string "scripts/components/hallucinations.lua"]:136: attempt to index field 'sanity' (a nil value) LUA ERROR stack traceback: scripts/components/hallucinations.lua:136 in (field) fn (Lua) <135-156> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:170 in () ? (Lua) <149-228> here is full error log : client_log.txt -- btw I need to create new Thread for this new error or just leave it here? -- Link to comment Share on other sites More sharing options...
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