HoneyHam Posted November 26, 2018 Share Posted November 26, 2018 Hamlet is a very enjoyable dlc for me so far, and I love the design and aesthetic. What we have so far in early access is very well made, I think. I haven't fully explored what there is to offer yet but overall I'm a big fan. There are some things I believe should be changed, though: Vampire bats. They should have some kind of nerf or at least have some additional method of dealing with them added. The first few attacks are easy enough, because there are so few of them. But at a certain point it felt like there was a huge jump in the number of bats, and the fact that they all come at the same time makes it vastly more difficult. Hounds are much more manageable because they trickle in and don't have the circling ai of bats. Bats are harder to kite and will make it almost impossible to escape when there are enough because they get in front of you. If you run into pig city, that'll eventually solve your problem, but you don't benefit from the spoils of the bats because the pigs eat the skin. I'm not one to complain about a hard game being hard, (I love the bumped up difficulty in Hamlet,) but this just feels illegitimate. Hay fever. This one I'm not actually 100% sure about-- maybe I'm just not good enough to acquire a counter to it fast enough. It's definitely possible to stock up on seed pods or nettle vines/build a fan before lush season comes, but God, hay fever drives me insane. It effected my real sanity more than my ingame sanity. Fighting shadow creatures is easy and randomly dropping your stuff isn't that bad, but when you're fighting or running from something, freezing and dropping important things is one of the worst things that can possibly happen. And you can't run from hay fever. If at LEAST it didn't happen in certain biomes or in dungeons/caves, that would be fine. Pogs. They're useless and only exist to be a pest. All they drop is a morsel and they suck in combat when you befriend them. They rummage through your stuff and follow you around, stealing food you want to pick up. Yeah, cork barrels exist, but it'd be great if they could do something else besides bother you. Hippopotamoose seem kind of lacking, too. They don't drop anything besides meat and don't have any breeding mechanics, but I'm sure that's something Klei will add on later. I'd like to see more with the Iron Hulks as well. Besides just wanting to see more content in general to diversify and complete Hamlet and make it stand out more, that's about it. there are probably other things that Klei has in store that will improve things I didn't even know needed improving, I'm excited to see what happens leading up to the release. Link to comment Share on other sites More sharing options...
DatShadowJK Posted November 27, 2018 Share Posted November 27, 2018 10 hours ago, HoneyHam said: Hay fever. This one I'm not actually 100% sure about-- maybe I'm just not good enough to acquire a counter to it fast enough. It's definitely possible to stock up on seed pods or nettle vines/build a fan before lush season comes, but God, hay fever drives me insane. It effected my real sanity more than my ingame sanity. Fighting shadow creatures is easy and randomly dropping your stuff isn't that bad, but when you're fighting or running from something, freezing and dropping important things is one of the worst things that can possibly happen. And you can't run from hay fever. If at LEAST it didn't happen in certain biomes or in dungeons/caves, that would be fine. I also feel they should work on the Gas Mask.. -10 Sanity drain/min? Might as well just have hay fever than equip that, otherwise its completely useless for hay fever. Maybe it should be -2 Sanity Drain/min? It still has a side use, which is to travel the gas rainforest, and thats all it is for right now Link to comment Share on other sites More sharing options...
spacewlkr Posted November 27, 2018 Share Posted November 27, 2018 14 hours ago, HoneyHam said: . Hippopotamoose seem kind of lacking, too. They don't drop anything besides meat and don't have any breeding mechanics, but I'm sure that's something Klei will add on later. i agree with most of your points, but especially this one! it would be great if they dropped some kind of horn or tusk. im pretty sure at least Warly comments on them when you inspect them, so it'd be great to see that incorporated in the game. Link to comment Share on other sites More sharing options...
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