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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

Yagenius

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About Yagenius

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  1. When I transform the game crashes :(

    I love this charather!

    Leveling up like no other, the get hurt, hurts they attacker is sweet.

    His super fast, witch is supe, makes exploreing the map something that not take forever.

    His the strongest characther I every played.

    Finnally I can kill Toadstoo,l Kluas and BeeQueen by myselfe.

    His Hp that gets back fast so It's really hard to get killed by vanilla monster etc.

    Rabbits and birds don't run away from you, so it's easyer to catch/kill. 

    I really would love to play as the enormus furry monster thing that looks sickly murderus! Like a Digimon :3

    Thnaks you for reading and mostly for makeing this mod for people to play. <3

    20180605154730_1.jpg

    1. Rowila

      Rowila

      I also tried with out any mods.

      Still crahses. :,( 

      20180605160645_1.jpg

  2. Hello , I have Try to add this code to fix my issues : 1: inst:AddComponent("inventory") ------------------------------------------------------------------- 2: if inst.components.inventory ~= nil then inst.components.inventory:DropEverything() end 1. I Try to adding to the master_postinit and it's doesn't work. 2. I Try to adding to the common_postinit and it's doesn't work. 3. I Try to adding to the master_postinit and common_postinit and it's doesn't work. 4. I Try to adding it to the Onbecametiger(inst) but it's get the same error. [ 1-4 I Try to adding 1: only and it's doesn't work.] [ 1-4 I Try to adding 2: only and it's doesn't work.] 5. I try to Remove all of the " inventory " mentions and.... it's get the same error. string "scripts/widgets/inventorybar.lua":157: attempt to index local 'inventory' (a nil value) Or there have another ways to fix this error ? BUT IDK How to fix it. Please Anyone has any tips? , ,
  3. Hello It's me again ; U ; l l !! Now I get a new issues ... # Am I a Trouble maker?! X'''D I try to fix this Bugs with Cave On . it's always said this error When I try to Transforms << Press Z >> : ================================================================= [string "scripts/components/playercontroller.lua"]:1858: attempt to index field 'inventory' (a nil value) LUA ERROR stack traceback: scripts/components/playercontroller.lua:1858 in (method) OnUpdate (Lua) <1683-2057> scripts/update.lua:192 in () ? (Lua) <149-228> -------------------------------------------- OR --------------------------------------------------- [string "scripts/components/playercontroller.lua"]:1052: attempt to index field 'inventory' (a nil value) LUA ERROR stack traceback: scripts/components/playercontroller.lua:1052 in (method) HasAOETargeting (Lua) <1051-1057> scripts/components/playeractionpicker.lua:293 in (method) DoGetMouseActions (Lua) <284-326> scripts/components/playercontroller.lua:1803 in (method) OnUpdate (Lua) <1683-2057> scripts/update.lua:192 in () ? (Lua) <149-228> ================================================================== Here is the Full error log : client_log.txt And here is my Script Use for this mod : modmain.lua aikawa.lua Could you Help me please ? ; u ; Sorry for my brain i'm just a dumber ,,, Thank you very much !
  4. Namiki Aikawa [DST]

    Version 1.0.0

    37 downloads

    Steam version : http://steamcommunity.com/sharedfiles/filedetails/?id=510301435&tscn=1505973265
  5. @DarkXero Thank you for everything!!!! Sensei!!!!!!
  6. @DarkXero Ok I can fix the transformation. Can you help me again? Ahhhhhh I have a little problem about his health when turn back to human. Sensei Sama , know code of Multi Sanity? (Like When someone near Me they Sanity will Regen or increase.)
  7. @DarkXero I think I can Fix the transformation problem now. But I have another problem It not Hide Tiger_Meter HUD and bug when " Eat " too much in Weretiger form. (It will go to "Wakeup State")
  8. @DarkXero The perk mean : If eat to much he will Transform . Run Very Fast . Bunny and Bird not run. When Dusk or Night His Sanity will gone down . Mine , Dig , Hammer , Attack very fast.
  9. @DarkXero I think it because of Stategraph . I use SGweretiger It work but can't play animation + can't attack or eating . but when I use SGwilson all animation is work but can't turn back to human because of It not have this State. State{ name = "toaikawa", tags = {"busy"}, onenter = function(inst) inst.Physics:Stop() inst.AnimState:PlayAnimation("death") inst.sg:SetTimeout(3) --inst.SoundEmitter:PlaySound("aikawa/characters/aikawa/tiger_death") inst.components.tigerness.doing_transform = true end, timeline = { TimeEvent(10*FRAMES, function(inst) inst.SoundEmitter:KillSound("tigermusic") end) }, ontimeout = function(inst) TheFrontEnd:Fade(false,2) inst:DoTaskInTime(2, function() inst.components.tigerness.makeperson(inst) inst.components.sanity:SetPercent(.25) inst.components.health:SetPercent(.33) inst.components.hunger:SetPercent(.25) inst.components.tigerness.doing_transform = false inst.sg:GoToState("wakeup") TheFrontEnd:Fade(true,1) end) end },but I think I make me little confuse when I try to change something in it.
  10. @DarkXero the latest script I change transform_weretiger to transform_werebeaver but I not sure if it work...
  11. @DarkXero Yes I have. http://steamcommunity.com/sharedfiles/filedetails/?id=510301435
  12. @DarkXero Hmmm he still not turn back to human.... it because of stategraph?
  13. @DarkXero hmmm... that's mean I just put inst.onbecomehuman = onbecomehumanto master_postinit right , sensei?
  14. @DarkXero Oh!!! can you help me again? I stuck as werebeaver form when The Meter is Go down to 0 like woodie . I try to Set Function to onbecame human but nothing happen. Am I doing right or wrong? local function onbecameaikawa (inst) inst.onbecameaikawa = inst.onbecamehuman end local function tigerhurt(inst, delta) if delta < 0 then inst.sg:PushEvent("attacked") inst.components.tigerness:DoDelta(delta*.25) TheFrontEnd:GetSound():PlaySound("dontstarve/HUD/health_down") inst.onbecameaikawa = true endend local function onbecamehuman(inst) inst.Transform:SetScale(1, 1, 1, 1) inst.tiger = false inst.ActionStringOverride = nil inst.AnimState:SetBank("wilson") inst.AnimState:SetBuild("aikawa") inst:RemoveTag("beaver") inst:RemoveComponent("worker") inst.components.locomotor.walkspeed = 7 inst.components.locomotor.runspeed = 8 inst.components.talker:StopIgnoringAll() inst.components.eater:SetDiet({ FOODGROUP.OMNI }) inst.components.temperature.inherentinsulation = 0 inst.components.temperature.inherentsummerinsulation = 0 inst.components.moisture:SetInherentWaterproofness(0) if inst.components.playercontroller ~= nil then inst.components.playercontroller:SetCanUseMap(true) inst.components.playercontroller.actionbuttonoverride = nil inst.components.playeractionpicker.leftclickoverride = nil inst.components.playeractionpicker.rightclickoverride = nil end inst.components.eater.strongstomach = false inst.components.hunger:Resume() inst.components.sanity.ignore = false inst.components.health.redirect = nil inst.components.tigerness:StartTimeEffect(2, -0.185) inst:RemoveEventCallback("oneatsomething", ontigereat) inst.Light:Enable(false) inst.SoundEmitter:KillSound("danger") inst:DoTaskInTime(0, function() SetHUDState(inst) end)end